Beispiel #1
0
        public static bool ReflectionUnitTest( )
        {
            try
            {
                Type type1 = SandboxGameAssemblyWrapper.Instance.GetAssemblyType(PowerReceiverNamespace, PowerReceiverClass);
                if (type1 == null)
                {
                    throw new Exception("Could not find internal type for PowerReceiver");
                }
                bool result = true;
                result &= BaseObject.HasMethod(type1, PowerReceiverRunPowerRateCallbackMethod);
                result &= BaseObject.HasMethod(type1, PowerReceiverGetCurrentInputMethod);
                result &= BaseObject.HasMethod(type1, PowerReceiverGetCurrentRateMethod);
                result &= BaseObject.HasMethod(type1, PowerReceiverSetMaxRequiredInputMethod);
                result &= BaseObject.HasField(type1, PowerReceiverMaxRequiredInputField);
                result &= BaseObject.HasField(type1, PowerReceiverPowerRatioField);
                result &= BaseObject.HasField(type1, PowerReceiverInputRateCallbackField);

                return(result);
            }
            catch (Exception ex)
            {
                LogManager.ErrorLog.WriteLine(ex);
                return(false);
            }
        }
Beispiel #2
0
        new public static bool ReflectionUnitTest()
        {
            try
            {
                Type type = InternalType;
                if (type == null)
                {
                    throw new Exception("Could not find internal type for InventoryItemEntity");
                }
                bool result = true;
                result &= BaseObject.HasMethod(type, InventoryItemGetObjectBuilderMethod);
                result &= BaseObject.HasField(type, InventoryItemItemIdField);

                return(result);
            }
            catch (Exception ex)
            {
                LogManager.APILog.WriteLine(ex);
                return(false);
            }
        }