Beispiel #1
0
        void BuildActionCost(dynamic action, Saint.Action sAction)
        {
            if (sAction.Cost == 0)
            {
                return;
            }

            switch (sAction.CostType)
            {
            case Saint.ActionCostType.CP:
                action.resource = "CP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.GP:
                action.resource = "GP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.HPPercent:
                action.resource = "HP";
                action.cost     = sAction.Cost + "%";
                break;

            case Saint.ActionCostType.LimitBreakGauge:
                action.resource = "limitbreak";
                break;

            case Saint.ActionCostType.MP:
            case Saint.ActionCostType.MP2:
                action.resource = "MP";
                action.cost     = sAction.GetMpCost(GarlandDatabase.LevelCap);
                break;

            case Saint.ActionCostType.MPAll:
                action.resource = "MP";
                action.cost     = sAction.GetMpCost(GarlandDatabase.LevelCap) + "+";
                break;

            case Saint.ActionCostType.NoCost:
                break;

            case Saint.ActionCostType.StatusAll:
                action.resource = "Status";
                action.cost     = GetStatus(sAction.SourceRow.Sheet.Collection.GetSheet <Saint.Status>("Status")[sAction.Cost]);
                break;

            case Saint.ActionCostType.StatusAmount:
                action.resource = "Stack";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.TP:
                action.resource = "TP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.TPAll:
                action.resource = "TP";
                action.cost     = "All";
                break;

            case Saint.ActionCostType.BeastGauge:
                action.resource = "Beast";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BloodGauge:
                action.resource = "Blood";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.NinkiGauge:
                action.resource = "Ninki";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Chakra:
                action.resource = "Chakra";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Aetherflow:
                action.resource = "Aetherflow";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.AethertrailAttunement:
                action.resource = "Aethertrail";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.KenkiGauge:
            case Saint.ActionCostType.KenkiGauge2:
                action.resource = "Kenki";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.OathGauge:
                action.resource = "Oath";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BalanceGauge:
                action.resource = "Balance";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.FaerieGauge:
                action.resource = "Faerie";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.LilyAll:
                action.resource = "Lily";
                action.cost     = "All";
                break;

            case Saint.ActionCostType.Ceruleum:
                action.resource = "Ceruleum";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.AstrologianCard:
            case Saint.ActionCostType.AstrologianCard2:
            case Saint.ActionCostType.AstrologianCard3:
            case Saint.ActionCostType.AstrologianCard4:
            case Saint.ActionCostType.AstrologianCard5:
            case Saint.ActionCostType.AstrologianCard6:
            case Saint.ActionCostType.GreasedLightning:
            case Saint.ActionCostType.Repertoire:
            case Saint.ActionCostType.DreadwyrmAether:
            case Saint.ActionCostType.DreadwyrmTrance:
            case Saint.ActionCostType.AstralFireOrUmbralIce:
            case Saint.ActionCostType.UnknownDragoon48:
                break;

            case Saint.ActionCostType.Unknown20:
                break;

            default:
                throw new NotImplementedException();
            }
        }
Beispiel #2
0
        dynamic BuildAction(Saint.Action sAction)
        {
            dynamic action = new JObject();

            action.id = sAction.Key;
            _builder.Localize.Strings((JObject)action, sAction, "Name");
            _builder.Localize.HtmlStrings((JObject)action, sAction.ActionTransient, "Description");
            action.patch    = PatchDatabase.Get("action", sAction.Key);
            action.category = sAction.ActionCategory.Key;

            if (!sAction.Icon.Path.EndsWith("000000.tex"))
            {
                action.icon = IconDatabase.EnsureEntry("action", sAction.Icon);
            }

            if (sAction.ClassJobCategory.Key > 0)
            {
                action.affinity = sAction.ClassJobCategory.Key;
            }

            action.lvl    = sAction.ClassJobLevel;
            action.range  = sAction.Range; // -1 = melee, 0 = self
            action.cast   = sAction.CastTime.TotalMilliseconds;
            action.recast = sAction.RecastTime.TotalMilliseconds;

            // This is needed for ninja and pet actions.
            var sClassJob = sAction.ClassJob;

            if (sClassJob == null || (sClassJob.Key == 0 && sAction.ClassJobCategory.ClassJobs.Count() == 1))
            {
                if (sAction.ClassJobCategory.Key > 0)
                {
                    action.job = sAction.ClassJobCategory.ClassJobs.First().Key;
                }
            }
            else
            {
                action.job = sClassJob.Key;
            }

            if (sAction.ComboFrom.Key > 0)
            {
                action.comboFrom = sAction.ComboFrom.Key;

                _builder.Db.AddReference(action, "action", sAction.ComboFrom.Key, false);
            }

            if (sAction.GainedStatus.Key != 0)
            {
                action.gainedStatus = GetStatus(sAction.GainedStatus);
            }

            if (sAction.EffectRange > 1)
            {
                action.size = sAction.EffectRange;
            }

            BuildActionCost(action, sAction);

            var cooldownGroup = (byte)sAction["CooldownGroup"];

            if (cooldownGroup == 58)
            {
                action.gcd = 1;
            }

            // Not very useful.
            //if (gameData.CanTargetSelf)
            //    action.self = 1;
            //if (gameData.CanTargetParty)
            //    action.party = 1;
            //if (gameData.CanTargetFriendly)
            //    action.friendly = 1;
            //if (gameData.CanTargetHostile)
            //    action.hostile = 1;
            //if (gameData.TargetArea)
            //    action.aoe = 1;

