private static void Main(string[] args) { var contextSettings = new ContextSettings { DepthBits = 32 }; var window = new RenderWindow(new VideoMode(640, 480), "JukeSaver spike: SFML Basic", Styles.Default, contextSettings); window.SetActive(); window.Closed += OnClosed; window.KeyPressed += OnKeyPressed; int r = 0, g = 0, b = 0; var shape = new CircleShape() { Position = new Vector2f(320, 240), }; while (window.IsOpen()) { window.DispatchEvents(); window.Clear(new Color((byte)r, (byte)g, (byte)b)); shape.Radius = (float)(80.0 + GetPulse() * 40.0); shape.Origin = new Vector2f(shape.Radius * 0.5f, shape.Radius * 0.5f); shape.Position = new Vector2f(320 - shape.Radius * 0.5f, 240 - shape.Radius * 0.5f); shape.FillColor = new Color(50, (byte)(160 + 80 * GetPulse()), (byte)(40 - (40 * GetPulse()))); window.Draw(shape); window.Display(); } }
public static void Main(String[] args) { RenderWindow window = new RenderWindow(new VideoMode(1000, 700), "title"); RenderTexture tex = new RenderTexture(1000, 700); Sprite texSprite = new Sprite(tex.Texture); Fractal fractal = new Fractal(); fractal.CreateTreeFractal(500, 700, 3, 100, 0); Console.WriteLine(fractal.Nodes.Count); while (window.IsOpen()) { window.Clear(); tex.Clear(new Color(0, 0, 0, 200 )); foreach (Shape s in fractal.Nodes) { window.Draw(s); } tex.Display(); window.Draw(texSprite); window.Display(); Image img = window.Capture(); img.SaveToFile("C:/i.png"); Console.ReadLine(); } }
// EINBINDEN VON SFML.NET // - Projektmappen-Explorer öffnen // - Rechtklick -> Verweis hinzufügen // - In der Linkenspalte "Durchsuchen" // - Ganz unten erneut auf "Durchsuchen" // - SFML.NET Ordner öffnen -> Libs // - Alle Auswählen und hinzufügen // - Schauen ob alle markiert sind und OK // // - Rechtsklick -> Hinzufügen -> Vorhandenes Element // - SFML.NET Ordner öffnen -> extlibs // - ggf. "Alle Dateitypen (.*)" auswählen // - Alle Auswählen und hinzufügen // - Im Projektmappen-Explorer die 5 .dll auswählen // - Rechtsklick -> Eigenschaften // - Ins Ausgabeverzeichniskopieren -> "Immer kopieren" oder "Kopieren wenn neuer" // KONSOLE AUSSCHALTEN // - Projektmappen-Explorer öffnen // - Rechtsklick auf das Projekt (Intro2D-02-Beispiel) -> Eigenschaften // - In den Reiter "Anwendung" (automatisch offen) wechseln // - Ausgabetyp -> "Windows-Anwendung" // WICHTIG !!!!!! // - WENN IHR DIESES PROJEKT WEITERVERWENDEN WOLLT, MÜSST IHR DIE VERWEISE (erster Teil) NEU HINZUFÜGEN // Wird für Programm ablauf benötigt static void Main() { //initialisiert ein RenderWindow RenderWindow win = new RenderWindow(new VideoMode(800, 600), "Test Window"); //fügt die Close Methode dem Closed Event von dem RenderWindow hinzu win.Closed += Close; //fancy alternativen: //win.Closed += (sender, e) => { ((RenderWindow)sender).Close(); }; //win.Closed += delegate { win.Close(); }; //solange das Window offen ist while (win.IsOpen()) //in SFML2.2 while(win.IsOpen) { //hellblau oder so win.Clear(new Color(40, 150, 200)); //trigger alle events win.DispatchEvents(); //zeige alles gezeichnete an win.Display(); } }
