Beispiel #1
0
        public static OthelloGame GetInverseGame(OthelloGame game)
        {
            OthelloGame newGame = game.DeepCopy();

            for (int i = 0; i <= game.GetMovesMade(); i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    for (int k = 0; k < BOARD_SIZE; k++)
                    {
                        if (game.BoardHistory[i] != null)
                        {
                            newGame.BoardHistory[i][j, k] = OpposingPlayer(game.BoardHistory[i][j, k]);
                        }
                    }
                }
            }

            for (int i = 0; i < BOARD_SIZE; i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    newGame.Board[i, j] = OpposingPlayer(game.Board[i, j]);
                }
            }
            return(newGame);
        }
Beispiel #2
0
        public static OthelloGame GetReflectedAcrossA1H8(OthelloGame game)
        {
            OthelloGame newGame = game.DeepCopy();

            for (int i = 0; i <= game.GetMovesMade(); i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    for (int k = 0; k < BOARD_SIZE; k++)
                    {
                        if (game.BoardHistory[i] != null)
                        {
                            newGame.BoardHistory[i][j, k] = game.BoardHistory[i][k, j];
                        }
                    }
                }
            }

            for (int i = 0; i < BOARD_SIZE; i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    newGame.Board[i, j] = game.Board[j, i];
                }
            }
            return(newGame);
        }
Beispiel #3
0
        public static OthelloGame GetHalfPiRotation(OthelloGame game)
        {
            OthelloGame newGame = game.DeepCopy();

            for (int i = 0; i <= game.GetMovesMade(); i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    for (int k = 0; k < BOARD_SIZE; k++)
                    {
                        if (game.BoardHistory[i] != null)
                        {
                            newGame.BoardHistory[i][j, k] = game.BoardHistory[i][BOARD_SIZE - k - 1, j];
                        }
                    }
                }
            }

            for (int i = 0; i < BOARD_SIZE; i++)
            {
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    newGame.Board[i, j] = game.Board[BOARD_SIZE - j - 1, i];
                }
            }
            return(newGame);
        }