// Update is called once per frame //void Update () { //} void OnDestroy() { CancelInvoke("RiseToSky"); CancelInvoke("PrepareDownTime"); CancelInvoke("DownOnGround"); // 关掉贴花,关掉特效 if (m_WarningDecel) { m_WarningDecel.HideDecal(); } if (m_efxObj) { Destroy(m_efxObj); m_efxObj = null; } }
void HideSkillScope() { if (m_SkillScope) { m_SkillScope.HideDecal(); m_SkillScope.Destory(); m_SkillScope = null; } }