public bool CheckAgainstDroprate(Rag2Item item, uint droprate, double reducement)
        {
            int b = 9999 - (int)((double)random.Next(600, 1000) * (double)(reducement + Singleton.experience.Modifier_Drate));
            int c = b > 2000 ? b : 2000;

            int i = random.Next(0, c);
            int a = i;

            if (i < droprate)
            {
                int increment = 4000;
                while (item.count < item.info.max_stack)
                {
                    a += increment;
                    c += increment;

                    int d = random.Next(a, c);
                    if (d < droprate)
                    {
                        item.count++;
                    }
                    else
                    {
                        break;
                    }
                }
                return true;
            }
            else
            {
                return false;
            }
        }
Beispiel #2
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        /// <summary>
        /// Method deserializes byte code to a rag2item.
        /// </summary>
        /// <param name="item">Out rag2item container</param>
        /// <param name="buffer">byte array with supplied data</param>
        /// <param name="offset">starting offset where to deserialize</param>
        /// <returns>True if deserializing succeeds</returns>
        public static bool Deserialize(out Rag2Item item, byte[] buffer, int offset)
        {
            uint   id            = BitConverter.ToUInt32(buffer, offset);
            byte   dyecolor      = buffer[offset + 48];
            byte   clvl          = buffer[offset + 49];
            bool   tradeable     = (buffer[offset + 50] == 1) ? false : true;
            ushort dura          = BitConverter.ToUInt16(buffer, offset + 51);
            byte   itemcount     = buffer[offset + 53];
            uint   AlterStone    = BitConverter.ToUInt32(buffer, offset + 54);
            uint   ParasiteStone = BitConverter.ToUInt32(buffer, offset + 58);

            bool result = Singleton.Item.TryGetItem(id, out item);

            if (result)
            {
                item.tradeable       = tradeable;
                item.durabillty      = dura;
                item.dyecolor        = dyecolor;
                item.clvl            = clvl;
                item.count           = itemcount;
                item.Enchantments[0] = AlterStone;
                item.Enchantments[1] = ParasiteStone;
            }

            return(result);
        }
 public void AddItem(Rag2Item item)
 {
     int offset = 2 + (this.index * 67);
     Rag2Item.Serialize(item, this.data, offset);
     this.data[offset + 66] = (byte)this.index;
     this.index++;
 }
Beispiel #4
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 public void AddItem(Rag2Item item, bool nostock)
 {
     int offset = 11 + (this.index * 68);
     Rag2Item.Serialize(item, this.data, offset);
     this.data[offset + 66] = (byte)this.index;
     this.data[offset + 67] = (byte)(nostock == true ? 1 : 0);
     this.index++;
 }
 public void AddItem(Rag2Item item, int ItemIndex)
 {
     int offset = this.data.Length;
     Array.Resize<byte>(ref this.data, offset + 67);
     Rag2Item.Serialize(item, this.data, offset);
     this.data[offset + 66] = (byte)ItemIndex;
     this.data[1]++;
 }
Beispiel #6
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 public void AddItem(Rag2Item item, bool nostock, int index)
 {
     int offset = this.data.Length;
     Array.Resize<byte>(ref this.data, offset + 68);
     Rag2Item.Serialize(item, this.data, offset);
     this.data[0]++;
     this.data[offset + 66] = (byte)index;
     this.data[offset + 67] = (byte)(nostock == true ? 1 : 0);
 }
Beispiel #7
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        /// <summary>
        /// Clones the current item
        /// </summary>
        /// <returns>a cloned object</returns>
        public object Clone()
        {
            Rag2Item item = new Rag2Item();

            item.durabillty = this.durabillty;
            item.clvl       = this.clvl;
            item.info       = this.info;
            return(item);
        }
Beispiel #8
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 /// <summary>
 /// Returns wether the item references are equal
 /// </summary>
 /// <param name="obj">Object to check against</param>
 /// <returns>True if object is the same</returns>
 public override bool Equals(object obj)
 {
     if (obj is Rag2Item)
     {
         Rag2Item item = obj as Rag2Item;
         return(ReferenceEquals(this.info, item.info));
     }
     return(false);
 }
Beispiel #9
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        /// <summary>
        /// Clones the current item with the specified count
        /// </summary>
        /// <returns>a cloned object</returns>
        public Rag2Item Clone(int count)
        {
            Rag2Item item = new Rag2Item();

