Beispiel #1
0
        public int Fight(HeroPower power, Hero defender, List<Unit> defenders)
        {
            if (this.Life <= 0)
                Combat.Log.Add("Erro de lógica: herói morto tentando atacar");

            int unitsAffected = 0;
            string defenderName = "unidades";
            if (defender != null)
                defenderName = defender.Name;

            Combat.Log.Add(string.Format("<span class='{3}'>{0}</span> luta contra <span class='{4}'>{1}</span>. Preparando poder <span class='powerName'>{2}</span>", Name, power.PriorityTarget == HeroPower.TargetType.hero? defenderName : "unidades inimigas", power.Name, this.PositionInCombat == Character.CombatPosition.attacker? "attacker" : "defender", this.PositionInCombat == Character.CombatPosition.attacker? "defender" : "attacker"));

            if (Mana - power.ManaConsumption >= 0){
                if (power.PriorityTarget == HeroPower.TargetType.hero)
                {
                    if (defender != null && defender.Life > 0)
                    {
                        power.Unleash(defender);
                        if (defender != null && defender.Life <=0) Combat.Log.Add(string.Format("<div class='rip'>{0} morreu pelas mãos de {1}</div>", defender.Name, this.Name));
                    }
                    else if (defenders.Count > 0) unitsAffected = power.Unleash(defenders);
                }
                else
                {
                    if (defenders.Count > 0)
                        unitsAffected = power.Unleash(defenders);
                    else if (defender != null && defender.Life > 0)
                        power.Unleash(defender);
                }
            }
            else
            {
                Combat.Log.Add(string.Format("{0} não possui mana suficiente ({1}/{2})", Name, Mana, power.ManaConsumption));
                AttackEnemy(defender);
            }

            power.Executed = true;

            if (this.Life <= 0) Combat.Log.Add(string.Format("<div class='rip'>{0} morreu por um erro crítico de combate</div>", this.Name));

            return unitsAffected;
        }
Beispiel #2
0
 private static bool IsHeroTurn(int turn, HeroPower power)
 {
     return (power != null && power.Turn == turn - 1);
 }