Beispiel #1
0
 public NodeGameState(POGame.POGame poGame, PlayerTask task = null, NodeGameState parent = null)
 {
     chdr        = new List <NodeGameState>();
     prt         = parent;
     game        = poGame.getCopy();
     this.task   = task;
     WasExpanded = false;
     PlayerId    = game.CurrentPlayer.PlayerId;
     if (parent == null)
     {
         isEnemyNode = false;                             // root is always MyPlayer
     }
     else if (PlayerId != parent.PlayerId)
     {
         isEnemyNode = !parent.isEnemyNode;
     }
     else
     {
         isEnemyNode = parent.isEnemyNode;
     }
 }
Beispiel #2
0
 public PlayerTask GetMoveSearchTree(POGame.POGame poGame, int depth)
 {
     if (poGame.CurrentPlayer.Options().Count == 1)
     {
         return(poGame.CurrentPlayer.Options().First());
     }
     else if (poGame.CurrentPlayer.Options().Count == 2)
     {
         return(poGame.CurrentPlayer.Options()[1]);
     }
     else
     {
         if (ListPlayerTasksToDo.Count == 0)
         {
             ListPlayerTasksToDo = new Queue <PlayerTask>();
             var root = new NodeGameState(poGame);
             root.IDDFS(depth);
             ListPlayerTasksToDo = root.GetPlayerTasks();
         }
         return(ListPlayerTasksToDo.Dequeue());
     }
 }
Beispiel #3
0
        private Queue <PlayerTask> GetPlayerTasksMinimax()
        {
            var que = new Queue <PlayerTask>();

            if (!IsRoot)
            {
                que.Enqueue(task);
            }
            if (!IsLeaf)
            {
                IOrderedEnumerable <NodeGameState> orderedChildren = chdr.OrderByDescending(p => p.score);
                //Min if true, Max if false
                NodeGameState      nextNode  = isEnemyNode ? orderedChildren.Last() : orderedChildren.First();
                Queue <PlayerTask> queueTail = nextNode.GetPlayerTasksMinimax();
                while (queueTail.Count > 0)
                {
                    que.Enqueue(queueTail.Dequeue());
                }
            }

            return(que);
        }