Beispiel #1
0
 private void CreateLayout(ConditionsResult conds)
 {
     if (conds.isConditionsQuestClear)
     {
         return;
     }
     if (conds.isConditionsUnitLv)
     {
         ConditionsResult_UnitLv conditionsResultUnitLv = (ConditionsResult_UnitLv)conds;
         this.mViewParam           = new UnitTobiraConditionWindow.ViewParam();
         this.mViewParam.type      = UnitTobiraConditionWindow.eLayoutType.UnitLevel;
         this.mViewParam.title     = conds.text;
         this.mViewParam.value_max = conditionsResultUnitLv.targetValue.ToString();
         this.mViewParam.is_clear  = conditionsResultUnitLv.isClear;
         this.mViewParam.has_unit  = conditionsResultUnitLv.hasUnitData;
         this.mViewParam.unit_data = conditionsResultUnitLv.unitData;
         if (conditionsResultUnitLv.hasUnitData)
         {
             this.mViewParam.value = conditionsResultUnitLv.currentValue.ToString();
         }
     }
     if (conds.isConditionsAwake)
     {
         ConditionsResult_AwakeLv conditionsResultAwakeLv = (ConditionsResult_AwakeLv)conds;
         this.mViewParam           = new UnitTobiraConditionWindow.ViewParam();
         this.mViewParam.type      = UnitTobiraConditionWindow.eLayoutType.UnitAwake;
         this.mViewParam.title     = conditionsResultAwakeLv.text;
         this.mViewParam.value_max = conditionsResultAwakeLv.targetValue.ToString();
         this.mViewParam.is_clear  = conditionsResultAwakeLv.isClear;
         this.mViewParam.has_unit  = conditionsResultAwakeLv.hasUnitData;
         this.mViewParam.unit_data = conditionsResultAwakeLv.unitData;
         if (conditionsResultAwakeLv.hasUnitData)
         {
             this.mViewParam.value = conditionsResultAwakeLv.currentValue.ToString();
         }
     }
     if (conds.isConditionsJobLv)
     {
         ConditionsResult_JobLv conditionsResultJobLv = (ConditionsResult_JobLv)conds;
         this.mViewParam           = new UnitTobiraConditionWindow.ViewParam();
         this.mViewParam.type      = UnitTobiraConditionWindow.eLayoutType.JobLevel;
         this.mViewParam.title     = conditionsResultJobLv.text;
         this.mViewParam.value_max = conditionsResultJobLv.targetValue.ToString();
         this.mViewParam.is_clear  = conditionsResultJobLv.isClear;
         this.mViewParam.has_unit  = conditionsResultJobLv.hasUnitData;
         this.mViewParam.job_param = conditionsResultJobLv.mJobParam;
         this.mViewParam.value     = conditionsResultJobLv.currentValue.ToString();
     }
     if (conds.isConditionsTobiraLv)
     {
         ConditionsResult_TobiraLv conditionsResultTobiraLv = (ConditionsResult_TobiraLv)conds;
         this.mViewParam             = new UnitTobiraConditionWindow.ViewParam();
         this.mViewParam.type        = UnitTobiraConditionWindow.eLayoutType.TobiraLevel;
         this.mViewParam.title       = conditionsResultTobiraLv.text;
         this.mViewParam.value_max   = (conditionsResultTobiraLv.targetValue - 1).ToString();
         this.mViewParam.is_clear    = conditionsResultTobiraLv.isClear;
         this.mViewParam.has_unit    = conditionsResultTobiraLv.hasUnitData;
         this.mViewParam.tobira_data = conditionsResultTobiraLv.mTobiraData;
         this.mViewParam.value       = Mathf.Max(0, conditionsResultTobiraLv.currentValue - 1).ToString();
     }
     if (conds.isConditionsTobiraNoConditions)
     {
         ConditionsResult_TobiraNoConditions tobiraNoConditions = (ConditionsResult_TobiraNoConditions)conds;
         this.mViewParam          = new UnitTobiraConditionWindow.ViewParam();
         this.mViewParam.type     = UnitTobiraConditionWindow.eLayoutType.None;
         this.mViewParam.title    = tobiraNoConditions.text;
         this.mViewParam.is_clear = tobiraNoConditions.isClear;
     }
     this.CreateLayoutObject(this.mViewParam);
 }
Beispiel #2
0
        private void CreateLayoutObject(UnitTobiraConditionWindow.ViewParam view_param)
        {
            if (view_param == null || UnityEngine.Object.op_Equality((UnityEngine.Object) this.mConditionObjectTemplate, (UnityEngine.Object)null) || (UnityEngine.Object.op_Equality((UnityEngine.Object) this.mConditionObjectParent, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.mConditionLayoutParent, (UnityEngine.Object)null)))
            {
                return;
            }
            GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.mConditionObjectTemplate);

            gameObject.get_transform().SetParent(this.mConditionObjectParent, false);
            gameObject.SetActive(true);
            Transform   transform1  = (Transform)null;
            Transform   transform2  = (Transform)null;
            IEnumerator enumerator1 = gameObject.get_transform().GetEnumerator();

            try
            {
                while (enumerator1.MoveNext())
                {
                    Transform current = (Transform)enumerator1.Current;