public void Run() { window = new RenderWindow(new VideoMode(800, 480), "sfml-ui Examples", Styles.Default); window.Closed += window_OnCloseRequest; window.Resized += window_Resized; uimanager = new UISceneManager(); uimanager.Init(window); scene1 = new Scene(ScrollInputs.None); scene1.Size = new Vector2f(window.Size.X, window.Size.Y); scene1.AddComponent(new TextControl(new Font("font.ttf"), 50) { Size = new Vector2f(800, 100), Color = Color.White, Text = "Hello World", TextAlignment = Alignment.MiddleCenter, Anchor = AnchorPoints.Left | AnchorPoints.Right | AnchorPoints.Top, BackgroundColor = Colors.SteelBlue }); scene1.AddComponent(new TextControl(new Font("font.ttf"), 16) { Size = new Vector2f(600, 100), Position = new Vector2f(100, 150), Color = Color.Black, Text = "This is an example of sfml-ui, an ui library for SFML.Net", TextAlignment = Alignment.MiddleCenter, Anchor = AnchorPoints.Left | AnchorPoints.Right | AnchorPoints.Top }); scene1.AddComponent(new PictureControl("example-100.png") { Size = new Vector2f(100, 100), Position = new Vector2f(0, 0), Anchor = AnchorPoints.Left | AnchorPoints.Top }); scene1.AddComponent(new ButtonControl(new Font("font.ttf"), 16, "button.png", "button_hover.png", "button_pressed.png") { Size = new Vector2f(150, 49), Position = new Vector2f(50, 250), Anchor = AnchorPoints.Left | AnchorPoints.Top, Text = "Press Me :)" }); uimanager.CurrentScene = scene1; while (window.IsOpen()) { window.DispatchEvents(); window.Clear(Colors.WhiteSmoke); uimanager.Render(window); window.Display(); } }
static void Main(string[] args) { RenderWindow window = new RenderWindow(new VideoMode(800, 600), "Test01"); window.Closed += (object sender, EventArgs e) => { (sender as Window).Close(); }; Font font = new Font("SnowflakeLetters.ttf"); Text text = new Text("BALD IST WEIHNACHTEN!", font); Color col1 = new Color(123, 12, 12); text.Position = new Vector2f(200, 200); CircleShape shape = new CircleShape(20, 8); shape.FillColor = Color.White; shape.Position = new Vector2f(50, 50); float a, c; a = c = 50f; while (window.IsOpen()) { window.Clear(col1); window.Draw(text); if (Keyboard.IsKeyPressed(Keyboard.Key.Left) && a > 0) a -= 0.1f; if (Keyboard.IsKeyPressed(Keyboard.Key.Right) && a < window.Size.X - shape.Radius * 2) a += 0.1f; if (Keyboard.IsKeyPressed(Keyboard.Key.Down) && c < window.Size.Y - shape.Radius * 2) c += 0.1f; if (Keyboard.IsKeyPressed(Keyboard.Key.Up) && c > 0) c -= 0.1f; window.Draw(shape); shape.Position = new Vector2f(a, c); window.Display(); window.DispatchEvents(); } }
static int Main(string[] args) { // The Screen or Window VideoMode videoMode = new VideoMode(1024, 768); RenderWindow window = new RenderWindow(videoMode, "Learn SFML"); window.Closed += new EventHandler(window_Closed); window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(window_MouseButtonPressed); window.MouseMoved += new EventHandler<MouseMoveEventArgs>(window_MouseMoved); window.KeyPressed += new EventHandler<KeyEventArgs>(window_KeyPressed); Start(); Console.Out.WriteLine("Engine Started Successfully!"); while (window.IsOpen() && !quit) { window.DispatchEvents(); // Draw currentScreen.Draw(window); window.Display(); } window.Close(); return 0; }
