Beispiel #1
0
 public bool addSneak()
 {
     if (this.m_cardTableItem.m_type == (int)CardType.CARDTYPE_ATTEND)
     {
         this.m_pk.sneak = 1;
         UtilMath.clearState(StateID.CARD_STATE_SNEAK, m_svrCard.state);
         return(true);
     }
     return(false);
 }
Beispiel #2
0
 public bool addCharge()
 {
     if (this.m_cardTableItem.m_type == (int)CardType.CARDTYPE_ATTEND)
     {
         this.m_pk.charge = 1;
         UtilMath.clearState(StateID.CARD_STATE_SLEEP, m_svrCard.state);
         return(true);
     }
     return(false);
 }
Beispiel #3
0
 public bool clearWindfury()
 {
     if (this.m_cardTableItem.m_type == (int)CardType.CARDTYPE_ATTEND)
     {
         this.m_pk.windfury = 0;
         UtilMath.clearState(StateID.CARD_STATE_WINDFURY, m_svrCard.state);
         return(true);
     }
     return(false);
 }
Beispiel #4
0
 public bool clearTaunt()
 {
     if (this.m_cardTableItem.m_type == (int)CardType.CARDTYPE_ATTEND)
     {
         this.m_pk.taunt = 0;
         UtilMath.clearState(StateID.CARD_STATE_TAUNT, m_svrCard.state);
         return(true);
     }
     return(false);
 }