            _builder.Db.Actions.Add(action);
            _builder.Db.ActionsById[sAction.Key] = action;

            return(action);
        }
Beispiel #3
0
        void BuildActionCost(dynamic action, Saint.Action sAction)
        {
            if (sAction.Cost == 0)
            {
                return;
            }

            switch (sAction.CostType)
            {
            case Saint.ActionCostType.CP:
                action.resource = "CP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.GP:
                action.resource = "GP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.HPPercent:
                action.resource = "HP";
                action.cost     = sAction.Cost + "%";
                break;

            case Saint.ActionCostType.LimitBreakGauge:
                action.resource = "limitbreak";
                break;

            case Saint.ActionCostType.MP:
            case Saint.ActionCostType.MP2:
                action.resource = "MP";
                action.cost     = sAction.GetMpCost(GarlandDatabase.LevelCap);
                break;

            case Saint.ActionCostType.MPAll:
                action.resource = "MP";
                action.cost     = sAction.GetMpCost(GarlandDatabase.LevelCap) + "+";
                break;

            case Saint.ActionCostType.NoCost:
                break;

            case Saint.ActionCostType.StatusAll:
                action.resource = "Status";
                action.cost     = GetStatus(sAction.SourceRow.Sheet.Collection.GetSheet <Saint.Status>("Status")[sAction.Cost]);
                break;

            case Saint.ActionCostType.StatusAmount:
                action.resource = "Stack";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.TP:
                action.resource = "TP";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.TPAll:
                action.resource = "TP";
                action.cost     = "All";
                break;

            case Saint.ActionCostType.BeastGauge:
                action.resource = "Beast";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BloodGauge:
                action.resource = "Blood";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.NinkiGauge:
                action.resource = "Ninki";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Chakra:
                action.resource = "Chakra";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Aetherflow:
                action.resource = "Aetherflow";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.AethertrailAttunement:
                action.resource = "Aethertrail";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.KenkiGauge:
            case Saint.ActionCostType.KenkiGauge2:
                action.resource = "Kenki";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.OathGauge:
                action.resource = "Oath";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BalanceGauge:
                action.resource = "Balance";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.FaerieGauge:
                action.resource = "Faerie";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.LilyAll:
                action.resource = "Lily";
                action.cost     = "All";
                break;

            case Saint.ActionCostType.Ceruleum:
                action.resource = "Ceruleum";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Polyglot:
                action.resource = "Polyglot";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.FourfoldFeather:
                action.resource = "Fourfold Feather";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Espirit:
                action.resource = "Espirit";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Cartridge:
                action.resource = "Cartridge";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BloodLily:
                action.resource = "Blood Lily";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Lily:
                action.resource = "Lily";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.SealsAll:
                action.resource = "Seals";
                action.cost     = "All";
                break;

            case Saint.ActionCostType.SoulVoice:
                action.resource = "Soul Voice";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Heat:
                action.resource = "Heat";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Battery:
                action.resource = "Battery";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Meditation:
                action.resource = "Meditation";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Soul:
                action.resource = "Soul";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Shroud:
                action.resource = "Shroud";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.LemureShroud:
                action.resource = "Lemure Shroud";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.VoidShroud:
                action.resource = "Void Shroud";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Addersgall:
                action.resource = "Addersgall";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Addersting:
                action.resource = "Addersting";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Arcanum:
                switch (sAction.Cost)
                {
                case 1:
                    action.resource = "Fire Arcanum";
                    action.cost     = sAction.Cost;
                    break;

                case 2:
                    action.resource = "Earth Arcanum";
                    action.cost     = sAction.Cost;
                    break;

                case 3:
                    action.resource = "Wind Arcanum";
                    action.cost     = sAction.Cost;
                    break;
                }
                break;

            case Saint.ActionCostType.FireAttunement:
                action.resource = "Fire Attunement";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.EarthAttunement:
                action.resource = "Earth Attunement";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.WindAttunement:
                action.resource = "Wind Attunement";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Firstmind:
                action.resource = "Firstmind";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Paradox:
                action.resource = "Paradox";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.ManaStack:
                action.resource = "Mana Stack";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.BeastChakra:
                action.resource = "Beast Chakra";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Coda:
                action.resource = "Coda";
                action.cost     = sAction.Cost;
                break;

            case Saint.ActionCostType.Enshrouded:
                action.resource = "Enshrouded";
                action.cost     = "Effect";
                break;


            case Saint.ActionCostType.AstrologianCard:
            case Saint.ActionCostType.AstrologianCard2:
            case Saint.ActionCostType.AstrologianCard3:
            case Saint.ActionCostType.AstrologianCard4:
            case Saint.ActionCostType.AstrologianCard5:
            case Saint.ActionCostType.AstrologianCard6:
            case Saint.ActionCostType.GreasedLightning:
            case Saint.ActionCostType.Repertoire:
            case Saint.ActionCostType.DreadwyrmAether:
            case Saint.ActionCostType.DreadwyrmTrance:
            case Saint.ActionCostType.AstralFireOrUmbralIce:
            case Saint.ActionCostType.UnknownDragoon48:

            case Saint.ActionCostType.Unknown83:
            case Saint.ActionCostType.Unknown80:
            case Saint.ActionCostType.Unknown77:
            case Saint.ActionCostType.Unknown70:

                break;

            case Saint.ActionCostType.Unknown20:
                break;


            default:
                break;
            }
        }