Beispiel #1
0
 public Environment(Random rng)
 {
     this.Rng               = rng;
     this.Names             = new BitsyGame.NameTable(this);
     this.ScriptInterpreter = new ScriptInterpreter(this);
     this.SceneRenderer     = new SceneRenderer(this);
     this.DialogRenderer    = new DialogRenderer(this);
     this.DialogBuffer      = new DialogBuffer();
     this.Palettes[BitsyGame.ID_DEFAULT] = new BitsyGame.Palette()
     {
         Id     = BitsyGame.ID_DEFAULT,
         Name   = BitsyGame.ID_DEFAULT,
         Colors = new BitsyGame.Color[]
         {
             new BitsyGame.Color(0, 0, 0),
             new BitsyGame.Color(255, 0, 0),
             new BitsyGame.Color(255, 255, 255),
         }
     };
 }
Beispiel #2
0
        public void Draw(DialogBuffer buffer, int deltaTime, IRenderSurface context)
        {
            _effectTimer += deltaTime;
            _context      = context;

            this.DrawTextboxBackground(buffer);

            buffer.ForeachActiveChar(this.DrawChar);

            if (buffer.CanContinue)
            {
                this.DrawNextArrow();
            }

            if (buffer.DidPageFinishThisFrame && this.OnPageFinish != null)
            {
                this.OnPageFinish();
            }

            _context = null;
        }
Beispiel #3
0
 private void DrawTextboxBackground(DialogBuffer buffer)
 {
     _context.FillArea(buffer.BackgroundColor, TXTBOX_LEFT_POS * BitsyGame.PIXEL_SCALE, this.GetYOrigin() * BitsyGame.PIXEL_SCALE,
                       TXTBOX_WIDTH * BitsyGame.PIXEL_SCALE, TXTBOX_HEIGHT * BitsyGame.PIXEL_SCALE);
 }