Beispiel #1
0
        public void Fill(SVGData svg)
        {
            MeshData.Clear();

            // convert curves into discrete points
            BezierToVertex.Scale = Scale;
            BezierToVertex.GetContours(svg, MeshData);

            // triangulate mesh
            Triangulation.Delaunay = Delaunay;
            Triangulation.Interior = Interior;
            Triangulation.Exterior = Exterior;
            Triangulation.Infinity = Infinity;
            Triangulation.BuildTriangles(MeshData);

            if (Mesh == null)
            {
                Mesh = new Mesh();
                Mesh.MarkDynamic();
            }

            MeshData.MakeUnityFriendly();
            MeshData.Upload(Mesh);

            var filter = GetComponent <MeshFilter>();

            if (filter != null)
            {
                filter.sharedMesh = Mesh;
            }
        }
Beispiel #2
0
        public void ParseSVGPath()
        {
            var svg = new SVGData();

            svg.Path(Fixtures.TwitterBirdPathSource);
            Assert.AreEqual(Fixtures.TwitterBirdPathCurve, svg.Dump());
        }
Beispiel #3
0
 public void Fill(SVGData svg)
 {
     Polyline.Clear();
     BezierToPolyline.Scale = Scale;
     BezierToPolyline.GetContours(svg, Polyline);
 }
Beispiel #4
0
        private static SVGData BuildWave(Rect bounds, float waveCenterY, float waveHorRadius, float waveVertRadius,
                                         float sideWidth)
        {
            var rect        = bounds;
            var path        = new SVGData();
            var maskWidth   = rect.width - sideWidth;
            var curveStartY = waveCenterY + waveVertRadius;

            path.Move(new Vector2(maskWidth - sideWidth, 0f - waveVertRadius * 2));
            path.Line(new Vector2(0f - waveHorRadius - sideWidth, 0f - waveVertRadius * 2));
            path.Line(new Vector2(0f - waveHorRadius - sideWidth, rect.height + waveVertRadius * 2));
            path.Line(new Vector2(maskWidth, rect.height + waveVertRadius * 2));

            path.Line(new Vector2(maskWidth, curveStartY));

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.1561501458f, curveStartY - waveVertRadius * 0.3322374268f),
                new Vector2(maskWidth, curveStartY - waveVertRadius * 0.1346194756f),
                new Vector2(maskWidth - waveHorRadius * 0.05341339583f, curveStartY - waveVertRadius * 0.2412779634f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.5012484792f, curveStartY - waveVertRadius * 0.5350576951f),
                new Vector2(maskWidth - waveHorRadius * 0.2361659167f, curveStartY - waveVertRadius * 0.4030805244f),
                new Vector2(maskWidth - waveHorRadius * 0.3305285625f, curveStartY - waveVertRadius * 0.4561193293f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.574934875f, curveStartY - waveVertRadius * 0.5689655122f),
                new Vector2(maskWidth - waveHorRadius * 0.515878125f, curveStartY - waveVertRadius * 0.5418222317f),
                new Vector2(maskWidth - waveHorRadius * 0.5664134792f, curveStartY - waveVertRadius * 0.5650349878f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.8774032292f, curveStartY - waveVertRadius * 0.7399037439f),
                new Vector2(maskWidth - waveHorRadius * 0.7283715208f, curveStartY - waveVertRadius * 0.6397387195f),
                new Vector2(maskWidth - waveHorRadius * 0.8086618958f, curveStartY - waveVertRadius * 0.6833456585f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius, curveStartY - waveVertRadius),
                new Vector2(maskWidth - waveHorRadius * 0.9653464583f, curveStartY - waveVertRadius * 0.8122605122f),
                new Vector2(maskWidth - waveHorRadius, curveStartY - waveVertRadius * 0.8936183659f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.8608411667f, curveStartY - waveVertRadius * 1.270484439f),
                new Vector2(maskWidth - waveHorRadius, curveStartY - waveVertRadius * 1.100142878f),
                new Vector2(maskWidth - waveHorRadius * 0.9595746667f, curveStartY - waveVertRadius * 1.1887991951f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.5291125625f, curveStartY - waveVertRadius * 1.4665102805f),
                new Vector2(maskWidth - waveHorRadius * 0.7852123333f, curveStartY - waveVertRadius * 1.3330544756f),
                new Vector2(maskWidth - waveHorRadius * 0.703382125f, curveStartY - waveVertRadius * 1.3795848049f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.5015305417f, curveStartY - waveVertRadius * 1.4802616098f),
                new Vector2(maskWidth - waveHorRadius * 0.5241858333f, curveStartY - waveVertRadius * 1.4689677195f),
                new Vector2(maskWidth - waveHorRadius * 0.505739125f, curveStartY - waveVertRadius * 1.4781625854f)
                );

            path.CurveOther(
                new Vector2(maskWidth - waveHorRadius * 0.1541165417f, curveStartY - waveVertRadius * 1.687403f),
                new Vector2(maskWidth - waveHorRadius * 0.3187486042f, curveStartY - waveVertRadius * 1.5714239024f),
                new Vector2(maskWidth - waveHorRadius * 0.2332057083f, curveStartY - waveVertRadius * 1.6204116463f)
                );

            path.CurveOther(
                new Vector2(maskWidth, curveStartY - waveVertRadius * 2f),
                new Vector2(maskWidth - waveHorRadius * 0.0509933125f, curveStartY - waveVertRadius * 1.774752061f),
                new Vector2(maskWidth, curveStartY - waveVertRadius * 1.8709256829f)
                );

            path.Line(new Vector2(maskWidth, 0f - waveVertRadius * 2));
            return(path);
        }