            item.durabillty = this.durabillty;
            item.clvl       = this.clvl;
            item.count      = count;
            item.info       = this.info;
            return(item);
        }
Beispiel #10
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 public bool TryGetItem(uint id, out Rag2Item item)
 {
     Rag2Item temp = new Rag2Item();
     bool result = item_drops.TryGetValue(id, out temp.info);
     if (result == true)
     {
         item = temp;
         item.clvl = (byte)item.info.req_clvl;
         item.durabillty = (int)item.info.max_durability;
     }
     else
     {
         item = null;
     }
     return result;
 }
Beispiel #11
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        /// <summary>
        /// Method serializes a existing rag2item to byte code.
        /// </summary>
        /// <remarks>
        /// This byte code is regonized by the network trafic. And therefor
        /// it's used in both packet sending as in database storage. Using
        /// this central method.
        /// </remarks>
        /// <param name="item">Item to serialize</param>
        /// <param name="buffer">desination array to contain the bytes</param>
        /// <param name="offset">starting offset where to serialize</param>
        public static void Serialize(Rag2Item item, byte[] buffer, int offset)
        {
            //OTHER STUFF
            Array.Copy(BitConverter.GetBytes(item.info.item), 0, buffer, offset + 0, 4);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 4, 4);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 8, 4);
            //Encoding.Unicode.GetBytes(name, 0, Math.Min(name.Length, 16), this.data, index + 12);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 45, 4);

            buffer[offset + 48] = item.dyecolor;
            buffer[offset + 49] = item.clvl;
            buffer[offset + 50] = (item.tradeable == false) ? (byte)1 : (byte)0;
            Array.Copy(BitConverter.GetBytes(item.durabillty), 0, buffer, offset + 51, 2);
            buffer[offset + 53] = (byte)item.count;
            Array.Copy(BitConverter.GetBytes(item.Enchantments[0]), 0, buffer, offset + 54, 4);
            Array.Copy(BitConverter.GetBytes(item.Enchantments[1]), 0, buffer, offset + 58, 4);
            //this.data[index + 66] = (byte)ItemIndex;
            //buffer[offset + 67] = 1;
        }
        public void AddItem(Rag2Item product, Rag2Item supply, Rag2Item supply2)
        {
            int count = this.data[4];
            int newcount = count + 1;
            if (newcount > 25) return;

            if (product != null)
            {
                Rag2Item.Serialize(product, this.data, 0x6F + count * 66);
                Array.Copy(BitConverter.GetBytes(count), 0, this.data, 11 + count * 4, 4);
                this.data[4]++;
            }
            if (supply != null)
            {
                Rag2Item.Serialize(supply, this.data, 0x6E1 + count * 66);
                this.data[5]++;
            }
            if (supply2 != null)
            {
                Rag2Item.Serialize(supply2, this.data, 0xD53 + count * 66);
                this.data[6]++;
            }
        }
 public void AddItem(Rag2Item item, byte Active, int ItemIndex)
 {
     int index = ItemIndex * 68;
     Rag2Item.Serialize(item, this.data, index);
     this.data[index + 67] = item.active;
 }
 public void SetProducts(Rag2Item list)
 {
     int offset = 119 + (this.data[17] * 66);
     Rag2Item.Serialize(list, this.data, offset);
     this.data[17]++;
 }
 public void SetMatrial(Rag2Item list)
 {
     int offset = 1769 + (this.data[18] * 66);
     Rag2Item.Serialize(list, this.data, offset);
     this.data[18]++;
 }
Beispiel #16
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        public static ItemSkillUsageEventArgs Create(Rag2Item item, MapObject sender, MapObject target)
        {
            ItemSkillUsageEventArgs skillusage = new ItemSkillUsageEventArgs(sender, target);
            skillusage.iteminfo = item.info;

            if (item == null)
                return null;
            else if (!Singleton.SpellManager.TryGetSpell(item.info.skill, out skillusage.info))
                return null;
            else
                return skillusage;
        }
Beispiel #17
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 /// <summary>
 /// Clones the current item
 /// </summary>
 /// <returns>a cloned object</returns>
 public object Clone()
 {
     Rag2Item item = new Rag2Item();
     item.durabillty = this.durabillty;
     item.clvl = this.clvl;
     item.info = this.info;
     return item;
 }
Beispiel #18
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 public void SetItem(Rag2Item item, int Index)
 {
     Rag2Item.Serialize(item, this.data, 2);
     this.data[68] = (byte)Index;
 }
Beispiel #19
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        /// <summary>
        /// Removes a item
        /// </summary>
        /// <param name="item">Item to remove</param>
        /// <returns>True if the item was removed</returns>
        public bool Remove(Rag2Item item)
        {
            foreach (KeyValuePair<byte, Rag2Item> pair in this.dictonairy)
            {
                if (pair.Value == item)
                {
                    this.dictonairy.Remove(pair.Key);
                    return true;
                }
            }

            return false;
        }
        /// <Sql>
        /// UPDATE
        ///     list_maildata
        /// SET
        ///     Attachment=?Attachment 
        /// WHERE 
        ///     MailId=?Id
        /// </Sql>
        public bool UpdateItemAttachment(uint MailId, Rag2Item Attachment)
        {
            MySqlConnection connection = ConnectionPool.Request();
            MySqlCommand command = new MySqlCommand(_query_44, connection);
            command.Parameters.AddWithValue("Id", MailId);
            command.Parameters.AddWithValue("Attachment", Attachment);

