Beispiel #1
0
        public static void Show(int sec, string title, GetTimerNoteDelegate notecall)
        {
            TipAutoClose tipDialog = MainPanelMgr.Instance.ShowDialog("TipAutoClose") as TipAutoClose;

            if (null == tipDialog)
            {
                return;
            }

            tipDialog.Init(sec, title, notecall);
        }
Beispiel #2
0
        private void OnPlayerDeath(GameEvent ge, EventParameter parameter)
        {
            if (ArenaMgr.Instance.IsArenaFight)
            {
                return;
            }

            ActorObj actor = parameter.goParameter.GetComponent<ActorObj>();
            if (MainRole.Instance.serverID == actor.ServerID)
            {

                LuaTable mapCfg = ConfigManager.Instance.Map.GetMapConfig(MapMgr.Instance.EnterMapId);
                int maptype = mapCfg != null ? mapCfg.Get<int>("type") : 0;
#if false
                if (maptype == (int)ESceneType.SCENE_TYPE_SECERETFB)
                {
                    int rtime = ConfigManager.Instance.Consts.GetValue<int>("secretAreaTeamRelivetime", "val1");
                    TipAutoClose.Show(rtime, "你已死亡!", (int sec) => { if (sec == 0) { NetLogicGame.Instance.SendReqRevive(1, 1); } return string.Format("{0}秒后自动复活......", sec); });
                    return;
                }
                else
#endif 
                if (maptype == (int)ESceneType.SCENE_TYPE_PERSONBOSS)
                {
                    MsgData_sPersonalBossResult pBossRes = new MsgData_sPersonalBossResult();
                    pBossRes.result = 1;//fail
                    CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_PersonalBossResult, EventParameter.Get(pBossRes));
                    return;
                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_PERSONVIP_BOSS)
                {
                    int relivetime = ConfigManager.Instance.Consts.GetValue<int>("zhiyuanfb", "val1");
                    TipAutoClose.Show(relivetime, "你已死亡!", (int sec) => { return string.Format("{0}秒后自动复活......", sec); });

                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_ZHIYUANFB )
                {
                    int relivetime = ConfigManager.Instance.Consts.GetValue<int>("zhiyuanfb", "val1");
                    TipAutoClose.Show(relivetime, "你已死亡!", (int sec) => { return string.Format("{0}秒后自动复活......", sec); });
                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_WATER_DUNGEON || maptype == (int)ESceneType.SCENE_TYPE_ZHUZAIROAD)
                {
                    int relivetime = ConfigManager.Instance.Consts.GetValue<int>("zhiyuanfb", "val1");
                    TipAutoClose.Show(relivetime, "你已死亡!", (int sec) => { if (sec == 0) { NetLogicGame.Instance.SendReqRevive(1, 1); } return string.Format("{0}秒后自动复活......", sec); });
                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_GUILD_HELL)
                {

                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_ARENA)
                {

                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_CRWON)
                {
                }
                else if (maptype == (int)ESceneType.SCENE_TYPE_YUANZHENG)
                {
                }
                else if(maptype == (int)ESceneType.SCENE_TYPE_GUILD_WAR_ACTIVITY)
                {
                    int relivetime = ConfigManager.Instance.Consts.GetValue<int>("factfightpowerInfo", "fval");
                    TipAutoClose.Show(relivetime-1, "你已死亡!", (int sec) => { return string.Format("{0}秒后自动复活......", sec); });
                }
                else
                {
                    if (CoreEntry.gAutoAIMgr.AutoFight && CoreEntry.gAutoAIMgr.Config.Relive)
                    {
                        //自动复活
                        System.Action fun = LuaMgr.Instance.GetLuaEnv().Global.Get<System.Action>("CommonRevive");
                        if (fun != null)
                        {
                            fun();
                        }
                    }
                    else
                    {
                        OtherPlayer oo = actor.hitActorObject as OtherPlayer;
                        if(oo != null)
                        {

                            UnityEngine.Events.UnityAction<string> fun = LuaMgr.Instance.GetLuaEnv().Global.Get<UnityEngine.Events.UnityAction<string>>("CommonPKReviveSimple");
                            if (fun != null)
                            {
                                fun(oo.mBaseAttr.Name);
                            }
                        }
                        else
                        {
                            System.Action fun = LuaMgr.Instance.GetLuaEnv().Global.Get<System.Action>("CommonReviveSimple");
                            if (fun != null)
                            {
                                fun();
                            }

                        }
                    }
                }
            }
        }