public override void Begin(FlowNode_MultiPlayJoinRoom self)
 {
   MyPhoton instance = PunMonoSingleton<MyPhoton>.Instance;
   self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0);
   if (self.mJoinPlayerParam == null)
   {
     self.FailureLobby();
   }
   else
   {
     JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam();
     myPhotonRoomParam.creatorName = MonoSingleton<GameManager>.Instance.Player.Name;
     myPhotonRoomParam.creatorLV = MonoSingleton<GameManager>.Instance.Player.CalcLevel();
     myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID();
     myPhotonRoomParam.roomid = GlobalVars.SelectedMultiPlayRoomID;
     myPhotonRoomParam.comment = GlobalVars.SelectedMultiPlayRoomComment;
     myPhotonRoomParam.passCode = GlobalVars.EditMultiPlayRoomPassCode;
     myPhotonRoomParam.iname = GlobalVars.SelectedQuestID;
     myPhotonRoomParam.type = (int) GlobalVars.SelectedMultiPlayRoomType;
     myPhotonRoomParam.isLINE = !self.IsLINE ? 0 : 1;
     QuestParam quest = MonoSingleton<GameManager>.Instance.FindQuest(GlobalVars.SelectedQuestID);
     MultiTowerFloorParam mtFloorParam = MonoSingleton<GameManager>.Instance.GetMTFloorParam(quest.iname);
     int selectedMultiTowerFloor = GlobalVars.SelectedMultiTowerFloor;
     if (instance.CreateRoom((int) quest.playerNum, GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), mtFloorParam.tower_id, selectedMultiTowerFloor, -1, (string) null, (string) null, -1, true))
       return;
     self.FailureLobby();
   }
 }
Beispiel #2
0
            public override void Begin(FlowNode_MultiPlayJoinRoom self)
            {
                GameManager instance1 = MonoSingleton <GameManager> .Instance;
                MyPhoton    instance2 = PunMonoSingleton <MyPhoton> .Instance;

                self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0);
                if (self.mJoinPlayerParam == null)
                {
                    self.FailureLobby();
                }
                else
                {
                    JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam();
                    myPhotonRoomParam.creatorName = MonoSingleton <GameManager> .Instance.Player.Name;
                    myPhotonRoomParam.creatorLV   = MonoSingleton <GameManager> .Instance.Player.CalcLevel();

                    myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID();
                    myPhotonRoomParam.roomid      = GlobalVars.SelectedMultiPlayRoomID;
                    myPhotonRoomParam.comment     = GlobalVars.SelectedMultiPlayRoomComment;
                    myPhotonRoomParam.passCode    = GlobalVars.EditMultiPlayRoomPassCode;
                    myPhotonRoomParam.iname       = GlobalVars.SelectedQuestID;
                    myPhotonRoomParam.type        = (int)GlobalVars.SelectedMultiPlayRoomType;
                    myPhotonRoomParam.isLINE      = !self.IsLINE ? 0 : 1;
                    myPhotonRoomParam.vsmode      = instance1.GetVSMode(-1L) != VS_MODE.THREE_ON_THREE ? 1 : 0;
                    int    creatorLv      = myPhotonRoomParam.creatorLV;
                    string deviceId       = MonoSingleton <GameManager> .Instance.DeviceId;
                    int    rankMatchScore = MonoSingleton <GameManager> .Instance.Player.RankMatchScore;
                    int    rankMatchClass = (int)MonoSingleton <GameManager> .Instance.Player.RankMatchClass;
                    if (instance2.CreateRoom(GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), creatorLv, deviceId, rankMatchScore, rankMatchClass))
                    {
                        return;
                    }
                    self.FailureLobby();
                }
            }
Beispiel #3
0
            public override void Begin(FlowNode_MultiPlayJoinRoom self)
            {
                GameManager instance1 = MonoSingleton <GameManager> .Instance;
                MyPhoton    instance2 = PunMonoSingleton <MyPhoton> .Instance;

                self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0);
                if (self.mJoinPlayerParam == null)
                {
                    self.FailureLobby();
                }
                else
                {
                    JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam();
                    myPhotonRoomParam.creatorName = MonoSingleton <GameManager> .Instance.Player.Name;
                    myPhotonRoomParam.creatorLV   = MonoSingleton <GameManager> .Instance.Player.CalcLevel();

