SaveSettings() public method

Triggered by shutting down the app, this is a possible override point for saving any settings to be loaded by LoadSettings. This is the real place to save settings, as opposed to SaveSettingsNow, which is a dummy implementation required because (for the sake of the SettingsKey method) we implement ISettings.
public SaveSettings ( ) : void
return void
Beispiel #1
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Shutdowns the specified application. The application will be disposed of immediately.
		/// If no other applications are running, then FieldWorks will also be shutdown.
		/// </summary>
		/// <param name="app">The application to shut down.</param>
		/// <param name="fSaveSettings">True to have the application save its settings,
		/// false otherwise</param>
		/// ------------------------------------------------------------------------------------
		internal static void ShutdownApp(FwApp app, bool fSaveSettings)
		{
			if (app != s_teApp && app != s_flexApp)
				throw new ArgumentException("Application must belong to this FieldWorks", "app");

			if (fSaveSettings)
				app.SaveSettings();

			if (s_activeMainWnd != null && app.MainWindows.Contains(s_activeMainWnd))
			{
				// The application that owns the active main window is being disposed. This
				// means that the window is, most likely, already disposed.
				s_activeMainWnd = null;
			}

			RecordLastAppForProject();

			if (app == s_teApp)
				s_teApp = null;
			else if (app == s_flexApp)
				s_flexApp = null;

			// Make sure we do this after we set the variables to null to keep a race condition
			// from happening where we want to GetOrCreateApplication() for the app that is
			// being disposed.
			try
			{
				app.Dispose();
			}
			catch
			{
				// continue shutdown even with an exception. It's possible we're shutting down because
				// of a crash and we don't know what state the application is in.
			}

			ExitIfNoAppsRunning();
		}