Beispiel #1
0
        public void Update()
        {
            if (m_Socket.Poll(0, SelectMode.SelectRead))
            {
                int read = m_Socket.ReceiveFrom(m_Buffer, m_Buffer.Length, SocketFlags.None, ref endpoint);
                if (read > 0)
                {
                    var reader = new ByteInputStream(m_Buffer);
                    var header = new SQPHeader();
                    header.FromStream(ref reader);

                    switch (m_State)
                    {
                    case SQPClientState.Idle:
                        break;

                    case SQPClientState.WaitingForChallange:
                        if ((SQPMessageType)header.Type == SQPMessageType.ChallangeResponse)
                        {
                            if (endpoint.Equals(m_Server))
                            {
                                ChallangeId = header.ChallangeId;
                                SendServerInfoQuery();
                            }
                        }
                        break;

                    case SQPClientState.WaitingForResponse:
                        if ((SQPMessageType)header.Type == SQPMessageType.QueryResponse)
                        {
                            reader.Reset();
                            var rsp = new SQP.ServerInfo();
                            rsp.FromStream(ref reader);
                            Debug.Log(string.Format("ServerName: {0}, BuildId: {1}, Current Players: {2}, Max Players: {3}, GameType: {4}, Map: {5}, Port: {6}",
                                                    rsp.ServerInfoData.ServerName,
                                                    rsp.ServerInfoData.BuildId,
                                                    (ushort)rsp.ServerInfoData.CurrentPlayers,
                                                    (ushort)rsp.ServerInfoData.MaxPlayers,
                                                    rsp.ServerInfoData.GameType,
                                                    rsp.ServerInfoData.Map,
                                                    (ushort)rsp.ServerInfoData.Port));
                            m_State   = SQPClientState.Success;
                            StartTime = NetworkUtils.stopwatch.ElapsedMilliseconds;
                        }
                        break;

                    default:
                        break;
                    }
                }
            }
            var now = NetworkUtils.stopwatch.ElapsedMilliseconds;

            if (now - StartTime > 1000000)
            {
                Debug.Log("Failed");
                m_State = SQPClientState.Failure;
            }
        }
Beispiel #2
0
        public void Update()
        {
            if (m_Socket.Poll(0, SelectMode.SelectRead))
            {
                int read = m_Socket.ReceiveFrom(m_Buffer, m_Buffer.Length, SocketFlags.None, ref endpoint);
                if (read > 0)
                {
                    var bufferWriter = new DataStreamWriter(m_Buffer.Length, Unity.Collections.Allocator.Temp);
                    bufferWriter.Write(m_Buffer, read);
                    var reader = new DataStreamReader(bufferWriter, 0, read);
                    var ctx    = default(DataStreamReader.Context);

                    var header = new SQPHeader();
                    header.FromStream(reader, ref ctx);

                    SQPMessageType type = (SQPMessageType)header.Type;

                    switch (type)
                    {
                    case SQPMessageType.ChallangeRequest:
                    {
                        if (!m_OutstandingTokens.ContainsKey(endpoint))
                        {
                            uint token = GetNextToken();
                            //Debug.Log("token generated: " + token);

                            var writer = new DataStreamWriter(m_Buffer.Length, Unity.Collections.Allocator.Temp);
                            var rsp    = new ChallangeResponse();
                            rsp.Header.ChallangeId = token;
                            rsp.ToStream(ref writer);

                            writer.CopyTo(0, writer.Length, ref m_Buffer);
                            m_Socket.SendTo(m_Buffer, writer.Length, SocketFlags.None, endpoint);

                            m_OutstandingTokens.Add(endpoint, token);
                        }
                    }
                    break;

                    case SQPMessageType.QueryRequest:
                    {
                        uint token;
                        if (!m_OutstandingTokens.TryGetValue(endpoint, out token))
                        {
                            //Debug.Log("Failed to find token!");
                            return;
                        }
                        m_OutstandingTokens.Remove(endpoint);

                        ctx = default(DataStreamReader.Context);
                        var req = new QueryRequest();
                        req.FromStream(reader, ref ctx);

