public SaltyButton(SaltyMenu parent, string caption, float x, float y, float width, float height, System.Drawing.Color colour, Action action)
 {
     Parent     = parent;
     Position   = new Vector2(x, y);
     Size       = new Vector2(width, height);
     Colour     = colour;
     ButtonText = new SaltyText(x, y - (height / 2), 0, 0, 0.2f, caption, 255, 255, 255, 255, false, true, 0, true);
     Action     = action;
 }
Beispiel #2
0
        public HUD(BaseGamemode gamemode)
        {
            ActiveGame = gamemode;
            HUDText    = new SaltyText(0.5f, 0.5f, 0, 0, 0.5f, "", 255, 255, 255, 255, false, true, 0, true);
            HealthText = new SaltyText(0.085f, 0.895f, 0, 0, 0.5f, "Health: ", 255, 255, 255, 255, false, true, 0, true);
            AmmoText   = new SaltyText(0.085f, 0.935f, 0, 0, 0.5f, "Ammo: ", 255, 255, 255, 255, false, true, 0, true);

            GameTimeText = new SaltyText(0.121f, 0.855f, 0, 0, 0.5f, "", 255, 255, 255, 255, false, true, 0, true);
            ScoreText    = new SaltyText(0.5f, 0.01f, 0, 0, 0.7f, "Score: 0", 255, 255, 255, 255, false, true, 0, true);
            AddScoreText = new SaltyText(0.5f + (ScoreText.Caption.Length), 0.025f, 0, 0, 0.3f, "", 255, 255, 255, 255, false, true, 0, true);
            BoundText    = new SaltyText(0.5f, 0.1f, 0, 0, 1, "", 255, 255, 255, 255, true, true, 0, true);

            GoalText = new SaltyText(0.5f, 0.1f, 0, 0, 1f, "", 255, 255, 255, 255, false, true, 0, true);
        }
 public TTT_HUD(BaseGamemode gamemode) : base(gamemode)
 {
     ActiveTTT     = gamemode as TTT;
     TeamText      = new SaltyText(0.033f, 0.855f, 0, 0, 0.5f, "Spectator", 255, 255, 255, 255, false, false, 0, true);
     DisguisedText = new SaltyText(0f, 0f, 0, 0, 0.5f, "Disguise enabled", 200, 0, 0, 255, false, false, 0, true);
 }