public void Startup()
        {
            UserInterfaceManager.DisposeAllComponents();

            NetworkManager.MessageArrived += NetworkManagerMessageArrived;

            _lobbyChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager);
            _lobbyChat.TextSubmitted += LobbyChatTextSubmitted;

            _lobbyChat.Update(0);

            UserInterfaceManager.AddComponent(_lobbyChat);

            _lobbyText = new TextSprite("lobbyText", "", ResourceManager.GetFont("CALIBRI"))
                             {
                                 Color = Color.Black,
                                 ShadowColor = Color.Transparent,
                                 Shadowed = true,
                                 //TODO CluwneSprite ShadowOffset
                                 // ShadowOffset = new Vector2(1, 1)
                             };

            NetOutgoingMessage message = NetworkManager.CreateMessage();
            message.Write((byte) NetMessage.WelcomeMessage); //Request Welcome msg.
            NetworkManager.SendMessage(message, NetDeliveryMethod.ReliableOrdered);

            NetworkManager.SendClientName(ConfigurationManager.GetPlayerName()); //Send name.

            NetOutgoingMessage playerListMsg = NetworkManager.CreateMessage();
            playerListMsg.Write((byte) NetMessage.PlayerList); //Request Playerlist.
            NetworkManager.SendMessage(playerListMsg, NetDeliveryMethod.ReliableOrdered);

            _playerListTime = DateTime.Now.AddSeconds(PlayerListRefreshDelaySec);

            NetOutgoingMessage jobListMsg = NetworkManager.CreateMessage();
            jobListMsg.Write((byte) NetMessage.JobList); //Request Joblist.
            NetworkManager.SendMessage(jobListMsg, NetDeliveryMethod.ReliableOrdered);

            var joinButton = new Button("Join Game", ResourceManager) {mouseOverColor = System.Drawing.Color.LightSteelBlue};
            joinButton.Position = new Point(605 - joinButton.ClientArea.Width - 5,
                                            200 - joinButton.ClientArea.Height - 5);
            joinButton.Clicked += JoinButtonClicked;

            UserInterfaceManager.AddComponent(joinButton);

            _jobButtonContainer = new ScrollableContainer("LobbyJobCont", new Size(375, 400), ResourceManager)
                                      {
                                          Position = new Point(630, 10)
                                      };

            UserInterfaceManager.AddComponent(_jobButtonContainer);

            CluwneLib.CurrentRenderTarget.Clear();
        }
 private void LobbyChatTextSubmitted(Chatbox chatbox, string text)
 {
     SendLobbyChat(text);
 }
 private void ChatTextboxTextSubmitted(Chatbox chatbox, string text)
 {
     SendChatMessage(text);
 }
        public void Startup()
        {
            LastUpdate = DateTime.Now;
            Now = DateTime.Now;

            _cleanupList = new List<RenderTarget>();
            _cleanupSpriteList = new List<CluwneSprite>();

            UserInterfaceManager.DisposeAllComponents();

            //Init serializer
            var serializer = IoCManager.Resolve<ISS14Serializer>();

            _entityManager = new EntityManager(NetworkManager);
            IoCManager.Resolve<IEntityManagerContainer>().EntityManager = _entityManager;

            NetworkManager.MessageArrived += NetworkManagerMessageArrived;

            NetworkManager.RequestMap();
            IoCManager.Resolve<IMapManager>().TileChanged += OnTileChanged;

            IoCManager.Resolve<IPlayerManager>().OnPlayerMove += OnPlayerMove;

            // TODO This should go somewhere else, there should be explicit session setup and teardown at some point.
            NetworkManager.SendClientName(ConfigurationManager.GetPlayerName());

            // Create new 
            _baseTarget = new RenderImage((uint)CluwneLib.Camera.ViewSize.X,
                                          (uint)CluwneLib.Camera.ViewSize.Y, true);
            _cleanupList.Add(_baseTarget);

            _baseTargetSprite = new CluwneSprite(_baseTarget);
            _cleanupSpriteList.Add(_baseTargetSprite);

