Beispiel #1
0
            /// <summary>
            /// Applies this subrule to the specified word synthesis.
            /// </summary>
            /// <param name="input">The input word synthesis.</param>
            /// <param name="output">The output word synthesis.</param>
            /// <returns><c>true</c> if the subrule was successfully applied, otherwise <c>false</c></returns>
            public bool Apply(WordSynthesis input, out WordSynthesis output)
            {
                output = null;

                // check MPR features
                if ((m_requiredMPRFeatures != null && m_requiredMPRFeatures.Count > 0 && !m_requiredMPRFeatures.IsMatch(input.MPRFeatures)) ||
                    (m_excludedMPRFeatures != null && m_excludedMPRFeatures.Count > 0 && m_excludedMPRFeatures.IsMatch(input.MPRFeatures)))
                {
                    return(false);
                }

                VariableValues instantiatedVars = new VariableValues(m_alphaVars);
                IList <Match>  headMatches, nonHeadMatches;

                if (m_headLhsTemp.IsMatch(input.Shape.First, Direction.RIGHT, ModeType.SYNTHESIS, instantiatedVars, out headMatches) &&
                    m_nonHeadLhsTemp.IsMatch(input.NonHead.Shape.First, Direction.RIGHT, ModeType.SYNTHESIS, instantiatedVars, out nonHeadMatches))
                {
                    output = input.Clone();
                    ApplyRHS(headMatches[0], nonHeadMatches[0], input, output);

                    if (m_outputMPRFeatures != null)
                    {
                        output.MPRFeatures.AddOutput(m_outputMPRFeatures);
                    }
                    return(true);
                }

                return(false);
            }
Beispiel #2
0
        /// <summary>
        /// Checks if the specified phonetic shape matches this environment.
        /// </summary>
        /// <param name="leftNode">The left node.</param>
        /// <param name="rightNode">The right node.</param>
        /// <param name="mode">The mode.</param>
        /// <param name="instantiatedVars">The instantiated variables.</param>
        /// <returns>
        ///     <c>true</c> if the shape successfully matched this pattern, otherwise <c>false</c>.
        /// </returns>
        public bool IsMatch(PhoneticShapeNode leftNode, PhoneticShapeNode rightNode, ModeType mode, VariableValues instantiatedVars)
        {
            VariableValues temp = instantiatedVars.Clone();

            // right environment
            if (m_rightEnv != null)
            {
                IList <Match> matches;
                if (m_rightEnv.IsMatch(rightNode, Direction.RIGHT, mode, temp, out matches))
                {
                    temp.ReplaceValues(matches[0].VariableValues);
                }
                else
                {
                    return(false);
                }
            }

            // left environment
            if (m_leftEnv != null)
            {
                IList <Match> matches;
                if (m_leftEnv.IsMatch(leftNode, Direction.LEFT, mode, temp, out matches))
                {
                    temp.ReplaceValues(matches[0].VariableValues);
                }
                else
                {
                    return(false);
                }
            }

            instantiatedVars.ReplaceValues(temp);
            return(true);
        }
Beispiel #3
0
            bool MatchAnalysisTarget(PhoneticShapeNode node, Direction dir, out Match match)
            {
                // check analysis target
                IList <Match>  matches;
                VariableValues instantiatedVars = new VariableValues(m_rule.m_alphaVars);

                if (!m_analysisTarget.IsMatch(node, dir, ModeType.ANALYSIS, instantiatedVars, out matches))
                {
                    match = null;
                    return(false);
                }

                match = matches[0];

                // check vacuous unapplication
                // even if the subrule matches, we do not want to successfully unapply if no real changes are
                // going to be made to the phonetic shape
                if (!CheckVacuousUnapplication(match, dir))
                {
                    match = null;
                    return(false);
                }

                // finally, check environment
                if (!MatchEnvNonempty(match.EntireMatch, dir, ModeType.ANALYSIS, match.VariableValues))
                {
                    match = null;
                    return(false);
                }

                return(true);
            }
Beispiel #4
0
        bool FindNextMatchLHS(PhoneticShapeNode node, Direction dir, out Match match)
        {
            for (; node != node.Owner.GetLast(dir); node = node.GetNext(dir))
            {
                VariableValues instantiatedVars = new VariableValues(m_alphaVars);
                if (m_lhs.Count == 0)
                {
                    // epenthesis rules always match the LHS
                    match = new Match(instantiatedVars);
                    match.Add(node);
                    return(true);
                }
                else
                {
                    IList <Match> matches;
                    if (m_lhs.IsMatch(node, dir, ModeType.SYNTHESIS, instantiatedVars, out matches))
                    {
                        match = matches[0];
                        return(true);
                    }
                }
            }

            match = null;
            return(false);
        }
Beispiel #5
0
        bool FindNextMatch(PhoneticShapeNode node, Direction dir, PhoneticPattern ptemp, ModeType mode,
                           out Match match)
        {
            for (; node != node.Owner.GetLast(dir); node = node.GetNext(dir))
            {
                if (mode == ModeType.ANALYSIS && node.Type == PhoneticShapeNode.NodeType.BOUNDARY)
                {
                    continue;
                }

                IList <Match> matches;
                if (ptemp.IsMatch(node, dir, mode, out matches))
                {
                    match = matches[0];
                    return(true);
                }
            }

            match = null;
            return(false);
        }