public static void Main(string[] args) { var win = new RenderWindow(new VideoMode(800, 600), "Some Crappy Zombie Thing"); win.Closed += (sender, e) => win.Close (); var curtime = DateTime.Now; double dt = 0; double frametime; win.SetVisible (true); EntityManager.Add (new RectangleTestEntity(true)); EntityManager.Add (new DebugInfo()); EntityManager.Add (new TileEntity("data/graphics/test_tileset.xml", 0, 1)); EntityManager.Add (new TileEntity("data/graphics/test_tileset.xml", "45down", new Vector2f(35, 40), 1)); Entity ent = new Entity(); ent.OnDraw += (sender, e) => e.Surface.Draw (new Text("Loooooonnnnggg Teeeexxxttt") {Position = new Vector2f(700, 500)}); EntityManager.Add (ent); EntityManager.InitializeWindow (win); while(win.IsOpen ()) { win.DispatchEvents(); EntityManager.Draw (win); win.Display (); frametime = (DateTime.Now-curtime).TotalMilliseconds; dt += frametime; while (dt >= EntityManager.TimeStep) { //Console.WriteLine (dt.ToString ()); EntityManager.Update (dt, frametime); dt -= EntityManager.TimeStep; } curtime = DateTime.Now; } }
static void Main(string[] args) { Files.log("Game started."); Console.Title = "Asialaide"; new Character("Player", 1, 200, 300); Drawing.initialise(); window = Drawing.window; // A local reference. // Create events. window.Closed += new EventHandler(Program.OnClose); window.KeyPressed += new EventHandler<KeyEventArgs>(Input.OnKeyPressed); // Load files. Files.load("data\\graphics\\crf_char.png"); // The game loop. while (window.IsOpen()) { // Process events. window.DispatchEvents(); // Draw everything. Drawing.drawWindow(); } }
static void Main(string[] args) { game = new Game(); game.Start(); StartupForm startup = new StartupForm(); DialogResult startupResult; do { startupResult = startup.ShowDialog(); if (startupResult == DialogResult.Abort) { Application.Exit(); Environment.Exit(1); return; } } while(startupResult == DialogResult.Cancel); app = new RenderWindow(new VideoMode(800, 600), "FTLEdit: Ship Editor", Styles.Default); app.Closed += new EventHandler(OnClosed); app.KeyPressed += new EventHandler<SFML.Window.KeyEventArgs>(OnKeyPressed); app.SetFramerateLimit(30); while (app.IsOpen()) { app.DispatchEvents(); app.Clear(); game.Draw(app); game.Update(); app.Display(); if(game.cursorMode != CursorMode.PlacedBGCursor) Application.DoEvents(); } }
static void Main(string[] args) { // initialize window and view win = new RenderWindow(new VideoMode(1000, 700), "Hadoken!!!"); view = new View(); resetView(); gui = new GUI(win, view); // exit Program, when window is being closed //win.Closed += new EventHandler(closeWindow); win.Closed += (sender, e) => { (sender as Window).Close(); }; // initialize GameState handleNewGameState(); // initialize GameTime GameTime gameTime = new GameTime(); gameTime.Start(); // debug Text Text debugText = new Text("debug Text", new Font("Fonts/calibri.ttf")); while (running && win.IsOpen()) { KeyboardInputManager.update(); currentGameState = state.update(); // gather draw-stuff win.Clear(new Color(100, 149, 237)); //cornflowerblue ftw!!! 1337 state.draw(win, view); state.drawGUI(gui); // first the state must be drawn, before I can change the currentState if (currentGameState != prevGameState) { handleNewGameState(); } // do the actual drawing win.SetView(view); win.Display(); // check for window-events. e.g. window closed win.DispatchEvents(); // update GameTime gameTime.Update(); float deltaTime = (float)gameTime.EllapsedTime.TotalSeconds; // idleLoop for fixed FrameRate float deltaPlusIdleTime = deltaTime; while (deltaPlusIdleTime < (1F / fixedFps)) { gameTime.Update(); deltaPlusIdleTime += (float)gameTime.EllapsedTime.TotalSeconds; } Console.WriteLine("real fps: " + (int)(1F / deltaPlusIdleTime) + ", theo fps: " + (int)(1F / deltaTime)); } }
