protected override void Load() { Instance = this; #if DEBUG U.Events.OnPlayerConnected += playerConnected; #endif }
public MultiLangRocketPlugin() { Translator = MultiLangManager.RegisterTranslator(this); }
protected override void Load() { Instance = this; #if DEBUG U.Events.OnPlayerConnected += playerConnected; #endif }
public MultiLangRocketPlugin() { Translator = MultiLangManager.RegisterTranslator(this); }