Beispiel #1
0
        public void SetAbilities(AbilityData[] abilities, Unit unit)
        {
            for (int index = 0; index < this.mAbilityButtons.Count; ++index)
            {
                UnityEngine.Object.Destroy((UnityEngine.Object) this.mAbilityButtons[index]);
            }
            this.mAbilityButtons.Clear();
            Transform parent = this.AbilityButton.get_transform().get_parent();

            for (int index1 = 0; index1 < abilities.Length; ++index1)
            {
                if (abilities[index1].AbilityType != EAbilityType.Passive)
                {
                    bool             flag1   = false;
                    int              mp      = (int)unit.CurrentStatus.param.mp;
                    AbilityData      ability = abilities[index1];
                    List <SkillData> skills  = ability.Skills;
                    GameObject       go      = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.AbilityButton);
                    go.get_transform().SetParent(parent, false);
                    DataSource.Bind <AbilityData>(go, ability);
                    go.SetActive(true);
                    for (int index2 = 0; index2 < skills.Count; ++index2)
                    {
                        SkillData skill         = skills[index2];
                        int       skillUseCount = (int)unit.GetSkillUseCount(skill);
                        int       skillUsedCost = unit.GetSkillUsedCost(skill);
                        if (!skill.IsPassiveSkill())
                        {
                            bool flag2 = skillUseCount > 0 || skill.IsSkillCountNoLimit;
                            if (skillUsedCost <= mp && flag2)
                            {
                                flag1 = true;
                                break;
                            }
                        }
                    }
                    if (!flag1 && !string.IsNullOrEmpty(this.AbilityImageBG))
                    {
                        Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageBG);
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)childRecursively, (UnityEngine.Object)null))
                        {
                            ((Graphic)((Component)childRecursively).GetComponent <Image>()).set_color(this.AbilityDisableColor);
                        }
                    }
                    if (!flag1 && !string.IsNullOrEmpty(this.AbilityImageIcon))
                    {
                        Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageIcon);
                        if (UnityEngine.Object.op_Inequality((UnityEngine.Object)childRecursively, (UnityEngine.Object)null))
                        {
                            ((Graphic)((Component)childRecursively).GetComponent <RawImage_Transparent>()).set_color(this.AbilityDisableColor);
                        }
                    }
                    this.SetButtonEvent(go, (UnitCommands.ClickEvent)(() => this.OnSelectAbility(ability)));
                    this.mAbilityButtons.Add(go);
                }
            }
            this.SortButtons();
        }
Beispiel #2
0
        public void SetAbilities(AbilityData[] abilities, Unit unit)
        {
            for (int index = 0; index < this.mAbilityButtons.Count; ++index)
            {
                Object.Destroy((Object)this.mAbilityButtons[index]);
            }
            this.mAbilityButtons.Clear();
            Transform parent = this.AbilityButton.get_transform().get_parent();

            for (int index1 = 0; index1 < abilities.Length; ++index1)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                UnitCommands.\u003CSetAbilities\u003Ec__AnonStorey280 abilitiesCAnonStorey280 = new UnitCommands.\u003CSetAbilities\u003Ec__AnonStorey280();
                // ISSUE: reference to a compiler-generated field
                abilitiesCAnonStorey280.\u003C\u003Ef__this = this;
                if (abilities[index1].AbilityType != EAbilityType.Passive)
                {
                    bool flag = false;
                    int  mp   = (int)unit.CurrentStatus.param.mp;
                    // ISSUE: reference to a compiler-generated field
                    abilitiesCAnonStorey280.ability = abilities[index1];
                    // ISSUE: reference to a compiler-generated field
                    List <SkillData> skills = abilitiesCAnonStorey280.ability.Skills;
                    GameObject       go     = (GameObject)Object.Instantiate <GameObject>((M0)this.AbilityButton);
                    go.get_transform().SetParent(parent, false);
                    // ISSUE: reference to a compiler-generated field
                    DataSource.Bind <AbilityData>(go, abilitiesCAnonStorey280.ability);
                    go.SetActive(true);
                    for (int index2 = 0; index2 < skills.Count; ++index2)
                    {
                        SkillData skill         = skills[index2];
                        int       skillUseCount = (int)unit.GetSkillUseCount(skill);
                        if (unit.GetSkillUsedCost(skill) <= mp && skillUseCount > 0)
                        {
                            flag = true;
                            break;
                        }
                    }
                    if (!flag && !string.IsNullOrEmpty(this.AbilityImageBG))
                    {
                        Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageBG);
                        if (Object.op_Inequality((Object)childRecursively, (Object)null))
                        {
                            ((Graphic)((Component)childRecursively).GetComponent <Image>()).set_color(this.AbilityDisableColor);
                        }
                    }
                    if (!flag && !string.IsNullOrEmpty(this.AbilityImageIcon))
                    {
                        Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityImageIcon);
                        if (Object.op_Inequality((Object)childRecursively, (Object)null))
                        {
                            ((Graphic)((Component)childRecursively).GetComponent <RawImage_Transparent>()).set_color(this.AbilityDisableColor);
                        }
                    }
                    if (!flag && !string.IsNullOrEmpty(this.AbilityName))
                    {
                        Transform childRecursively = GameUtility.findChildRecursively(go.get_transform(), this.AbilityName);
                        if (Object.op_Inequality((Object)childRecursively, (Object)null))
                        {
                            ((Graphic)((Component)childRecursively).GetComponent <LText>()).set_color(this.AbilityDisableColor);
                        }
                    }
                    // ISSUE: reference to a compiler-generated method
                    this.SetButtonEvent(go, new UnitCommands.ClickEvent(abilitiesCAnonStorey280.\u003C\u003Em__312));
                    this.mAbilityButtons.Add(go);
                }
            }
            this.SortButtons();
        }