public static void Main(string[] args) { Window = new RenderWindow(new VideoMode(640, 480), "", Styles.Close); Window.SetFramerateLimit(60); Window.Closed += (sender, eventArgs) => Window.Close(); Window.Resized += (sender, eventArgs) => { var view = new View(); view.Size = new Vector2f(eventArgs.Width, eventArgs.Height); view.Center = view.Size / 2; Window.SetView(view); }; Machine = new VirtualMachine(512 * 1024); var prog = File.ReadAllBytes("bios.bin"); for (var i = 0; i < prog.Length; i++) Machine.Memory[i] = prog[i]; var kbd = new Devices.Keyboard(0x02, Window); Machine.Attach(kbd); var display = new Devices.Display(0x06, Machine, Window); Machine.Attach(display); var hdd = new Devices.HardDrive(0x08, "disk.img"); Machine.Attach(hdd); var running = true; var stepThread = new Thread(() => { while (running) { Machine.Step(); } }); stepThread.Start(); while (Window.IsOpen()) { Window.DispatchEvents(); Window.Clear(); Window.Draw(display); Window.Display(); } running = false; stepThread.Join(); Machine.Dispose(); }
static void Main(string[] args) { RenderWindow win = new RenderWindow(new VideoMode(900,900), "Intro-2D-Project",Styles.Default); win.Closed += (sender, e) => { ((RenderWindow)sender).Close(); }; Initialize(); while (win.IsOpen()){ Update(); Draw(win); win.DispatchEvents(); } }
public void StartSFMLProgram() { _window = new RenderWindow(new VideoMode(800, 600), "SFML window"); _window.SetVisible(true); _window.Closed += new EventHandler(OnClosed); tests = new Tests(_window); Stopwatch watch = new Stopwatch(); watch.Start(); Stopwatch pauseWatch = new Stopwatch(); pauseWatch.Start(); while (_window.IsOpen()) { _window.DispatchEvents(); _window.Clear(); if (watch.ElapsedMilliseconds > 500) { if (SFML.Window.Keyboard.IsKeyPressed(Keyboard.Key.Left) && currentTest > 0) { --currentTest; watch.Reset(); watch.Start(); tests.TestCounter = 1; tests.Paused = false; } else if (SFML.Window.Keyboard.IsKeyPressed(Keyboard.Key.Right) && currentTest < 6) { ++currentTest; watch.Reset(); watch.Start(); tests.TestCounter = 1; tests.Paused = false; } } if (pauseWatch.ElapsedMilliseconds > 250) { if (SFML.Window.Keyboard.IsKeyPressed(Keyboard.Key.Space)) { tests.Paused = !tests.Paused; pauseWatch.Reset(); pauseWatch.Start(); } } RunCurrentTest(); _window.Display(); } }
public static void Main() { #region Initialize Variables window = new RenderWindow(new VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Reflexes For Friends", Styles.Default, new ContextSettings(32, 0)); timer = new Stopwatch(); world = new GameWorld(new Texture("resources/background-grass.png")); player = new Player(new Texture("resources/player.png")); friend = new Friend(new Texture("resources/friend.png")); enemies = new List<Enemy>(); gameOver = false; #endregion #region Register Event Handlers window.Closed += new EventHandler(OnClosed); window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed); window.KeyReleased += new EventHandler<KeyEventArgs>(OnKeyReleased); #endregion #region Setup Modules keyboardModule = new KeyboardModule(); #endregion RegisterKeyBindings(); GenerateEnemies(); timer.Start(); long timeSinceLastUpdate = 0; window.SetVerticalSyncEnabled(true); window.SetActive(); while (window.IsOpen()) { window.DispatchEvents(); if (!gameOver) { timeSinceLastUpdate += timer.ElapsedMilliseconds; timer.Restart(); if (timeSinceLastUpdate >= UPDATE_FREQUENCY_IN_MS) { UpdateGame(UPDATE_FREQUENCY_IN_MS); timeSinceLastUpdate -= UPDATE_FREQUENCY_IN_MS; } } DrawGame(); window.Display(); } timer.Stop(); }
