Beispiel #1
0
 public void addFlyNum(int num, Vector3 pos, GameObject parentGo)
 {
     FlyNumItem item = new FlyNumItem();
     m_numList.Add(item);
     item.setNum(num);
     item.setParent(parentGo);
     item.setPos(pos);
     item.setDisp(onEndFlyNum);
     item.play();
 }
Beispiel #2
0
        public void addFlyNum(int num, Vector3 pos, GameObject parentGo)
        {
            FlyNumItem item = new FlyNumItem();

            m_numList.Add(item);
            item.setNum(num);
            item.setParent(parentGo);
            item.setPos(pos);
            item.setDisp(onEndFlyNum);
            item.play();
        }
Beispiel #3
0
 protected void onEndFlyNum(FlyNumItem item)
 {
     m_numList.Remove(item);
 }
Beispiel #4
0
 protected void onEndFlyNum(FlyNumItem item)
 {
     m_numList.Remove(item);
 }