Beispiel #1
0
        private void CheckTouchOrder(NotifyParam obj)
        {
            List <int> touchOrder = gameModel.TouchOrder;

            bool check = true;

            for (int i = 0; i < touchOrder.Count; i++)
            {
                if (touchOrder[i] != clientTouchOrder[i])
                {
                    check = false;
                    break;
                }
            }

            clientTouchOrder = new List <int>();

            TurnMessageParam turnMessageParam = new TurnMessageParam();

            turnMessageParam.isCorrect = check;
            if (check)
            {
                turnMessageParam.message = "WELL DONE!!!";
            }
            else
            {
                gameModel.Life--;
                turnMessageParam.message = "SORRY!!!";
            }

            dispatcher.Dispatch(GameEvents.SHOW_TURN_MESSAGE, turnMessageParam);
        }
        private void ShowTurnMessage(NotifyParam obj)
        {
            TurnMessageParam param = obj.data as TurnMessageParam;

            _viewComp.turnMessageTxt.text    = param.message;
            _viewComp.turnMessageTxt.enabled = true;
            //_viewComp.enabled = true;
            _panel.SetActive(true);
        }
Beispiel #3
0
        private void CheckTouchOrder(NotifyParam obj)
        {
            List<int> touchOrder = gameModel.TouchOrder;

            bool check = true;

            for (int i = 0; i < touchOrder.Count; i++)
            {
                if (touchOrder[i] != clientTouchOrder[i])
                {
                    check = false;
                    break;
                }
            }

            clientTouchOrder = new List<int>();

            TurnMessageParam turnMessageParam = new TurnMessageParam();
            turnMessageParam.isCorrect = check;
            if (check)
            {
                turnMessageParam.message = "WELL DONE!!!";
            }
            else
            {
                gameModel.Life--;
                turnMessageParam.message = "SORRY!!!";
            }

            dispatcher.Dispatch(GameEvents.SHOW_TURN_MESSAGE, turnMessageParam);
        }