static void Main(string[] args) { RenderWindow win = new RenderWindow(new VideoMode(1200, 1000), "Intro2D-04-Beispiel-Player-Enemy"); win.Closed += (sender, e) => { ((RenderWindow)sender).Close(); }; Initialize(); while (win.IsOpen()) { Update(); Draw(win); win.DispatchEvents(); } }
public static void Loop() { gameWindow = new RenderWindow(new VideoMode(WindowWidth, WindowHeight), WindowTitle); gameWindow.Closed += (sender, args) => gameWindow.Close(); while (gameWindow.IsOpen()) { gameWindow.DispatchEvents(); gameWindow.Clear(); starfield.Draw(ref gameWindow); player.Draw(ref gameWindow); gameWindow.Display(); } }
public static void Start() { pixels = new List<Pixel>(); window = new RenderWindow(new VideoMode((uint)Width,(uint)Height), "I Am Goc"); window.SetFramerateLimit(120); Load(); window.MouseMoved += setMousePos; while (window.IsOpen()){ window.SetActive(); window.DispatchEvents(); Update(); window.Display(); Count++; } }
public static void Main(string[] args) { RenderWindow window = new RenderWindow(new VideoMode(1280, 720), "Titan"); GameWorld game = new GameWorld(); game.createWorld(); window.Closed += (sender, eventArgs) => window.Close(); window.SetFramerateLimit(60); while (window.IsOpen()) { window.DispatchEvents(); game.update(window); game.render(window); window.Display(); } }
static void Main(string[] args) { RenderWindow win = new RenderWindow(new VideoMode(800, 600), "Intro2D-03-Beispiel-Player-Enemy"); win.Closed += (sender, e) => { ((RenderWindow)sender).Close(); }; //initialize Player and Enemies, by calling the constructors player = new Player(); enemy1 = new Enemy("Pictures/EnemyGreen.png", new Vector2f(900,100)); enemy2 = new Enemy("Pictures/EnemyRed.png", new Vector2f(100,600) ); while (win.IsOpen()) { Update(); Draw(win); win.DispatchEvents(); } }
static void Main(string[] args) { Window = new RenderWindow(new VideoMode(1280, 720), "Collapse"); Window.SetFramerateLimit(60); Window.Closed += (sender, eventArgs) => Window.Close(); Map = new TileMap(200, 90); for (var y = 85; y < 100; y++) { for (var x = 0; x < 200; x++) { Map[x, y] = Tile.Floor; } } Window.MouseMoved += (sender, eventArgs) => { var mousePosF = Window.MapPixelToCoords(new Vector2i(eventArgs.X, eventArgs.Y)); var mousePos = new Vector2i((int)mousePosF.X / TileSize, (int)mousePosF.Y / TileSize); if (Mouse.IsButtonPressed(Mouse.Button.Left)) { Map[mousePos.X, mousePos.Y] = Tile.Block; } if (Mouse.IsButtonPressed(Mouse.Button.Right)) { Map[mousePos.X, mousePos.Y] = Tile.None; } if (Mouse.IsButtonPressed(Mouse.Button.Middle)) { Map[mousePos.X, mousePos.Y] = Tile.Floor; } }; while (Window.IsOpen()) { Window.DispatchEvents(); Window.Clear(new Color(100, 149, 237)); Window.Draw(Map); Window.Display(); } }
