Beispiel #1
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            if (!EditorApplication.isPlaying)
            {
                return;                                 // エディタプレビュー中以外は作動させない
            }
            var transformData = target as CourseData;

            GameObject   course       = GameObject.Find("CourseManager");
            MakerManager makerManager = course.GetComponent <MakerManager>();
            WindManager  windManager  = course.GetComponent <WindManager>();

            if (GUILayout.Button("Save"))
            {
                int n = makerManager.MakerNum;
                for (int i = 1; i <= n; i++)
                {
                    transformData.makerTransformList[i - 1].position = makerManager.MakerObjectList[i].transform.position;
                    transformData.makerTransformList[i - 1].rotation = makerManager.MakerObjectList[i].transform.rotation;
                }
                n = windManager.WindNum;
                for (int i = 1; i <= n; i++)
                {
                    transformData.windTransformList[i - 1].position = windManager.WindObjectList[i].transform.position;
                    transformData.windTransformList[i - 1].speed    = windManager.WindObjectList[i].GetComponent <WindObject>().WindSpeed;
                }
            }
        }
Beispiel #2
0
        private void Awake()
        {
            MakerManager = gameObject.AddComponent <MakerManager>();
            WindManager  = gameObject.AddComponent <WindManager>();

            CourseData = PlayCorseData.CourseData;

            if (!CourseData)
            {
                CourseData = (CourseData)Resources.Load("Scriptable/SoloPlayData");
                //Debug.Log("コースデータが存在しないため追加します");
                return;
            }
        }