                        if ((SQPChunkType)req.RequestedChunks == SQPChunkType.ServerInfo)
                        {
                            var rsp    = m_ServerInfo;
                            var writer = new DataStreamWriter(m_Buffer.Length, Unity.Collections.Allocator.Temp);
                            rsp.QueryHeader.Header.ChallangeId = token;

                            rsp.ToStream(ref writer);
                            writer.CopyTo(0, writer.Length, ref m_Buffer);
                            m_Socket.SendTo(m_Buffer, writer.Length, SocketFlags.None, endpoint);
                        }
                    }
                    break;

                    default:
                        break;
                    }
                }
            }
        }
Beispiel #3
0
        public void Update()
        {
            if (m_Socket.Poll(0, SelectMode.SelectRead))
            {
                int read = m_Socket.ReceiveFrom(m_Buffer, m_Buffer.Length, SocketFlags.None, ref endpoint);
                if (read > 0)
                {
                    // Transfer incoming data in m_Buffer into a DataStreamReader
                    var writer = new DataStreamWriter(m_Buffer.Length, Unity.Collections.Allocator.Temp);
                    writer.Write(m_Buffer, read);
                    var reader = new DataStreamReader(writer, 0, read);
                    var ctx    = default(DataStreamReader.Context);

                    var header = new SQPHeader();
                    header.FromStream(reader, ref ctx);

                    foreach (var q in m_Queries)
                    {
                        if (q.m_Server == null || !endpoint.Equals(q.m_Server))
                        {
                            continue;
                        }

                        switch (q.m_State)
                        {
                        case SQPClientState.Idle:
                            // Just ignore if we get extra data
                            break;

                        case SQPClientState.WaitingForChallange:
                            if ((SQPMessageType)header.Type == SQPMessageType.ChallangeResponse)
                            {
                                q.ChallangeId = header.ChallangeId;
                                q.RTT         = NetworkUtils.stopwatch.ElapsedMilliseconds - q.StartTime;
                                // We restart timer so we can get an RTT that is an average between two measurements
                                q.StartTime = NetworkUtils.stopwatch.ElapsedMilliseconds;
                                SendServerInfoQuery(q);
                            }
                            break;

                        case SQPClientState.WaitingForResponse:
                            if ((SQPMessageType)header.Type == SQPMessageType.QueryResponse)
                            {
                                ctx = default(DataStreamReader.Context);
                                q.m_ServerInfo.FromStream(reader, ref ctx);

                                // We report the average of two measurements
                                q.RTT = (q.RTT + (NetworkUtils.stopwatch.ElapsedMilliseconds - q.StartTime)) / 2;

                                /*
                                 * GameDebug.Log(string.Format("ServerName: {0}, BuildId: {1}, Current Players: {2}, Max Players: {3}, GameType: {4}, Map: {5}, Port: {6}",
                                 *  m_ServerInfo.ServerInfoData.ServerName,
                                 *  m_ServerInfo.ServerInfoData.BuildId,
                                 *  (ushort)m_ServerInfo.ServerInfoData.CurrentPlayers,
                                 *  (ushort)m_ServerInfo.ServerInfoData.MaxPlayers,
                                 *  m_ServerInfo.ServerInfoData.GameType,
                                 *  m_ServerInfo.ServerInfoData.Map,
                                 *  (ushort)m_ServerInfo.ServerInfoData.Port));
                                 */

                                q.validResult = true;
                                q.m_State     = SQPClientState.Idle;
                            }
                            break;

                        default:
                            break;
                        }
                    }
                }
            }

            foreach (var q in m_Queries)
            {
                // Timeout if stuck in any state but idle for too long
                if (q.m_State != SQPClientState.Idle)
                {
                    var now = NetworkUtils.stopwatch.ElapsedMilliseconds;
                    if (now - q.StartTime > 3000)
                    {
                        q.m_State = SQPClientState.Idle;
                    }
                }
            }
        }
Beispiel #4
0
        public unsafe void Update()
        {
            if (m_Socket.Poll(0, SelectMode.SelectRead))
            {
                int read = m_Socket.ReceiveFrom(m_Buffer, BufferSize, SocketFlags.None, ref endpoint);
                if (read > 0)
                {
                    var buffer = new DataStreamWriter(BufferSize, Allocator.Temp);
                    buffer.Write(m_Buffer, read);
                    var reader    = new DataStreamReader(buffer, 0, read);
                    var readerCtx = default(DataStreamReader.Context);
                    var header    = new SQPHeader();
                    header.FromStream(reader, ref readerCtx);