            _sceneTarget = new RenderImage((uint)CluwneLib.Camera.ViewSize.X,
                                          (uint)CluwneLib.Camera.ViewSize.Y, true);
            _cleanupList.Add(_sceneTarget);
            _tilesTarget = new RenderImage((uint)CluwneLib.Camera.ViewSize.X,
                                           (uint)CluwneLib.Camera.ViewSize.Y, true);
            _cleanupList.Add(_tilesTarget);

            _overlayTarget = new RenderImage((uint)CluwneLib.Camera.ViewSize.X,
                                             (uint)CluwneLib.Camera.ViewSize.Y, true);
            _cleanupList.Add(_overlayTarget);
            //  _overlayTarget.SourceBlend = AlphaBlendOperation.SourceAlpha;
            //    _overlayTarget.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha;
            // _overlayTarget.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha;
            //_overlayTarget.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha;

            _composedSceneTarget = new RenderImage((uint)CluwneLib.Camera.ViewSize.X,
                                                  (uint)CluwneLib.Camera.ViewSize.Y,
                                                 ImageBufferFormats.BufferRGB888A8);
            _cleanupList.Add(_composedSceneTarget);

            _lightTarget = new RenderImage("lightTarget", (int)CluwneLib.Camera.ViewSize.X,
                                           (int)CluwneLib.Camera.ViewSize.Y, ImageBufferFormats.BufferRGB888A8);

            _cleanupList.Add(_lightTarget);
            _lightTargetSprite = new CluwneSprite("lightTargetSprite", _lightTarget) { DepthWriteEnabled = false };

            _cleanupSpriteList.Add(_lightTargetSprite);

            _lightTargetIntermediate = new RenderImage("lightTargetIntermediate", (int)CluwneLib.Camera.ViewSize.X,
                                                      (int)CluwneLib.Camera.ViewSize.Y,
                                                      ImageBufferFormats.BufferRGB888A8);
            _cleanupList.Add(_lightTargetIntermediate);
            _lightTargetIntermediateSprite = new CluwneSprite("lightTargetIntermediateSprite", _lightTargetIntermediate) { DepthWriteEnabled = false };
            _cleanupSpriteList.Add(_lightTargetIntermediateSprite);

            _gasBatch = new SpriteBatch();
            //_gasBatch.SourceBlend = AlphaBlendOperation.SourceAlpha;
            //_gasBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha;
            //_gasBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha;
            //_gasBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha;

            _wallTopsBatch = new SpriteBatch();
            //_wallTopsBatch.SourceBlend = AlphaBlendOperation.SourceAlpha;
            //_wallTopsBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha;
            //_wallTopsBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha;
            //_wallTopsBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha;

            _decalBatch = new SpriteBatch();
            //_decalBatch.SourceBlend = AlphaBlendOperation.SourceAlpha;
            //_decalBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha;
            //_decalBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha;
            //_decalBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha;

            _floorBatch = new SpriteBatch();
            _wallBatch = new SpriteBatch();

            _gaussianBlur = new GaussianBlur(ResourceManager);

            _realScreenWidthTiles = (float)CluwneLib.Camera.ViewSize.X / MapManager.TileSize;
            _realScreenHeightTiles = (float)CluwneLib.Camera.ViewSize.Y / MapManager.TileSize;

            //Init GUI components
            _gameChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager);
            _gameChat.TextSubmitted += ChatTextboxTextSubmitted;
            UserInterfaceManager.AddComponent(_gameChat);

            //UserInterfaceManager.AddComponent(new StatPanelComponent(ConfigurationManager.GetPlayerName(), PlayerManager, NetworkManager, ResourceManager));

            var statusBar = new StatusEffectBar(ResourceManager, PlayerManager);
            statusBar.Position = new Point((int)CluwneLib.Camera.ViewSize.X - 800, 10);
            UserInterfaceManager.AddComponent(statusBar);

            var hotbar = new Hotbar(ResourceManager);
            hotbar.Position = new Point(5, (int)CluwneLib.Camera.ViewSize.Y - hotbar.ClientArea.Height - 5);
            hotbar.Update(0);
            UserInterfaceManager.AddComponent(hotbar);