static void Main(string[] args) { var videoMode = new VideoMode(1000, 700); var contextSettings = new ContextSettings(0, 0, 4); RenderWindow window = new RenderWindow(videoMode, "Luda Diaria", Styles.Default, contextSettings); window.SetActive(true); window.Closed += (sender, e) => window.Close(); Global.Window = window; Randomizer.Generator = new Random(42); var input = InputManager.Instance; input.Init(); StateManager.Instance.CurrentState = new LoadingState(); var lastTick = DateTime.Now; const float maxTimeStep = 0.5f; while (window.IsOpen()) { float dt = (float)((DateTime.Now - lastTick).TotalSeconds); lastTick = DateTime.Now; window.DispatchEvents(); window.Clear(Color.Black); if (input.IsKeyPressed(Keyboard.Key.Escape)) { window.Close(); } while (dt > 0) { //---UPDATE var deltatTime = dt < maxTimeStep ? dt : maxTimeStep; StateManager.Instance.CurrentState.Update(deltatTime); dt -= maxTimeStep; } //---DRAW StateManager.Instance.CurrentState.Draw(window, RenderStates.Default); window.Display(); } }
public static void Main(string[] args) { RenderWindow window = new RenderWindow(new VideoMode(1280, 720), "SFML Window"); window.Closed += (sender, eventArgs) => window.Close(); while (window.IsOpen()) { window.DispatchEvents(); // TODO: Insert Update Code Here window.Clear(CornflowerBlue); // TODO: Insert Draw Code Here window.Display(); } }
private static void Main(string[] args) { var contextSettings = new ContextSettings { DepthBits = 32 }; var window = new RenderWindow(new VideoMode(640, 480), "SFML.Net starter kit", Styles.Default, contextSettings); window.SetActive(); window.Closed += new EventHandler(OnClosed); window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed); int r=0,g=0,b=0; while (window.IsOpen()) { window.DispatchEvents(); window.Clear(new Color((byte)r, (byte)g, (byte)b)); window.Display(); } }
public ScreenManager() { Window = new RenderWindow(new VideoMode(800, 600, 32), "",Styles.Resize); keybinds = new KeyBinding(); Window.KeyPressed += new EventHandler<KeyEventArgs>(InputSystem_KeyDown); Window.KeyReleased += new EventHandler<KeyEventArgs>(InputSystem_KeyUp); Window.TextEntered += new EventHandler<TextEventArgs>(InputSystem_CharEntered); Window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(InputSystem_MouseDown); Window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(InputSystem_MouseUp); Window.MouseMoved += new EventHandler<MouseMoveEventArgs>(InputSystem_MouseMove); Window.MouseWheelMoved += new EventHandler<MouseWheelEventArgs>(InputSystem_MouseWheel); AddScreen(new UserInterface.Screens.MainMenuScreen()); Window.SetFramerateLimit(60); while (Window.IsOpen()) { GameLoop(); } }
public static void Main() { // Erzeuge ein neues Fenster RenderWindow win = new RenderWindow(new VideoMode(800, 600), "Mein erstes Fenster"); // Achte darauf, ob Fenster geschlossen wird win.Closed += Win_Closed; Initialize(); // Das eigentliche Spiel while (win.IsOpen()) { Draw(win); Update(); // Schauen ob Fenster geschlossen werden soll win.DispatchEvents(); } }
public void StartSFMLProgram() { timer = new Stopwatch(); _window = new RenderWindow(new VideoMode(800, 600), "SFML window"); _window.SetVisible(true); _window.Closed += new EventHandler(OnClosed); Texture tex = new Texture("resources\\Sprites\\Sharpedo.png"); Sprite spr = new Sprite(tex); Text fps = new Text("Fps is", new Font("resources\\gstbinrm.ttf")); fps.DisplayedString = "Fps is this"; fps.Position = new Vector2f(40f, 20f); timer.Start(); int count = 0; while (_window.IsOpen()) { if (timer.ElapsedMilliseconds > 0) { } count++; if (count > 1000) { double time = (double)count / ((double)timer.ElapsedMilliseconds / 1000d); count = 0; timer.Restart(); fps.DisplayedString = string.Format("Fps is this: {0}", time); } _window.DispatchEvents(); _window.Clear(Color.Red); _window.Draw(spr); _window.Draw(fps); _window.Display(); } }
