public void Draw()
        {
            mapa.Draw();
            player1.Draw();
            player2.Draw();
            attacksPlayer1.Draw();
            attacksPlayer2.Draw();
            timUI.Draw();
            switch (gameState)
            {
            case GameState.Waiting:
                Game1.sSpriteBatch.Draw(fight, fightPosition, fightRect, Color.White);
                break;

            case GameState.Playable:
                if (player1win)
                {
                    Game1.sSpriteBatch.Draw(win1, winPosition, win1Rect, Color.White);
                }
                else if (player2win)
                {
                    Game1.sSpriteBatch.Draw(win2, winPosition, win2Rect, Color.White);
                }
                break;

            case GameState.MatchEnded:
                break;
            }
        }