            #region Lighting
            // TODO: Convert all shaders to GLSL
            // TODO: Convert QuadRenderer to use SFML
            // TODO: Convert shadowMapResolver to use SFML
            // TODO: Convert this shit right here to use SFML
            /*
                        quadRenderer = new QuadRenderer();
                        quadRenderer.LoadContent();
                        shadowMapResolver = new ShadowMapResolver(quadRenderer, ShadowmapSize.Size1024, ShadowmapSize.Size1024,
                                                                  ResourceManager);
                        shadowMapResolver.LoadContent();
                        lightArea128 = new LightArea(ShadowmapSize.Size128);
                        lightArea256 = new LightArea(ShadowmapSize.Size256);
                        lightArea512 = new LightArea(ShadowmapSize.Size512);
                        lightArea1024 = new LightArea(ShadowmapSize.Size1024);
                        screenShadows = new RenderImage("screenShadows", CluwneLib.Camera.ViewSize.X,
                                                        CluwneLib.Camera.ViewSize.Y, ImageBufferFormats.BufferRGB888A8);
                        _cleanupList.Add(screenShadows);
                        screenShadows.UseDepthBuffer = false;
                        shadowIntermediate = new RenderImage("shadowIntermediate", CluwneLib.Camera.ViewSize.X,
                                                             CluwneLib.Camera.ViewSize.Y,
                                                             ImageBufferFormats.BufferRGB888A8);
                        _cleanupList.Add(shadowIntermediate);
                        shadowIntermediate.UseDepthBuffer = false;
                        shadowBlendIntermediate = new RenderImage("shadowBlendIntermediate", CluwneLib.Camera.ViewSize.X,
                                                                  CluwneLib.Camera.ViewSize.Y,
                                                                  ImageBufferFormats.BufferRGB888A8);
                        _cleanupList.Add(shadowBlendIntermediate);
                        shadowBlendIntermediate.UseDepthBuffer = false;
                        playerOcclusionTarget = new RenderImage("playerOcclusionTarget", CluwneLib.Camera.ViewSize.X,
                                                                CluwneLib.Camera.ViewSize.Y,
                                                                ImageBufferFormats.BufferRGB888A8);
                        _cleanupList.Add(playerOcclusionTarget);
                        playerOcclusionTarget.UseDepthBuffer = false;
                        lightBlendShader = IoCManager.Resolve<IResourceManager>().GetShader("lightblend");
                        finalBlendShader = IoCManager.Resolve<IResourceManager>().GetShader("finallight");
                        lightMapShader = IoCManager.Resolve<IResourceManager>().GetShader("lightmap");

                        playerVision = IoCManager.Resolve<ILightManager>().CreateLight();
                        playerVision.SetColor(Color.Transparent);
                        playerVision.SetRadius(1024);
                        playerVision.Move(Vector2.Zero);
             */

            #endregion

            _handsGui = new HandsGui();
            _handsGui.Position = new Point(hotbar.Position.X + 5, hotbar.Position.Y + 7);
            UserInterfaceManager.AddComponent(_handsGui);

            var combo = new HumanComboGui(PlayerManager, NetworkManager, ResourceManager, UserInterfaceManager);
            combo.Update(0);
            combo.Position = new Point(hotbar.ClientArea.Right - combo.ClientArea.Width + 5,
                                       hotbar.Position.Y - combo.ClientArea.Height - 5);
            UserInterfaceManager.AddComponent(combo);

            var healthPanel = new HealthPanel();
            healthPanel.Position = new Point(hotbar.ClientArea.Right - 1, hotbar.Position.Y + 11);
            healthPanel.Update(0);
            UserInterfaceManager.AddComponent(healthPanel);

            var targetingUi = new TargetingGui();
            targetingUi.Update(0);
            targetingUi.Position = new Point(healthPanel.ClientArea.Right - 1,
                                             healthPanel.ClientArea.Bottom - targetingUi.ClientArea.Height);
            UserInterfaceManager.AddComponent(targetingUi);

            var inventoryButton = new ImageButton
                                      {
                                          ImageNormal = "button_inv",
                                          Position = new Point(hotbar.Position.X + 172, hotbar.Position.Y + 2)
                                      };
            inventoryButton.Update(0);
            inventoryButton.Clicked += inventoryButton_Clicked;
            UserInterfaceManager.AddComponent(inventoryButton);

