private void WriteFont(SWFFont font, int fid) { WriteBuffer fontTag = this.OpenTag(Tag.DefineFont3, font.Name + "; id=" + fid); char[] codes = font.CodePoints; /* Tag.DefineFont3 */ { fontTag.WriteUI16((uint)fid); fontTag.WriteBit(font.HasLayout); fontTag.WriteBit(false); /* ISSUE 50: ShiftJIS support */ fontTag.WriteBit(font.IsSmall); fontTag.WriteBit(false); /* ISSUE 51: ANSI support, though I think this might never be false. */ fontTag.WriteBit(true); /* ISSUE 52: We always write wide offsets. This is because we're too lazy to measure our table. */ fontTag.WriteBit(true); /* Spec says must be true. */ fontTag.WriteBit(font.IsItalic); fontTag.WriteBit(font.IsBold); fontTag.WriteUI8((uint)font.LanguageCode); fontTag.WriteString(font.Name, true); fontTag.WriteUI16((uint)font.GlyphCount); byte[][] shapeData = new byte[font.GlyphCount][]; int totalShapeBytes = 0; for (int i = 0; i < font.GlyphCount; i++) { Tag format; shapeData[i] = ShapeWriter.ShapeToBytes(font.GetGlyphShape(codes[i]), out format); if (format != Tag.DefineFont3) { throw new SWFModellerException(SWFModellerError.Internal, "Can't write non-font shapes as glyphs"); } totalShapeBytes += shapeData[i].Length; } int startOffset = font.GlyphCount * 4 + 4; /* 4 bytes per offset (wide offsets) + 4 for the code table offset */ int nextOffset = startOffset; foreach (byte[] shapeBytes in shapeData) { fontTag.WriteUI32((uint)nextOffset); nextOffset += shapeBytes.Length; } fontTag.WriteUI32((uint)(startOffset + totalShapeBytes)); foreach (byte[] shapeBytes in shapeData) { fontTag.WriteBytes(shapeBytes); } foreach (char code in codes) { fontTag.WriteUI16((uint)code); } if (font.HasLayout) { fontTag.WriteSI16(font.Ascent.Value); fontTag.WriteSI16(font.Descent.Value); fontTag.WriteSI16(font.Leading.Value); Rect[] bounds = new Rect[font.GlyphCount]; int boundsPos = 0; foreach (char c in codes) { GlyphLayout gl = font.GetLayout(c); fontTag.WriteSI16(gl.Advance); bounds[boundsPos++] = gl.Bounds; } foreach (Rect bound in bounds) { fontTag.WriteRect(bound); fontTag.Align8(); } fontTag.WriteUI16((uint)font.KerningTable.Length); foreach (KerningPair kern in font.KerningTable) { fontTag.WriteUI16(kern.LeftChar); fontTag.WriteUI16(kern.RightChar); fontTag.WriteSI16(kern.Adjustment); } } } this.CloseTag(); if (font.HasPixelAlignment) { WriteBuffer zonesTag = this.OpenTag(Tag.DefineFontAlignZones, font.Name + "; id=" + fid); zonesTag.WriteUI16((uint)fid); if (font.ThicknessHint == null) { throw new SWFModellerException(SWFModellerError.Internal, "Can't have pixel aligmnent without a font thickness hint."); } zonesTag.WriteUBits((uint)font.ThicknessHint, 2); zonesTag.WriteUBits(0, 6); /* Reserved */ foreach (char c in codes) { PixelAlignment pa = font.GetPixelAligment(c); if (pa.ZoneInfo.Length != 2) { throw new SWFModellerException(SWFModellerError.Internal, "Pixel aligment should always have 2 zones."); } zonesTag.WriteUI8((uint)pa.ZoneInfo.Length); foreach (PixelAlignment.ZoneData zi in pa.ZoneInfo) { /* These int values are just unparsed 16-bit floats. */ zonesTag.WriteUI16((uint)zi.AlignmentCoord); zonesTag.WriteUI16((uint)zi.Range); } zonesTag.WriteUBits(0, 6); /* Reserved */ zonesTag.WriteBit(pa.HasY); zonesTag.WriteBit(pa.HasX); } this.CloseTag(); } if (font.HasExtraNameInfo) { WriteBuffer nameTag = this.OpenTag(Tag.DefineFontName, font.FullName + "; id=" + fid); nameTag.WriteUI16((uint)fid); nameTag.WriteString(font.FullName); nameTag.WriteString(font.Copyright); this.CloseTag(); } }
/// <summary> /// Writes a rectangle to the stream /// </summary> /// <remarks>WARNING: Bear in mind that the writer will probably not be /// byte-aligned after calling this.</remarks> /// <param name="r">The rectangle to write.</param> public void WriteRect(Rect r) { int xmin = (int)(r.XMin * SWFValues.TwipsFactor); int xmax = (int)(r.XMax * SWFValues.TwipsFactor); int ymin = (int)(r.YMin * SWFValues.TwipsFactor); int ymax = (int)(r.YMax * SWFValues.TwipsFactor); int nbits = Math.Max(RequiredBits(xmin), Math.Max(RequiredBits(xmax), Math.Max(RequiredBits(ymin), RequiredBits(ymax)))); this.WriteUBits((uint)nbits, 5); this.WriteSBits(xmin, nbits); this.WriteSBits(xmax, nbits); this.WriteSBits(ymin, nbits); this.WriteSBits(ymax, nbits); }
private void ReadHeader(SWFContext ctx) { int sig = this.sdtr.ReadUI24(); if (sig != SIG_COMPRESSED && sig != SIG_UNCOMPRESSED) { throw new SWFModellerException( SWFModellerError.SWFParsing, @"Not a SWF file", ctx); } bool compressed = sig == SIG_COMPRESSED; this.version = this.sdtr.ReadUI8(); if (this.version < 9) { throw new SWFModellerException( SWFModellerError.SWFParsing, @"Only SWF 9+ is supported (Found " + this.version +")", ctx); } #if DEBUG this.Log("SWF version = " + this.version); #endif this.fileLen = this.sdtr.ReadUI32(); if (compressed) { this.sdtr.SwitchToDeflateMode(this.fileLen); } this.frameSize = this.sdtr.ReadRect(); this.fps = this.sdtr.ReadFIXED8(); this.frameCount = this.sdtr.ReadUI16(); }