            try
            {
                return command.ExecuteNonQuery() > 0;
            }
            catch (Exception e)
            {
                __dbtracelog.WriteError("Database", e.Message);
                return false;
            }
            finally
            {
                ConnectionPool.Release(connection);
            }
        }
Beispiel #21
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        /// <summary>
        /// Method deserializes byte code to a rag2item.
        /// </summary>
        /// <param name="item">Out rag2item container</param>
        /// <param name="buffer">byte array with supplied data</param>
        /// <param name="offset">starting offset where to deserialize</param>
        /// <returns>True if deserializing succeeds</returns>
        public static bool Deserialize(out Rag2Item item, byte[] buffer, int offset)
        {
            uint id = BitConverter.ToUInt32(buffer, offset);
            byte dyecolor = buffer[offset + 48];
            byte clvl = buffer[offset + 49];
            bool tradeable = (buffer[offset + 50] == 1) ? false : true;
            ushort dura = BitConverter.ToUInt16(buffer, offset + 51);
            byte itemcount = buffer[offset + 53];
            uint AlterStone = BitConverter.ToUInt32(buffer, offset + 54);
            uint ParasiteStone = BitConverter.ToUInt32(buffer, offset + 58);

            bool result = Singleton.Item.TryGetItem(id, out item);
            if (result)
            {
                item.tradeable = tradeable;
                item.durabillty = dura;
                item.dyecolor = dyecolor;
                item.clvl = clvl;
                item.count = itemcount;
                item.Enchantments[0] = AlterStone;
                item.Enchantments[1] = ParasiteStone;
            }

            return result;
        }
Beispiel #22
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 /// <summary>
 /// Clones the current item with the specified count
 /// </summary>
 /// <returns>a cloned object</returns>
 public Rag2Item Clone(int count)
 {
     Rag2Item item = new Rag2Item();
     item.durabillty = this.durabillty;
     item.clvl = this.clvl;
     item.count = count;
     item.info = this.info;
     return item;
 }
 public DataEquipmentCollection(uint characterId, Rag2Item[] equipment)
 {
     owner = characterId;
     equips = equipment;
 }
Beispiel #24
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 /// <summary>
 /// Adds a item to the list
 /// </summary>
 /// <param name="item">Item to add</param>
 /// <returns>Index of the item</returns>
 public int Add(Rag2Item item)
 {
     int i = FindFirstFreeIndex();
     this.dictonairy.Add((byte)i, item);
     return i;
 }
 public bool UpdateItemAttachment(uint MailId, Rag2Item Attachment)
 {
     return InternalDatabaseProvider.UpdateItemAttachment(MailId, Attachment);
 }
Beispiel #26
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 public static bool Create(Rag2Item item, MapObject sender, MapObject target, out ItemSkillUsageEventArgs argument)
 {
     argument = Create(item, sender, target);
     return argument != null;
 }
Beispiel #27
0
 bool IDatabase.UpdateItemAttachment(uint MailId, Rag2Item Attachment)
 {
     return UpdateItemAttachment(MailId, Attachment);
 }
Beispiel #28
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        /// <summary>
        /// Method serializes a existing rag2item to byte code.
        /// </summary>
        /// <remarks>
        /// This byte code is regonized by the network trafic. And therefor
        /// it's used in both packet sending as in database storage. Using
        /// this central method.
        /// </remarks>
        /// <param name="item">Item to serialize</param>
        /// <param name="buffer">desination array to contain the bytes</param>
        /// <param name="offset">starting offset where to serialize</param>
        public static void Serialize(Rag2Item item, byte[] buffer, int offset)
        {
            //OTHER STUFF
            Array.Copy(BitConverter.GetBytes(item.info.item), 0, buffer, offset + 0, 4);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 4, 4);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 8, 4);
            //Encoding.Unicode.GetBytes(name, 0, Math.Min(name.Length, 16), this.data, index + 12);
            //Array.Copy(BitConverter.GetBytes(0), 0, this.data, index + 45, 4);

            buffer[offset + 48] = item.dyecolor;
            buffer[offset + 49] = item.clvl;
            buffer[offset + 50] = (item.tradeable == false) ? (byte)1 : (byte)0;
            Array.Copy(BitConverter.GetBytes(item.durabillty), 0, buffer, offset + 51, 2);
            buffer[offset + 53] = (byte)item.count;
            Array.Copy(BitConverter.GetBytes(item.Enchantments[0]), 0, buffer, offset + 54, 4);
            Array.Copy(BitConverter.GetBytes(item.Enchantments[1]), 0, buffer, offset + 58, 4);
            //this.data[index + 66] = (byte)ItemIndex;
            //buffer[offset + 67] = 1;
        }
 /// <summary>
 /// Creates a new shoppair
 /// </summary>
 /// <param name="item">item to stock</param>
 /// <param name="NoStock">True if the item has infinite stock</param>
 public ShopPair(Rag2Item item, bool NoStock)
 {
     this.item = item;
     this.NoStock = NoStock;
 }
 public void AddItem(Rag2Item item, int index)
 {
     Rag2Item.Serialize(item, this.data, 5 + (this.offset * 67));
     this.data[5 + 66 + (this.offset * 67)] = (byte)index;
     this.offset++;
 }