            var statusButton = new ImageButton
                                   {
                                       ImageNormal = "button_status",
                                       Position =
                                           new Point(inventoryButton.ClientArea.Right, inventoryButton.Position.Y)
                                   };
            statusButton.Update(0);
            statusButton.Clicked += statusButton_Clicked;
            UserInterfaceManager.AddComponent(statusButton);

            var craftButton = new ImageButton
                                  {
                                      ImageNormal = "button_craft",
                                      Position = new Point(statusButton.ClientArea.Right, statusButton.Position.Y)
                                  };
            craftButton.Update(0);
            craftButton.Clicked += craftButton_Clicked;
            UserInterfaceManager.AddComponent(craftButton);

            var menuButton = new ImageButton
                                 {
                                     ImageNormal = "button_menu",
                                     Position = new Point(craftButton.ClientArea.Right, craftButton.Position.Y)
                                 };
            menuButton.Update(0);
            menuButton.Clicked += menuButton_Clicked;
            UserInterfaceManager.AddComponent(menuButton);

            CluwneLib.Camera.SetWorldCenter( new Vector2(0.0f, 0.0f));
        }
Beispiel #5
0
        public Lobby(IDictionary<Type, object> managers)
            : base(managers)
        {
            _background = ResourceManager.GetSprite("mainbg");
            _background.Smoothing = true;

            _imgMainBg = new SimpleImage
                          {
                              Sprite = "lobby_mainbg"
                          };

            _imgStatus = new SimpleImage
                             {
                                 Sprite = "lobby_statusbar"
                             };

            _lblServer = new Label("SERVER:", "MICROGME", ResourceManager);
            _lblServer.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblServer);

            _lblServerInfo = new Label("LLJK#1", "MICROGME", ResourceManager);
            _lblServerInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblServerInfo);

            _lblMode = new Label("GAMEMODE:", "MICROGME", ResourceManager);
            _lblMode.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblMode);

            _lblModeInfo = new Label("SECRET", "MICROGME", ResourceManager);
            _lblModeInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblModeInfo);

            _lblPlayers = new Label("PLAYERS:", "MICROGME", ResourceManager);
            _lblPlayers.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblPlayers);

            _lblPlayersInfo = new Label("17/32", "MICROGME", ResourceManager);
            _lblPlayersInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblPlayersInfo);

            _lblPort = new Label("PORT:", "MICROGME", ResourceManager);
            _lblPort.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblPort);

            _lblPortInfo = new Label("1212", "MICROGME", ResourceManager);
            _lblPortInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblPortInfo);

            _tabs = new TabbedMenu
                        {
                            TopSprite = "lobby_tab_top",
                            MidSprite = "lobby_tab_mid",
                            BotSprite = "lobby_tab_bot",
                            TabOffset = new Point(-8, 300),
                            ZDepth = 2
                        };

            _tabJob = new JobTab("lobbyTabJob", new Size(793, 450), ResourceManager)
                          {
                              tabSpriteName = "lobby_tab_bcase"
                          };
            _tabs.AddTab(_tabJob);
            _tabJob._shwDepa.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwDepa_SelectionChanged);
            _tabJob._shwJobs.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwJobs_SelectionChanged);

            _tabCharacter = new TabContainer("lobbyTabCharacter", new Size(793, 450), ResourceManager)
                                {
                                    tabSpriteName = "lobby_tab_person"
                                };
            _tabs.AddTab(_tabCharacter);

            _tabObserve = new TabContainer("lobbyTabObserve", new Size(793, 450), ResourceManager)
                              {
                                  tabSpriteName = "lobby_tab_eye"
                              };
            _tabs.AddTab(_tabObserve);

            _tabServer = new PlayerListTab("lobbyTabServer", new Size(793, 450), ResourceManager)
                             {
                                 tabSpriteName = "lobby_tab_info"
                             };
            _tabs.AddTab(_tabServer);

            _tabs.SelectTab(_tabJob);

            _lobbyChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager)
                {
                    Size = new Vector2(780,225),
                };

            _lobbyChat.Update(0);

            _imgChatBg = new SimpleImage()
            {
                Sprite = "lobby_chatbg",
            };

