private bool P_PopulateTable(List <WeaponItem> input)
 {
     TableItemType = input[0].GetType();
     for (int i = 0; i < input.Count; i++)
     {
         tempRow0      = CreateNewRow(input[i]);
         tempRow0.name = input[i].Name;
         tempRow0.AddNewDisplayItem(input[i].Name, Columns[0]);
         tempRow0.AddNewItem(input[i].Category, Columns[1]);
         tempRow0.AddNewItem(input[i].Skill, Columns[2]);
         tempRow0.AddNewItem(input[i].Damage.ToString(), Columns[3]);
         tempRow0.AddNewItem(input[i].Crit.ToString(), Columns[4]);
         tempRow0.AddNewItem(input[i].Range, Columns[5]);
         tempRow0.AddNewItem(input[i].Encumbrance.ToString(), Columns[6]);
         tempRow0.AddNewItem(input[i].HP.ToString(), Columns[7]);
         tempRow0.AddNewItem(input[i].Price.ToString(), Columns[8]);
         tempRow0.AddNewItem(input[i].Rarity.ToString(), Columns[9]);
         tempRow0.AddNewItem(input[i].Special, Columns[10]);
         string nav = Overlord.dControl.BookFromIndex(input[i].Index);
         tempRow0.AddNewItem(nav, Columns[11]);
         tempRow0.SetNavString(nav);
         Rows.Add(tempRow0);
     }
     ResizeAllRows();
     return(true);
 }
 private SW_Row CreateNewRow(object databaseObject)
 {
     tempRow1 = Instantiate(Overlord.RowPrefab);
     tempRow1.transform.SetParent(TableContentHolder.transform, false);
     tempRow1.Overlord       = Overlord;
     tempRow1.Table          = this;
     tempRow1.DatabaseObject = databaseObject;
     return(tempRow1);
 }
 private bool P_PopulateTable(List <BookItem> input)
 {
     TableItemType = input[0].GetType();
     for (int i = 0; i < input.Count; i++)
     {
         tempRow0      = CreateNewRow(input[i]);
         tempRow0.name = input[i].Name;
         tempRow0.AddNewDisplayItem(input[i].Name, Columns[0]);
         tempRow0.AddNewItem(input[i].System, Columns[1]);
         tempRow0.AddNewItem(input[i].Key, Columns[2]);
         Rows.Add(tempRow0);
     }
     return(true);
 }
Beispiel #4
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 public void Initialize(SW_Column column, string text, SW_Table_Overlord overlord, SW_Row row)
 {
     layout = GetComponent <LayoutElement>();
     textUI = GetComponentInChildren <TextMeshProUGUI>();
     if (!textUI)
     {
         textUI = GetComponent <TextMeshProUGUI>();
     }
     Overlord        = overlord;
     itemRow         = row;
     textUI.text     = text;
     Value           = text;
     layout.minWidth = column.minWidth;
     if (column.flexWidth)
     {
         layout.flexibleWidth = 1;
     }
 }
Beispiel #5
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 public void Initialize(float min, bool flex, string text, SW_Table_Overlord overlord, SW_Row row, string navigationString)
 {
     layout = GetComponent <LayoutElement>();
     textUI = GetComponentInChildren <TextMeshProUGUI>();
     if (!textUI)
     {
         textUI = GetComponent <TextMeshProUGUI>();
     }
     Overlord        = overlord;
     itemRow         = row;
     textUI.text     = text;
     Value           = text;
     layout.minWidth = min;
     if (flex)
     {
         layout.flexibleWidth = 1;
     }
     NavString = navigationString;
 }
        /// <summary>
        /// Open the filters menu for the selected table
        /// </summary>
        /// <param name="titleRow">The table's title row. Used to set Filter titles</param>
        /// <param name="valueRow">The table's first actual row, used to find what filters need to be created for this table.</param>
        public void OpenFilters(SW_Row titleRow, SW_Row valueRow)
        {
            TitleRow = titleRow;
            if (Filters.Count == 0)
            {
                Filters = new List <SW_Table_Filter>();
                if (GetComponentsInChildren <SW_Table_Filter>().Length > 0)
                {
                    for (int i = 0; i < GetComponentsInChildren <SW_Table_Filter>().Length; i++)
                    {
                        Filters.Add(GetComponentsInChildren <SW_Table_Filter>()[i]);
                    }
                    return;
                }
                string          title     = "";
                List <string>   propNames = new List <string>();
                PropertyInfo    propInfo;
                FilterType      fType  = 0;
                SW_Table_Filter filter = null;
                for (int i = 0; i < valueRow.DatabaseObject.GetType().GetProperties().Length; i++)
                {
                    propNames.Add(valueRow.DatabaseObject.GetType().GetProperties()[i].Name);
                }
                for (int i = 0; i < propNames.Count; i++)
                {
                    filter = null;
                    fType  = FilterType.None;
                    string lower = propNames[i].ToLower();
                    int    ID    = 0;
                    for (int j = 0; j < TitleRow.Items.Count - 1; j++)
                    {
                        if (!lower.Contains("price") && !lower.Contains("notes") && !lower.Contains("name"))
                        {
                            if (TitleRow.Items[j].name.ToLower().Contains(lower))
                            {
                                propInfo = valueRow.DatabaseObject.GetType().GetProperty(propNames[i]);
                                if (propInfo.PropertyType == typeof(string))
                                {
                                    int num = 0;
                                    if (Int32.TryParse(valueRow.Items[j].Value, out num))
                                    {
                                        fType = FilterType.MinMax;
                                    }
                                    else
                                    {
                                        fType = FilterType.Dropdown;
                                    }
                                }
                                else
                                {
                                    fType = FilterType.MinMax;
                                }
                                ID    = j;
                                title = propInfo.Name;
                            }
                        }
                        else if (lower.Contains("price") && TitleRow.Items[j].name.ToLower().Contains("price"))
                        {
                            title = "Price";
                            fType = FilterType.Price;
                            ID    = j;
                        }
                        //Debug.Log(lower +"-"+ fType);
                    }
                    switch (fType)
                    {
                    case FilterType.Dropdown:
                        filter = Instantiate(DropdownPrefab);
                        filter.SetDropdownOptions(Table.RetrieveUniqueStrings(ID));
                        break;

                    case FilterType.MinMax:
                        filter = Instantiate(MinMaxPrefab);
                        break;

                    case FilterType.Price:
                        filter = Instantiate(PricePrefab);
                        break;

                    case FilterType.None:
                        filter = null;
                        break;

                    default:
                        filter = null;
                        break;
                    }
                    if (filter)
                    {
                        Filters.Add(filter);
                        filter.transform.SetParent(transform, false);
                        filter.Initialize(this, fType, title, ID);
                    }
                }
                fitter.enabled = false;
                fitter.enabled = true;
            }
            if (fitter.enabled)
            {
                StartCoroutine(DisableFitting());
            }
        }