private void move(int nextPos)
        {
            if (person.Location != 10)
            {
                String direction = client.move(nextPos);

                string[] directionStrings = direction.Substring(1, direction.Length - 2).Split(',');

                for (int i = 0; i < directionStrings.Length; i++)
                {
                    currentPotentialPos[i] = Convert.ToInt32(directionStrings[i]);
                    Console.WriteLine("We can go to:" + directionStrings[i]);
                }
                // TOP BOTTOM RIGHT LEFT
                button3.Enabled = false;
                button1.Enabled = false;
                button2.Enabled = false;
                button4.Enabled = false;
                button5.Enabled = false;

                if (Convert.ToInt32(directionStrings[0]) != -1)
                {
                    button1.Enabled = true;
                }
                if (Convert.ToInt32(directionStrings[1]) != -1)
                {
                    button3.Enabled = true;
                }
                if (Convert.ToInt32(directionStrings[2]) != -1)
                {
                    button2.Enabled = true;
                }
                if (Convert.ToInt32(directionStrings[3]) != -1)
                {
                    button4.Enabled = true;
                }

                Console.WriteLine("We are at:" + person.Location);
                richTextBox1.Text += Environment.NewLine + client.getStory(person.Location);

                try
                {
                    enemy enemy = client.isEnemy(person.Location);
                    if (enemy != null && !deadEnemies.Contains(enemy))
                    {
                        button5.Enabled = true;
                        button3.Enabled = false;
                        button1.Enabled = false;
                        button2.Enabled = false;
                        button4.Enabled = false;
                        fight = new Fight(person, enemy, this);
                    }

                    Console.WriteLine(enemy.name.ToString());

                }
                catch (Exception e)
                {
                    //MessageBox.Show(e.Message);
                }
            }
            else
            {
                MessageBox.Show("You found the treasure");
            }
        }