Beispiel #1
0
        public override void HandleCollision(Phys_Const.CollisionDir cDir, String meta)
        {
            if (cDir == Phys_Const.CollisionDir.LEFT)
                isMovingLeft = false;
            else if (cDir == Phys_Const.CollisionDir.RIGHT)
                isMovingLeft = true;

            //I got jumped on :(
            if (cDir == Phys_Const.CollisionDir.UP && meta == "player")
            {
                isSquished = true;
                isDeadly = false;
                AudioManager.PlaySfx("stomp");
                this.Source = new Rectangle(32, 0, 16, 16);
            }

            //Plonk'd by a turtle shell
            if (meta == "turtle")
            {
                Collide = false;
                isDeadly = false;
                isPlonked = true;
                vVelocity.Y = -1.0f;
                vVelocity.X = -1.0f;
            }
        }
Beispiel #2
0
 public override void HandleCollision(Phys_Const.CollisionDir CollDir, String meta)
 {
     if (CollDir == Phys_Const.CollisionDir.LEFT)
         isMovingLeft = false;
     else if (CollDir == Phys_Const.CollisionDir.RIGHT)
         isMovingLeft = true;
 }
Beispiel #3
0
 /// <summary>
 /// Collision handling for NPCs, etc
 /// </summary>
 /// <param name="CollDir">Direction of the collision</param>
 /// <param name="meta">Extra data as to what hit me</param>
 public virtual void HandleCollision(Phys_Const.CollisionDir CollDir, String meta)
 {
     return;
 }
Beispiel #4
0
 public override void HandleCollision(Phys_Const.CollisionDir CollDir, String meta)
 {
     //Remove!
     Remove = true;
 }