protected void Load() { CoreComponents.LoadContent(); Components.LoadContent(); _Cube = new Content.Cube(this); _Cube.LoadContent(); LoadContent(); }
protected void Unload() { Components.UnloadContent(); CoreComponents.UnloadContent(); if (_Cube != null) { _Cube.UnloadContent(); } _Cube = null; ModelFactory.UnloadAll(); MaterialFactory.UnloadAll(); EffectFactory.UnloadAll(); TextureFactory.UnloadAll(); UnloadContent(); }
protected void Unload() { Components.UnloadContent(); CoreComponents.UnloadContent(); if (_Cube != null) _Cube.UnloadContent(); _Cube = null; ModelFactory.UnloadAll(); MaterialFactory.UnloadAll(); EffectFactory.UnloadAll(); TextureFactory.UnloadAll(); UnloadContent(); }
protected void Load() { CoreComponents.LoadContent(); Components.LoadContent(); _Cube = new Content.Cube(this); _Cube.LoadContent(); LoadContent(); }