Beispiel #1
0
        public void SlowTowerTest()
        {
            Map map = new Map("normal", 100000, 2);
            Tower t = new Tower("slow", 10, 10, 10, 1, new Rectangle(70, 70, 1, 1));
            Enemy e1 = new Enemy(100, 1, "basic", 100, new Rectangle(65, 65, 1, 1));
            Enemy e2 = new Enemy(100, 1, "basic", 100, new Rectangle(75, 75, 1, 1));
            map.PlaceTower(t);
            map.SpawnEnemy(e1);
            map.SpawnEnemy(e2);
            t.updateCounter = t.UpdateMax - 1;
            //e1.Counter = 1;
            //e2.Counter = 1;

            //map.Update();
            t.Update();
            Assert.AreEqual(new Rectangle(65, 65, 1, 1), e1.Location);

            Assert.AreEqual(new Rectangle(75, 75, 1, 1), e2.Location);

            map.Update();
            Assert.AreEqual(new Rectangle(66, 66, 1, 1), e1.Location);

            Assert.AreEqual(new Rectangle(76, 76, 1, 1), e2.Location);

            Assert.AreEqual(t.Color, Color.Blue);
        }
        public void testTwoTowerswithTwoEnemies()
        {
            Tower t1 = new Tower("basic", 10, 1, 10, 20, new Rectangle(10, 10, 1, 1));
            Tower t2 = new Tower("basic", 10, 10, 10, 20, new Rectangle(20, 20, 1, 1));
            Enemy e1 = new Enemy(20, 1.0, "basic", 1, new Rectangle(11, 11, 1, 1)); // In range of tower and tower 2, closer to tower 1
            Enemy e2 = new Enemy(20, 1.0, "basic", 1, new Rectangle(19, 19, 1, 1)); // In range of tower and tower 2, closer to tower 2

            Map m = new Map("normal", 100, 2);
            m.PlaceTower(t1);
            m.PlaceTower(t2);
            m.SpawnEnemy(e1);
            m.SpawnEnemy(e2);
            m.Update();//adds all the approiate enemies to the towers lists
            //Assert.IsNull(t1.getCurrentTarget());
            t1.updateCounter = 59;
            t2.updateCounter = 59;
            t1.Update();
            Assert.AreEqual(2, t1.Enemies.Count);
            Assert.AreEqual(2, t2.Enemies.Count);
            Assert.AreEqual(1, t1.AttackDamage);
               // e1.Health -= 19;
            t2.Update();

            //Assert.AreEqual(19, e1.Health);
            Assert.AreEqual(e2.Health, 10);
        }
        public void testTowerChangesTarget()
        {
            Tower t1 = new Tower("tower", 10, 1, 10, 100, new Rectangle(0, 0, 1, 11));
            Enemy e1 = new Enemy(20, 1.0, "basic", 1, new Rectangle(30, 30, 1, 1));
            Enemy e2 = new Enemy(20, 1.0, "basic", 1, new Rectangle(110, 110, 1, 1));

            Map m = new Map("normal", 100, 2);
            m.PlaceTower(t1);
            m.SpawnEnemy(e1);
            m.SpawnEnemy(e2);
            m.Update();//adds all the approiate enemies to the towers lists
            t1.Update();
            Assert.AreEqual(e1, t1.getCurrentTarget());

            e2.moveTo(25,25);
            m.Update();
            Assert.AreEqual(e2, t1.getCurrentTarget());
        }
Beispiel #4
0
 public void castleCanBeDestroyedStopsAll()
 {
     Map map = new Map("normal", 100000, 2);
     map.PlaceCastle(new Castle(1, new Rectangle(1, 1, 1, 1)));
     map.SpawnEnemy(new Enemy(1, 1, "basic", 1, new Rectangle(12, 12, 12, 12)));
     map.Castle.takeDamage(1);
     map.Update();
     Assert.AreEqual(map.enemiesOnMap[0].Location, new Rectangle(12, 12, 12, 12));
 }
Beispiel #5
0
 public void castleCanBeDestroyed()
 {
     Map map = new Map("normal", 100000, 2);
     map.PlaceCastle(new Castle(1, new Rectangle(1, 1, 1, 1)));
     Assert.IsNotNull(map.Castle);
     map.Castle.takeDamage(1);
     map.Update();
     Assert.IsNull(map.Castle);
 }
 public void testTowerUpdatesEnemiesList()
 {
     Tower t1 = new Tower("tower", 10, 1, 10, 10, new Rectangle(0, 0, 10, 10));
     Enemy e1 = new Enemy(20, 1.0, "basic", 1, new Rectangle(150, 150, 155, 155)); //Out of t1's range
     Map m = new Map("normal", 100, 2);
     m.PlaceTower(t1);
     m.SpawnEnemy(e1);
     m.Update();//adds all the approiate enemies to the towers lists
     t1.Update();
     //Assert.AreEqual(e1, t1.getEnemyList.get(0));
     Assert.AreEqual(0, t1.Enemies.Count);
 }
Beispiel #7
0
        public void RedTowerTest()
        {
            Map map = new Map("normal", 100000, 2);
            Tower t = new Tower("dot", 10, 10, 10, 30, new Rectangle(70, 70, 1, 1));
            Enemy e1 = new Enemy(30000, 1, "basic", 100, new Rectangle(65, 65, 1, 1));
            map.PlaceTower(t);
            map.SpawnEnemy(e1);
            t.updateCounter = t.UpdateMax - 1;
            map.Update();
            t.Update();
            Assert.True(e1.BurnStop > e1.Counter);
            Assert.AreEqual(30000f, e1.Health);
            map.Update();
            e1.Update();
            Assert.AreEqual(29999f, e1.Health);
            for (int i = 0; i < 200; i++)
                e1.Update();

            Assert.False(e1.BurnStop > e1.Counter);

            Assert.AreEqual(t.Color, Color.Red);
        }
Beispiel #8
0
 public void NormalTowerTest()
 {
     Map map = new Map("normal", 100000, 2);
     Tower t = new Tower("basic", 10, 10, 10, 500, new Rectangle(70, 70, 1, 1));
     Enemy special = new Enemy(20, 1.0f, "basic", 20, new Rectangle(1, 1, 1, 1));
     map.SpawnEnemy(special);
     map.SellTower(t);
     map.PlaceTower(t);
     for (int i = 0; i <= 60; i++)
     {
         map.Update();
         t.Update();
     }
     Assert.AreEqual(special, t.getCurrentTarget());//Special should be the closest to the tower
     Assert.AreEqual(10, t.getCurrentTarget().Health);
     Assert.AreEqual(Color.White, t.Color);
 }