Beispiel #1
0
 public static void Update()
 {
     try {
         if (IsDirty)
         {
             EffectTypes = EffectType.GetAllEffectTypes();
             HeroBonuses = HeroBonus.GetAllHeroBonuses();
             Traits      = Trait.GetAllTraits();
             TraitEffect.AddAllTraitEffectsToTraits();
             AmmoTypes          = AmmoType.GetAllAmmoTypes();
             GunTypes           = GunType.GetAllGunTypes();
             Guns               = Gun.GetAllGuns();
             Items              = Item.GetAllItems();
             Maps               = Map.GetAllMaps();
             Sizes              = Size.GetAllSizes();
             Bases              = Base.GetAllBases();
             Facilities         = Facility.GetAllFacilities();
             MeleeTypes         = MeleeType.GetAllMeleeTypes();
             Melees             = Melee.GetAllMelees();
             PrebuiltFacilities = PrebuiltFacility.GetAllPrebuiltFacilities();
             Mods               = Mod.GetAllMods();
             ModFiles           = ModFile.GetAllModFiles();
             AttachPrebuiltsToBases();
             AttachFilesToMods();
             IsDirty = false;
         }
     }
     catch (Exception ex)
     {
         NLog.LogManager.GetCurrentClassLogger().Error(ex, ex.Message + '\n' + ex.StackTrace);
     }
 }
Beispiel #2
0
        public static Dictionary <int, MeleeType> GetAllMeleeTypes()
        {
            Dictionary <int, MeleeType> dicMeleeTypes = new Dictionary <int, MeleeType>();
            DataTable dtMeleeTypes = MDatabaseUtilities.CreateDataTable("Select * from TMeleeTypes ", Hidden.ExternalConnection);

            foreach (DataRow drRow in dtMeleeTypes.Rows)
            {
                MeleeType clsNewMeleeType = new MeleeType
                {
                    intID   = (int)drRow["intMeleeTypeID"],
                    strName = (string)drRow["strName"]
                };
                dicMeleeTypes.Add(clsNewMeleeType.intID, clsNewMeleeType);
            }

            return(dicMeleeTypes);
        }