            _lobbyChat.TextSubmitted += new Chatbox.TextSubmitHandler(_lobbyChat_TextSubmitted);

            _btnReady = new ImageButton()
            {
                ImageNormal = "lobby_ready",
                ImageHover = "lobby_ready_green",
                //BlendingMode = BlendingModes.None,
                ZDepth = 1
            };
            _btnReady.Clicked += _btnReady_Clicked;
            _btnReady.Update(0);

            _lblServerInfo.FixedWidth = 100;
            _lblModeInfo.FixedWidth = 90;
            _lblPlayersInfo.FixedWidth = 60;
            _lblPortInfo.FixedWidth = 50;

            UpdateGUIPosition();
        }
Beispiel #6
0
 void _lobbyChat_TextSubmitted(Chatbox chatbox, string text)
 {
 }
Beispiel #7
0
        private void InitializeGUI()
        {
            //Init GUI components
            _gameChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager);
            _gameChat.TextSubmitted += ChatTextboxTextSubmitted;
            UserInterfaceManager.AddComponent(_gameChat);

            //UserInterfaceManager.AddComponent(new StatPanelComponent(ConfigurationManager.GetPlayerName(), PlayerManager, NetworkManager, ResourceManager));

            var statusBar = new StatusEffectBar(ResourceManager, PlayerManager);
            statusBar.Position = new Vector2i((int)CluwneLib.Screen.Size.X /2, 400);
            UserInterfaceManager.AddComponent(statusBar);

            var hotbar = new Hotbar(ResourceManager);
            hotbar.Position = new Vector2i(0 , (int)CluwneLib.Screen.Size.Y - hotbar.ClientArea.Height - 5);
            hotbar.Update(0);
            UserInterfaceManager.AddComponent(hotbar);

            _handsGui = new HandsGui();
            _handsGui.Position = new Vector2i(hotbar.Position.X + 5, hotbar.Position.Y + 7);
            UserInterfaceManager.AddComponent(_handsGui);

            var combo = new HumanComboGui(PlayerManager, NetworkManager, ResourceManager, UserInterfaceManager);
            combo.Update(0);
            combo.Position = new Vector2i(hotbar.ClientArea.Right() - combo.ClientArea.Width + 5,
                                       hotbar.Position.Y - combo.ClientArea.Height - 5);
            UserInterfaceManager.AddComponent(combo);

            var healthPanel = new HealthPanel();
            healthPanel.Position = new Vector2i(hotbar.ClientArea.Right() - 1, hotbar.Position.Y + 11);
            healthPanel.Update(0);
            UserInterfaceManager.AddComponent(healthPanel);

            var targetingUi = new TargetingGui();
            targetingUi.Update(0);
            targetingUi.Position = new Vector2i(healthPanel.Position.X + healthPanel.ClientArea.Width, healthPanel.Position.Y - 40);
            UserInterfaceManager.AddComponent(targetingUi);

            var inventoryButton = new ImageButton
            {
                ImageNormal = "button_inv",
                Position = new Vector2i(hotbar.Position.X + 172, hotbar.Position.Y + 2)
            };
            inventoryButton.Update(0);
            inventoryButton.Clicked += inventoryButton_Clicked;
            UserInterfaceManager.AddComponent(inventoryButton);

            var statusButton = new ImageButton
            {
                ImageNormal = "button_status",
                Position =
                    new Vector2i(inventoryButton.ClientArea.Right(), inventoryButton.Position.Y)
            };
            statusButton.Update(0);
            statusButton.Clicked += statusButton_Clicked;
            UserInterfaceManager.AddComponent(statusButton);

            var craftButton = new ImageButton
            {
                ImageNormal = "button_craft",
                Position = new Vector2i(statusButton.ClientArea.Right(), statusButton.Position.Y)
            };
            craftButton.Update(0);
            craftButton.Clicked += craftButton_Clicked;
            UserInterfaceManager.AddComponent(craftButton);

            var menuButton = new ImageButton
            {
                ImageNormal = "button_menu",
                Position = new Vector2i(craftButton.ClientArea.Right(), craftButton.Position.Y)
            };
            menuButton.Update(0);
            menuButton.Clicked += menuButton_Clicked;
            UserInterfaceManager.AddComponent(menuButton);
        }