public int Play(int pitNumber)
        {
            //For UI return integer to know if player has captured stones or last stone has landed on Samburinga
            BoardPit pit            = CurrentPlayer.PlayerPits.ElementAt(pitNumber);
            int      numberOfStones = pit.NumberOfStones;

            pit.ClearStones();         //Clear current pit
            while (numberOfStones > 0) //Sow stones
            {
                pitNumber++;
                if (pitNumber == CurrentPlayer.PlayerPits.Count)
                {
                    //End of pits reached. Start on front
                    pitNumber = 0;
                }
                CurrentPlayer.PlayerPits.ElementAt(pitNumber).PutStone();
                numberOfStones--;
            }
            //Check if last stone landed on Samburinga
            if (pitNumber == 6)
            {
                return(1);
            }
            //Check for capturing stone. If last pit you put stone in, contains 1 stone, means it was empty. Allowed to capture stone
            if (CurrentPlayer.PlayerPits.ElementAt(pitNumber).NumberOfStones == 1)
            {
                //Capture stones
                CaptureStones(pitNumber);
                ChangeTurn();
                return(2);
            }
            ChangeTurn();       //Change turn to other player
            return(0);
        }
        private void CaptureStones(int pitNumber)
        {
            Player   opponent    = GetOpponent();
            BoardPit pit         = opponent.PlayerPits.ElementAt(Math.Abs(pitNumber - 5)); //Find opposite pit by absolute of 5.
            int      totalStones = pit.NumberOfStones + 1;

            CurrentPlayer.PutStonesToSamburinga(totalStones);                        //Add captured stones to Samburinga
            pit.ClearStones();                                                       //Clear the pit of opponent
            ((BoardPit)CurrentPlayer.PlayerPits.ElementAt(pitNumber)).ClearStones(); //Clear pit of current player
        }