Beispiel #1
0
    public override bool Execute()
    {
        //if (IsEnabled)
        {
            SM.SceneRoom room = SM.RandomRoomLevel.Singleton.LookupRoom(RoomGUID);
            foreach (var trapData in mTrapDataList)
            {
                Actor trapActor = null;// GetTrapActor(trapData.mTrapType);//room.GetTrapByID(trapData.mTrapId);
                switch (trapData.mTrapType)
                {
                case ENTrapType.enSpecial:
                    trapActor = room.GetTrapByID(trapData.mTrapId);
                    break;

                default:
                    break;
                }
                if (trapActor == null)
                {
                    return(false);
                }
                Trap trap = trapActor as Trap;
                trap.SetTrapState(trapData.mTrapState);
            }
        }
        return(true);
    }
Beispiel #2
0
    public override void Tick()
    {
        base.Tick();
        SM.SceneRoom room = SM.RandomRoomLevel.Singleton.LookupRoom(RoomId);

        if (null != room)
        {
            foreach (var item in mEventTrapDataList)
            {
                Actor tmpActor = room.GetTrapByID(item.mTrapId);
                if (null != tmpActor)
                {
                    Trap trap = tmpActor as Trap;
                    if (trap.mTrapState == item.mTrapState)
                    {
                        IsEnabled = true;
                    }
                }
            }
        }
    }