Beispiel #1
0
        private void VerticalLine(ObjectsNode node)
        {
            Type    t = Type.GetType(node.ObjectType);
            Vector2 position;

            position.X = node.Position.X;
            position.Y = node.Position.Y;
            for (int i = 0; i < node.Size; i++)
            {
                Statics.Add(CreateInstance(t, position, node.ItemType, node.ItemCount));
                position.Y -= node.Width;
            }
        }
Beispiel #2
0
        private void LeftTriangle(ObjectsNode node)
        {
            Type    t = Type.GetType(node.ObjectType);
            Vector2 position;

            position.X = node.Position.X;
            position.Y = node.Position.Y;
            for (int i = 0; i < node.Size; i++)
            {
                for (int j = 0; j <= i; j++)
                {
                    position.X = node.Position.X + i * node.Width;
                    position.Y = node.Position.Y - j * node.Width;
                    Statics.Add(CreateInstance(t, position, node.ItemType, node.ItemCount));
                    position.Y -= node.Width;
                }
            }
        }