                    if (((UnityEngine.Object)current).get_name() == ((UnityEngine.Object) this.mConditionLayoutParent).get_name())
                    {
                        transform2 = current;
                    }
                    if (((UnityEngine.Object)current).get_name() == ((UnityEngine.Object) this.mTitleTextObjectParent).get_name())
                    {
                        transform1 = current;
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator1 as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            if (UnityEngine.Object.op_Equality((UnityEngine.Object)transform2, (UnityEngine.Object)null))
            {
                return;
            }
            string      format      = LocalizedText.Get(!view_param.is_clear ? UnitTobiraConditionWindow.STRING_FORMAT_CONDS_NOT_CLEAR : UnitTobiraConditionWindow.STRING_FORMAT_CONDS_CLEAR);
            IEnumerator enumerator2 = transform2.GetEnumerator();

            try
            {
                while (enumerator2.MoveNext())
                {
                    Transform current1 = (Transform)enumerator2.Current;
                    bool      flag     = ((UnityEngine.Object)current1).get_name() == ((UnityEngine.Object) this.mLayoutObjects[(int)view_param.type]).get_name();
                    ((Component)current1).get_gameObject().SetActive(flag);
                    if (flag)
                    {
                        IEnumerator enumerator3 = current1.GetEnumerator();
                        try
                        {
                            while (enumerator3.MoveNext())
                            {
                                Transform current2 = (Transform)enumerator3.Current;
                                ((Component)current2).get_gameObject().SetActive(false);
                                if (((UnityEngine.Object)current2).get_name() == UnitTobiraConditionWindow.HAS_UNIT_OBJECT_NAME)
                                {
                                    ((Component)current2).get_gameObject().SetActive(view_param.has_unit);
                                    IEnumerator enumerator4 = current2.GetEnumerator();
                                    try
                                    {
                                        while (enumerator4.MoveNext())
                                        {
                                            Transform current3 = (Transform)enumerator4.Current;
                                            if (((UnityEngine.Object)current3).get_name() == UnitTobiraConditionWindow.VALUE_TEXT_NAME)
                                            {
                                                ((Text)((Component)current3).GetComponent <Text>()).set_text(string.Format(format, (object)view_param.value));
                                            }
                                            if (((UnityEngine.Object)current3).get_name() == UnitTobiraConditionWindow.VALUE_MAX_TEXT_NAME)
                                            {
                                                ((Text)((Component)current3).GetComponent <Text>()).set_text(view_param.value_max);
                                            }
                                            if (((UnityEngine.Object)current3).get_name() == UnitTobiraConditionWindow.JOB_LEVEL_TEXT_PAREANT_NAME)
                                            {
                                                IEnumerator enumerator5 = current3.GetEnumerator();
                                                try
                                                {
                                                    while (enumerator5.MoveNext())
                                                    {
                                                        Transform current4 = (Transform)enumerator5.Current;
                                                        if (((UnityEngine.Object)current4).get_name() == UnitTobiraConditionWindow.JOB_LEVEL_TEXT_NAME)
                                                        {
                                                            ((Text)((Component)current4).GetComponent <Text>()).set_text(string.Format(format, (object)view_param.value));
                                                        }
                                                        if (((UnityEngine.Object)current4).get_name() == UnitTobiraConditionWindow.JOB_LEVEL_MAX_TEXT_NAME)
                                                        {
                                                            ((Text)((Component)current4).GetComponent <Text>()).set_text(view_param.value_max);
                                                        }
                                                    }
                                                }
                                                finally
                                                {
