/// <summary> /// 创建新的 T_FB_CHARGEAPPLYREPAYDETAIL 对象。 /// </summary> /// <param name="cHARGEAPPLYREPAYDETAILID">CHARGEAPPLYREPAYDETAILID 属性的初始值。</param> /// <param name="rEPAYTYPE">REPAYTYPE 属性的初始值。</param> /// <param name="rEPAYMONEY">REPAYMONEY 属性的初始值。</param> /// <param name="cREATEUSERID">CREATEUSERID 属性的初始值。</param> /// <param name="cREATEDATE">CREATEDATE 属性的初始值。</param> /// <param name="uPDATEUSERID">UPDATEUSERID 属性的初始值。</param> /// <param name="uPDATEDATE">UPDATEDATE 属性的初始值。</param> public static T_FB_CHARGEAPPLYREPAYDETAIL CreateT_FB_CHARGEAPPLYREPAYDETAIL(global::System.String cHARGEAPPLYREPAYDETAILID, global::System.Decimal rEPAYTYPE, global::System.Decimal rEPAYMONEY, global::System.String cREATEUSERID, global::System.DateTime cREATEDATE, global::System.String uPDATEUSERID, global::System.DateTime uPDATEDATE) { T_FB_CHARGEAPPLYREPAYDETAIL t_FB_CHARGEAPPLYREPAYDETAIL = new T_FB_CHARGEAPPLYREPAYDETAIL(); t_FB_CHARGEAPPLYREPAYDETAIL.CHARGEAPPLYREPAYDETAILID = cHARGEAPPLYREPAYDETAILID; t_FB_CHARGEAPPLYREPAYDETAIL.REPAYTYPE = rEPAYTYPE; t_FB_CHARGEAPPLYREPAYDETAIL.REPAYMONEY = rEPAYMONEY; t_FB_CHARGEAPPLYREPAYDETAIL.CREATEUSERID = cREATEUSERID; t_FB_CHARGEAPPLYREPAYDETAIL.CREATEDATE = cREATEDATE; t_FB_CHARGEAPPLYREPAYDETAIL.UPDATEUSERID = uPDATEUSERID; t_FB_CHARGEAPPLYREPAYDETAIL.UPDATEDATE = uPDATEDATE; return t_FB_CHARGEAPPLYREPAYDETAIL; }
/// <summary> /// 用于向 T_FB_CHARGEAPPLYREPAYDETAIL EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToT_FB_CHARGEAPPLYREPAYDETAIL(T_FB_CHARGEAPPLYREPAYDETAIL t_FB_CHARGEAPPLYREPAYDETAIL) { base.AddObject("T_FB_CHARGEAPPLYREPAYDETAIL", t_FB_CHARGEAPPLYREPAYDETAIL); }