public static void StartRender() { Handlers.Events events = new Handlers.Events(); DateTime time1; DateTime time2; float time3; double time4; RenderWindow window = new RenderWindow(new VideoMode(640, 480 ),"Game"); window.Closed += new EventHandler(Handlers.EventHandler.OnClose); events.Moving += new EventHandler<Handlers.MovingEventArgs>(Handlers.EventHandler.even_Moving); events.SearchingEvent += new EventHandler<Handlers.SearchEventArgs>(Handlers.EventHandler.SearchEvent); window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(Handlers.MouseHandler.MouseButtonDownHandler); Sprite Player = new Sprite(); Player.Texture = Game_Objects.Player.Instanse.texture; Player.TextureRect = new IntRect(0, 0, 150, 150); Player.Position = new Vector2f(Game_Objects.Player.Instanse.xPosition, Game_Objects.Player.Instanse.yPosition); time1 = DateTime.Now; while(window.IsOpen()) { time2 = DateTime.Now; time4 = (time2.Ticks - time1.Ticks)*1E-2; time3 = (float)time4; time1 = DateTime.Now; time3 = time3/200; window.DispatchEvents(); if (EventRun) { events.SearchEvent(x,y,time3); } Player.Position = new Vector2f(Game_Objects.Player.Instanse.xPosition, Game_Objects.Player.Instanse.yPosition); Player.TextureRect = new IntRect(130*(int)Game_Objects.Player.Instanse.currentFrame+100,0,-100,150); window.Clear(); window.Draw(Player); window.Display(); } }
static void Main(string[] args) { Player player = new Player(); Enemy enemy = new Enemy(); RenderWindow window = new RenderWindow(new VideoMode(800,600),"Fenster"); window.Closed += Close; while (window.IsOpen()) { //Update(window); window.Clear(new Color(50,50,150)); window.DispatchEvents(); player.move(); // enemy.move(player.getpositionx,player.getpositiony); enemy.Draw(window); player.Draw(window); window.Display(); } }
public static void Start() { window = new RenderWindow(new VideoMode(1000, 800), "I Am Goc"); blocks = new List<Block>(); blockSprite = new Sprite(new Texture("Content/Block.png"),new IntRect(0,0,64,64)); playerSprite = new Sprite(new Texture("Content/Player.png"), new IntRect(0, 0, 64, 64)); window.Closed += onWindowClose; window.KeyReleased += Player.Move; window.SetFramerateLimit(25); Level.Load(0); while(window.IsOpen()) { window.Clear(); window.DispatchEvents(); Update(); window.Display(); Level.DrawBackground(); } }
public static void Main() { var resolution = new VideoMode(WIDTH, HEIGHT, 32); var windowSettings = new ContextSettings(32, 0, 4); var window = new RenderWindow(resolution, "Lockheed the Game", Styles.Close, windowSettings); window.Closed += Events.OnClose; window.KeyPressed += Events.OnKeyPressed; window.KeyReleased += Events.OnKeyReleased; window.MouseButtonPressed += Events.OnMouseButtonPressed; window.SetActive(); Level.Level newLevel = Level.Level.GenerateSingleLevel(); Character.Character glava = new Rogue("glava"); glava.CurrentSkill = new ProjectileSkill( "fireball", 10, 10, 10, Tier.Beginner, 5, "weapons/projectiles/fireBall.png", 5); EntityManager.CurrentLevel = newLevel; EntityManager.Character = glava; DateTime lastTick = DateTime.Now; while (window.IsOpen()) { float dt = (float)(DateTime.Now - lastTick).TotalMilliseconds; lastTick = DateTime.Now; window.DispatchEvents(); while (dt > 0) { EntityManager.Update(); dt -= MAX_TIMESTEP; } window.Clear(Color.Black); EntityManager.Draw(window); window.Display(); } }