                                                    IDisposable disposable = enumerator5 as IDisposable;
                                                    if (disposable != null)
                                                    {
                                                        disposable.Dispose();
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    finally
                                    {
                                        IDisposable disposable = enumerator4 as IDisposable;
                                        if (disposable != null)
                                        {
                                            disposable.Dispose();
                                        }
                                    }
                                    if (view_param.type == UnitTobiraConditionWindow.eLayoutType.JobLevel && int.Parse(view_param.value) <= 0)
                                    {
                                        ((Component)current2).get_gameObject().SetActive(false);
                                    }
                                    if (view_param.type == UnitTobiraConditionWindow.eLayoutType.TobiraLevel && view_param.tobira_data == null)
                                    {
                                        ((Component)current2).get_gameObject().SetActive(false);
                                    }
                                }
                                if (((UnityEngine.Object)current2).get_name() == UnitTobiraConditionWindow.NOT_HAS_UNIT_OBJECT_NAME)
                                {
                                    ((Component)current2).get_gameObject().SetActive(!view_param.has_unit);
                                }
                                if (((UnityEngine.Object)current2).get_name() == UnitTobiraConditionWindow.NOT_OPEN_JOB_OBJECT_NAME && view_param.has_unit)
                                {
                                    ((Component)current2).get_gameObject().SetActive(int.Parse(view_param.value) <= 0);
                                }
                                if (((UnityEngine.Object)current2).get_name() == UnitTobiraConditionWindow.NOT_OPEN_TOBIRA_OBJECT_NAME && view_param.has_unit)
                                {
                                    ((Component)current2).get_gameObject().SetActive(view_param.tobira_data == null);
                                }
                            }
                        }
                        finally
                        {
                            IDisposable disposable = enumerator3 as IDisposable;
                            if (disposable != null)
                            {
                                disposable.Dispose();
                            }
                        }
                        if (view_param.unit_data != null)
                        {
                            DataSource.Bind <UnitData>(((Component)current1).get_gameObject(), view_param.unit_data);
                        }
                        if (view_param.job_param != null)
                        {
                            DataSource.Bind <JobParam>(((Component)current1).get_gameObject(), view_param.job_param);
                        }
                        if (view_param.tobira_data != null)
                        {
                            DataSource.Bind <TobiraData>(((Component)current1).get_gameObject(), view_param.tobira_data);
                        }
                        GameParameter.UpdateAll(((Component)current1).get_gameObject());
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator2 as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            IEnumerator enumerator6 = transform1.GetEnumerator();

            try
            {
                while (enumerator6.MoveNext())
                {
                    Transform current = (Transform)enumerator6.Current;
                    if (((UnityEngine.Object)current).get_name() == ((UnityEngine.Object) this.mTitleTextObject).get_name())
                    {
                        Text component = (Text)((Component)current).GetComponent <Text>();
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                        {
                            component.set_text(view_param.title);
                        }
                    }
                    if (((UnityEngine.Object)current).get_name() == ((UnityEngine.Object) this.mIconImageArray).get_name())
                    {
                        int        num       = !view_param.is_clear ? 0 : 1;
                        ImageArray component = (ImageArray)((Component)current).GetComponent <ImageArray>();
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                        {
                            component.ImageIndex = num;
                        }
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator6 as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
        }