Beispiel #1
0
        internal static object GetNodeData(Node node, Type type)
        {
            System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(type.TypeHandle);

            try
            {
                if (type == typeof(string) && node.Value == MultiLineStringNode.Terminator && node.ChildLines.Count > 0)
                {
                    return(BaseTypes.ParseSpecialStringCase(node));
                }

                if (BaseTypes.IsBaseType(type))
                {
                    return(BaseTypes.ParseBaseType(node.Value, type));
                }

                var collection = CollectionTypes.TryGetCollection(node, type);
                if (collection != null)
                {
                    return(collection);
                }

                if (!String.IsNullOrEmpty(node.Value))
                {
                    return(ComplexTypeShortcuts.GetFromShortcut(node.Value, type));
                }

                return(ComplexTypes.RetrieveComplexType(node, type));
            }
            catch (Exception e)
            {
                throw new Exception($"Error getting data of type {type} from node: {e.InnerException}");
            }
        }
Beispiel #2
0
        internal static void SetNodeData(Node node, object data, Type type, FileStyle style)
        {
            if (data == null)
            {
                throw new Exception("you can't serialize null");
            }

            // ensure the type is initialized. This is especially important if it's added as
            // a base type in the type's static constructor.
            System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(type.TypeHandle);

            string dataAsString = data as string;

            if (type == typeof(string) && (dataAsString.ContainsNewLine() || node.ChildNodes.Count > 0))
            {
                BaseTypes.SetStringSpecialCase(node, dataAsString, style);
            }

            else if (BaseTypes.IsBaseType(type))
            {
                BaseTypes.SetBaseTypeNode(node, data, type, style);
            }

            else if (CollectionTypes.TrySetCollection(node, data, type, style))
            {
                return;
            }

            else
            {
                ComplexTypes.SetComplexNode(node, data, type, style);
            }
        }