getShader() public static method

public static getShader ( string name ) : Shader
name string
return UnityEngine.Shader
        public static void updateRenderer(Renderer rend, string shader, string diffuse, string normal, string specular, string emissive, string occlusion, ShaderProperty[] props)
        {
            Material m = rend.material;

            if (!String.IsNullOrEmpty(shader) && shader != m.shader.name)
            {
                m.shader = SSTUDatabase.getShader(shader);
            }
            if (!String.IsNullOrEmpty(diffuse))
            {
                m.mainTexture = GameDatabase.Instance.GetTexture(diffuse, false);
            }
            if (!String.IsNullOrEmpty(normal))
            {
                m.SetTexture("_BumpMap", GameDatabase.Instance.GetTexture(normal, true));
            }
            if (!String.IsNullOrEmpty(specular))
            {
                m.SetTexture("_SpecMap", GameDatabase.Instance.GetTexture(specular, false));
            }
            if (!String.IsNullOrEmpty(emissive))
            {
                m.SetTexture("_Emissive", GameDatabase.Instance.GetTexture(emissive, false));
            }
            if (!String.IsNullOrEmpty(occlusion))
            {
                m.SetTexture("_AOMap", GameDatabase.Instance.GetTexture(occlusion, false));
            }
            updateMaterialProperties(m, props);
        }
 private static void replaceShader(Material m, string name)
 {
     m.shader = SSTUDatabase.getShader(name);
 }