Beispiel #1
0
        private void btnSave_Click(object sender, EventArgs e)
        {
            uint flags = (uint)m_Texture.m_Tex.m_TexType;

            flags |= ((uint)Math.Log(m_Texture.m_Tex.m_Width, 2) - 3) << 4;
            flags |= ((uint)Math.Log(m_Texture.m_Tex.m_Height, 2) - 3) << 8;
            flags |= (uint)(m_Texture.m_RepeatX == Particle.Texture.RepeatMode.REPEAT ? 0x1000 : m_Texture.m_RepeatX == Particle.Texture.RepeatMode.FLIP ? 0x5000 : 0);
            flags |= (uint)(m_Texture.m_RepeatY == Particle.Texture.RepeatMode.REPEAT ? 0x2000 : m_Texture.m_RepeatY == Particle.Texture.RepeatMode.FLIP ? 0xa000 : 0);
            flags |= (uint)(m_Texture.m_Tex.m_Colour0Mode != 0 ? 1 : 0) << 16;

            uint texelArrSize = (uint)m_Texture.m_Tex.m_RawTextureData.Length;
            uint palOffset    = 0x20 + texelArrSize;
            uint palSize      = (uint)m_Texture.m_Tex.m_RawPaletteData.Length;
            uint totalSize    = palOffset + palSize;

            m_ParticleTexFile.Write32(0x0, 0x53505420);    // "SPT " in ascii
            m_ParticleTexFile.Write32(0x04, flags);        // flags

            m_ParticleTexFile.Write32(0x08, texelArrSize); // texelArrSize
            m_ParticleTexFile.Write32(0x0c, palOffset);    // palOffset
            m_ParticleTexFile.Write32(0x10, palSize);      // palSize
            m_ParticleTexFile.Write32(0x1c, totalSize);    // totalSize

            m_ParticleTexFile.WriteBlock(0x20, m_Texture.m_Tex.m_RawTextureData);
            m_ParticleTexFile.WriteBlock(palOffset, m_Texture.m_Tex.m_RawPaletteData);

            // make it so the file is only as big as it needs to be
            if (m_ParticleTexFile.m_Data.Length - (int)totalSize > 0)
            {
                m_ParticleTexFile.RemoveSpace(totalSize, (uint)m_ParticleTexFile.m_Data.Length - totalSize);
            }

            m_ParticleTexFile.SaveChanges();
        }