void Update() { #if PROFILE_FILE UnityEngine.Profiler.BeginSample("LuaSvrGameObject.Update 1"); #endif if (onUpdate != null) { onUpdate(); } #if PROFILE_FILE UnityEngine.Profiler.EndSample(); #endif #if PROFILE_FILE UnityEngine.Profiler.BeginSample("LuaSvrGameObject.Update 2"); #endif if (di != null) { di.update(); } #if PROFILE_FILE UnityEngine.Profiler.EndSample(); #endif }