Beispiel #1
0
 public void Activate(MeshSetElement element, Block activate)
 {
     this.Activate(element, activate, other => {
         if (other.Animator)
         {
             other.Animator.Stop();
         }
     });
 }
Beispiel #2
0
        public void Activate(MeshSetElement element, Block activate, Block deactivate)
        {
            foreach (MeshSetElement other in this.Elements.Values)
            {
                if (other != element)
                {
                    deactivate(other);
                    other.Toggle(false);
                }
            }

            if (element != null)
            {
                element.Toggle(true);
                activate(element);
                ActiveElement = element;
            }
        }
Beispiel #3
0
        private Dictionary <String, MeshSetElement> InitElements()
        {
            MeshSetElement element;

            element = null;

            Dictionary <String, MeshSetElement> elements;

            elements = new Dictionary <String, MeshSetElement>();

            foreach (MeshAnimator animator in gameObject.GetComponentsInChildren <MeshAnimator>(true))
            {
                MeshSetElement other;
                other = new MeshSetElement(this.GetKey(animator), animator);

                if (element == null && other.Animator.gameObject.activeSelf == true)
                {
                    element = other;
                }
                else
                {
                    if (other.Animator)
                    {
                        other.Animator.Stop();
                    }
                    other.Toggle(false);
                }
                // try {
                elements.Add(other.Key, other);
                // } catch(Exception e) {
                //     Debug.Log(e);
                //     Debug.Log(other.Animator.GetPathInHierarchy());
                // }
            }

            return(elements);
        }