                    switch (m_State)
                    {
                    case SQPClientState.Idle:
                        break;

                    case SQPClientState.WaitingForChallange:
                        if ((SQPMessageType)header.Type == SQPMessageType.ChallangeResponse)
                        {
                            if (endpoint.Equals(m_Server))
                            {
                                ChallangeId = header.ChallangeId;
                                SendServerInfoQuery();
                            }
                        }
                        break;

                    case SQPClientState.WaitingForResponse:
                        if ((SQPMessageType)header.Type == SQPMessageType.QueryResponse)
                        {
                            readerCtx = default(DataStreamReader.Context);
                            var rsp = new SQP.ServerInfo();
                            rsp.FromStream(reader, ref readerCtx);
                            Debug.Log(string.Format("ServerName: {0}, BuildId: {1}, Current Players: {2}, Max Players: {3}, GameType: {4}, Map: {5}, Port: {6}",
                                                    rsp.ServerInfoData.ServerName,
                                                    rsp.ServerInfoData.BuildId,
                                                    (ushort)rsp.ServerInfoData.CurrentPlayers,
                                                    (ushort)rsp.ServerInfoData.MaxPlayers,
                                                    rsp.ServerInfoData.GameType,
                                                    rsp.ServerInfoData.Map,
                                                    (ushort)rsp.ServerInfoData.Port));
                            m_State   = SQPClientState.Idle;
                            StartTime = m_Timer.ElapsedMilliseconds;
                        }
                        break;

                    default:
                        break;
                    }
                    buffer.Dispose();
                }
            }
            var now = m_Timer.ElapsedMilliseconds;

            if (now - StartTime > 1000000)
            {
                Debug.Log("Failed");
                m_State = SQPClientState.Failure;
            }
        }
Beispiel #5
0
        public void Update()
        {
            if (m_Socket.Poll(0, SelectMode.SelectRead))
            {
                int read = m_Socket.ReceiveFrom(m_Buffer, m_Buffer.Length, SocketFlags.None, ref endpoint);
                if (read > 0)
                {
                    var reader = new ByteInputStream(m_Buffer);
                    var header = new SQPHeader();
                    header.FromStream(ref reader);

                    SQPMessageType type = (SQPMessageType)header.Type;

                    switch (type)
                    {
                    case SQPMessageType.ChallangeRequest:
                    {
                        if (!m_OutstandingTokens.ContainsKey(endpoint))
                        {
                            uint token = GetNextToken();
                            Debug.Log("token generated: " + token);

                            var writer = new ByteOutputStream(m_Buffer);
                            var rsp    = new ChallangeResponse();
                            rsp.Header.ChallangeId = token;
                            rsp.ToStream(ref writer);

                            m_Socket.SendTo(m_Buffer, writer.GetBytePosition(), SocketFlags.None, endpoint);

                            m_OutstandingTokens.Add(endpoint, token);
                        }
                    }
                    break;

                    case SQPMessageType.QueryRequest:
                    {
                        uint token;
                        if (!m_OutstandingTokens.TryGetValue(endpoint, out token))
                        {
                            Debug.Log("Failed to find token!");
                            return;
                        }
                        m_OutstandingTokens.Remove(endpoint);

                        reader.Reset();
                        var req = new QueryRequest();
                        req.FromStream(ref reader);

                        if ((SQPChunkType)req.RequestedChunks == SQPChunkType.ServerInfo)
                        {
                            var rsp    = m_ServerInfo;
                            var writer = new ByteOutputStream(m_Buffer);
                            rsp.QueryHeader.Header.ChallangeId = token;

                            rsp.ToStream(ref writer);
                            m_Socket.SendTo(m_Buffer, writer.GetBytePosition(), SocketFlags.None, endpoint);
                        }
                    }
                    break;

                    default:
                        break;
                    }
                }
            }
        }