                    myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID();
                    myPhotonRoomParam.roomid      = GlobalVars.SelectedMultiPlayRoomID;
                    myPhotonRoomParam.comment     = GlobalVars.SelectedMultiPlayRoomComment;
                    myPhotonRoomParam.passCode    = GlobalVars.EditMultiPlayRoomPassCode;
                    myPhotonRoomParam.iname       = GlobalVars.SelectedQuestID;
                    myPhotonRoomParam.type        = (int)GlobalVars.SelectedMultiPlayRoomType;
                    myPhotonRoomParam.isLINE      = !self.IsLINE ? 0 : 1;
                    myPhotonRoomParam.vsmode      = instance1.GetVSMode(-1L) != VS_MODE.THREE_ON_THREE ? 1 : 0;
                    myPhotonRoomParam.draft_type  = !GlobalVars.IsVersusDraftMode ? 0 : 1;
                    int    plv         = -1;
                    int    floor       = -1;
                    int    audienceMax = (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.AudienceMax;
                    string uid         = (string)null;
                    string luid        = (string)null;
                    if (GlobalVars.SelectedMultiPlayVersusType == VERSUS_TYPE.Tower)
                    {
                        plv   = myPhotonRoomParam.creatorLV;
                        floor = MonoSingleton <GameManager> .Instance.Player.VersusTowerFloor;
                        uid   = MonoSingleton <GameManager> .Instance.DeviceId;
                        luid  = MonoSingleton <GameManager> .Instance.VersusLastUid;
                    }
                    if (instance2.CreateRoom((int)self.VERSUS_PLAYER_MAX, GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), GlobalVars.MultiPlayVersusKey, floor, plv, luid, uid, audienceMax, false))
                    {
                        return;
                    }
                    self.FailureLobby();
                }
            }
Beispiel #4
0
            public override void Begin(FlowNode_MultiPlayJoinRoom self)
            {
                MyPhoton   instance = PunMonoSingleton <MyPhoton> .Instance;
                QuestParam quest    = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

                if (quest == null || !quest.IsMulti || ((int)quest.playerNum < 1 || (int)quest.unitNum < 1) || ((int)quest.unitNum > 11 || quest.map == null || quest.map.Count <= 0))
                {
                    DebugUtility.Log("illegal iname:" + GlobalVars.SelectedQuestID);
                    self.IllegalQuest();
                }
                else
                {
                    DebugUtility.Log("CreateRoom quest:" + quest.iname + " desc:" + quest.name);
                    self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0);
                    if (self.mJoinPlayerParam == null)
                    {
                        self.FailureLobby();
                    }
                    else
                    {
                        JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam();
                        myPhotonRoomParam.creatorName = MonoSingleton <GameManager> .Instance.Player.Name;
                        myPhotonRoomParam.creatorLV   = MonoSingleton <GameManager> .Instance.Player.CalcLevel();

                        myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID();
                        myPhotonRoomParam.roomid      = GlobalVars.SelectedMultiPlayRoomID;
                        myPhotonRoomParam.comment     = GlobalVars.SelectedMultiPlayRoomComment;
                        myPhotonRoomParam.passCode    = GlobalVars.EditMultiPlayRoomPassCode;
                        myPhotonRoomParam.iname       = GlobalVars.SelectedQuestID;
                        myPhotonRoomParam.type        = (int)GlobalVars.SelectedMultiPlayRoomType;
                        myPhotonRoomParam.isLINE      = !self.IsLINE ? 0 : 1;
                        myPhotonRoomParam.unitlv      = !GlobalVars.SelectedMultiPlayLimit ? 0 : GlobalVars.MultiPlayJoinUnitLv;
                        DebugUtility.Log("create isLINE:" + (object)myPhotonRoomParam.isLINE + " iname:" + myPhotonRoomParam.iname + " roomid:" + (object)myPhotonRoomParam.roomid + " appID:" + GlobalVars.SelectedMultiPlayPhotonAppID + " token:" + GlobalVars.SelectedMultiPlayRoomName + " comment:" + myPhotonRoomParam.comment + " pass:"******" type:" + (object)myPhotonRoomParam.type + " json:" + myPhotonRoomParam.Serialize());
                        if (instance.CreateRoom((int)quest.playerNum, GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), (string)null, -1, -1, (string)null, (string)null, -1, false))
                        {
                            return;
                        }
                        self.FailureLobby();
                    }
                }
            }
            public override void Begin(FlowNode_MultiPlayJoinRoom self)
            {
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0);
                if (self.mJoinPlayerParam == null)
                {
                    self.FailureLobby();
                }
                else
                {
                    JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam();
                    myPhotonRoomParam.creatorName = MonoSingleton <GameManager> .Instance.Player.Name;
                    myPhotonRoomParam.creatorLV   = MonoSingleton <GameManager> .Instance.Player.CalcLevel();

                    myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID();
                    myPhotonRoomParam.roomid      = GlobalVars.SelectedMultiPlayRoomID;
                    myPhotonRoomParam.comment     = GlobalVars.SelectedMultiPlayRoomComment;
                    myPhotonRoomParam.passCode    = GlobalVars.EditMultiPlayRoomPassCode;
                    myPhotonRoomParam.iname       = GlobalVars.SelectedQuestID;
                    myPhotonRoomParam.type        = (int)GlobalVars.SelectedMultiPlayRoomType;
                    myPhotonRoomParam.isLINE      = !self.IsLINE ? 0 : 1;
                    int plv   = -1;
                    int floor = -1;
                    if (GlobalVars.SelectedMultiPlayVersusType == VERSUS_TYPE.Tower)
                    {
                        plv   = myPhotonRoomParam.creatorLV;
                        floor = MonoSingleton <GameManager> .Instance.Player.VersusTowerFloor;
                    }
                    if (instance.CreateRoom((int)self.VERSUS_PLAYER_MAX, GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), GlobalVars.MultiPlayVersusKey, floor, plv))
                    {
                        return;
                    }
                    self.FailureLobby();
                }
            }