Beispiel #1
0
 public override void Use(Player p, params string[] args)
 {
     if (World.Find(args[0]) != null && p.level.name != args[0])
     {
         Player.players.ForEach(delegate(Player p1) { if (p1.level == p.level) p1.SendDespawn(p.id); p.SendDespawn(p1.id); });
         foreach (Chunk c in p.level.chunkData.Values) { p.SendPreChunk(c, 0); }
         p.level = World.Find(args[0]);
         p.Teleport_Player(p.level.SpawnX, p.level.SpawnY, p.level.SpawnZ);
         foreach (Chunk c in p.level.chunkData.Values) { p.SendPreChunk(c, 1); System.Threading.Thread.Sleep(10); p.SendChunk(c); c.RecalculateLight(); }
         p.VisibleChunks.Clear();
         p.UpdateChunks(true, true);
         return;
     }
     p.SendMessage("GOTO FAILED");
 }
Beispiel #2
0
 public override void Use(Player p, params string[] args)
 {
     if (World.Find(args[0]) != null && p.level.name != args[0])
     {
         Player.players.ForEach(delegate(Player p1) { if (p1.level == p.level) p1.SendDespawn(p.id); p.SendDespawn(p1.id); });
         p.level = World.Find(args[0]);
         p.pos[0] = p.level.SpawnX;
         p.pos[1] = p.level.SpawnY;
         p.pos[2] = p.level.SpawnZ;
         p.VisibleChunks.Clear();
         p.UpdateChunks(true, true);
         p.Teleport_Player(64, 64, 64);
         return;
     }
     p.SendMessage("GOTO FAILED");
 }