Beispiel #1
0
        public static void Run()
        {
            float deltaTimeMS        = 0;
            long  m_LogicLastTicks   = DateTime.Now.Ticks;
            long  nowticks           = DateTime.Now.Ticks;
            long  interval           = 0;
            long  fixedFrameInterval = 0;

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo info = Console.ReadKey();
                    if (info.Key == ConsoleKey.Escape)
                    {
                        break;
                    }
                }


                fixedFrameInterval = SGFGameDefine.FRAME_TICK_INTERVAL;
                nowticks           = DateTime.Now.Ticks;
                interval           = nowticks - m_LogicLastTicks;

                if (interval >= fixedFrameInterval)
                {
                    deltaTimeMS = interval / 10000.0f;
                    SGFGameObject[] list;
                    int             cnt = 0;

                    while (interval >= fixedFrameInterval)
                    {
                        interval -= fixedFrameInterval;
                        list      = SGFGameObject.GetActivedGameObjects();
                        cnt       = list.Length;
                        for (int i = 0; i < cnt; i++)
                        {
                            list[i].FixedUpdate();
                        }

                        GlobalEvent.onFixedUpdate.Invoke();
                    }

                    list = SGFGameObject.GetActivedGameObjects();
                    cnt  = list.Length;
                    for (int i = 0; i < cnt; i++)
                    {
                        list[i].Update(deltaTimeMS);
                    }

                    GlobalEvent.onUpdate.Invoke(deltaTimeMS);

                    m_LogicLastTicks = nowticks - interval;
                }
            }
        }
Beispiel #2
0
 public static SGFGameObject Instance(Type type)
 {
     if (type.IsSubclassOf(typeof(SGFGameObject)))
     {
         SGFGameObject obj = Activator.CreateInstance(type) as SGFGameObject;
         obj.InstanceInternal();
         return(obj);
     }
     return(null);
 }
Beispiel #3
0
        static void Main(string[] args)
        {
            InitDebuger();



            SGFTime.DateTimeAppStart = DateTime.Now;
            SGFGameObject.Instance(typeof(AppMain));
            SGFGameMainLoop.Run();
            SGFGameObject.DestroyAll();

            Console.WriteLine("GameOver");
            Console.ReadKey();
        }
Beispiel #4
0
 public static void Destroy(SGFGameObject obj)
 {
     obj.DestroyInternal();
 }