Beispiel #1
0
        public void Init(Action <int> tick, Action complete, LuaSvrFlag flag = LuaSvrFlag.LSF_BASIC | LuaSvrFlag.LSF_EXTLIB)
        {
            IntPtr ptr = MainState.StatePointer;

            LuaObject.Init(ptr);

#if UNITY_EDITOR
            if (!UnityEditor.EditorApplication.isPlaying)
            {
                DoBind(ptr);
                DoInit(MainState, flag);
                complete();
                MainState.CheckTop();
            }
            else
            {
#endif
            MainState.gameObject.StartCoroutine(DoBind(ptr, tick, () =>
            {
                DoInit(MainState, flag);
                complete();
                MainState.CheckTop();
            }));
#if UNITY_EDITOR
        }
#endif
        }