Beispiel #1
0
 // Token: 0x0600284A RID: 10314 RVA: 0x000F4490 File Offset: 0x000F2890
 private bool respawnItems()
 {
     if (Level.info == null || Level.info.type == ELevelType.ARENA)
     {
         return(false);
     }
     if (LevelItems.spawns[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].Count > 0)
     {
         if (Time.realtimeSinceStartup - ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].lastRespawn > Provider.modeConfigData.Items.Respawn_Time && (float)ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].items.Count < (float)LevelItems.spawns[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].Count * Provider.modeConfigData.Items.Spawn_Chance)
         {
             ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].lastRespawn = Time.realtimeSinceStartup;
             ItemSpawnpoint itemSpawnpoint = LevelItems.spawns[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y][UnityEngine.Random.Range(0, LevelItems.spawns[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].Count)];
             if (!SafezoneManager.checkPointValid(itemSpawnpoint.point))
             {
                 return(false);
             }
             ushort num = 0;
             while ((int)num < ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].items.Count)
             {
                 if ((ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].items[(int)num].point - itemSpawnpoint.point).sqrMagnitude < 4f)
                 {
                     return(false);
                 }
                 num += 1;
             }
             ushort    item      = LevelItems.getItem(itemSpawnpoint);
             ItemAsset itemAsset = (ItemAsset)Assets.find(EAssetType.ITEM, item);
             if (itemAsset != null)
             {
                 Item     item2    = new Item(item, EItemOrigin.WORLD);
                 ItemData itemData = new ItemData(item2, ItemManager.instanceCount += 1u, itemSpawnpoint.point, false);
                 ItemManager.regions[(int)ItemManager.respawnItems_X, (int)ItemManager.respawnItems_Y].items.Add(itemData);
                 ItemManager.manager.channel.send("tellItem", ESteamCall.CLIENTS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                 {
                     ItemManager.respawnItems_X,
                     ItemManager.respawnItems_Y,
                     item2.id,
                     item2.quality,
                     item2.state,
                     itemSpawnpoint.point,
                     itemData.instanceID
                 });
             }
             else
             {
                 CommandWindow.LogError(string.Concat(new object[]
                 {
                     "Failed to respawn an item with ID ",
                     item,
                     " from type ",
                     itemSpawnpoint.type,
                     "!"
                 }));
             }
         }
         return(false);
     }
     return(true);
 }
Beispiel #2
0
        // Token: 0x0600284B RID: 10315 RVA: 0x000F475C File Offset: 0x000F2B5C
        private void generateItems(byte x, byte y)
        {
            if (Level.info == null || Level.info.type == ELevelType.ARENA)
            {
                return;
            }
            List <ItemData> list = new List <ItemData>();

            if (LevelItems.spawns[(int)x, (int)y].Count > 0)
            {
                List <ItemSpawnpoint> list2 = new List <ItemSpawnpoint>();
                for (int i = 0; i < LevelItems.spawns[(int)x, (int)y].Count; i++)
                {
                    ItemSpawnpoint itemSpawnpoint = LevelItems.spawns[(int)x, (int)y][i];
                    if (SafezoneManager.checkPointValid(itemSpawnpoint.point))
                    {
                        list2.Add(itemSpawnpoint);
                    }
                }
                while ((float)list.Count < (float)LevelItems.spawns[(int)x, (int)y].Count * Provider.modeConfigData.Items.Spawn_Chance && list2.Count > 0)
                {
                    int            index           = UnityEngine.Random.Range(0, list2.Count);
                    ItemSpawnpoint itemSpawnpoint2 = list2[index];
                    list2.RemoveAt(index);
                    ushort    item      = LevelItems.getItem(itemSpawnpoint2);
                    ItemAsset itemAsset = (ItemAsset)Assets.find(EAssetType.ITEM, item);
                    if (itemAsset != null)
                    {
                        Item newItem = new Item(item, EItemOrigin.WORLD);
                        list.Add(new ItemData(newItem, ItemManager.instanceCount += 1u, itemSpawnpoint2.point, false));
                    }
                    else
                    {
                        CommandWindow.LogError(string.Concat(new object[]
                        {
                            "Failed to generate an item with ID ",
                            item,
                            " from type ",
                            itemSpawnpoint2.type,
                            "!"
                        }));
                    }
                }
            }
            for (int j = 0; j < ItemManager.regions[(int)x, (int)y].items.Count; j++)
            {
                if (ItemManager.regions[(int)x, (int)y].items[j].isDropped)
                {
                    list.Add(ItemManager.regions[(int)x, (int)y].items[j]);
                }
            }
            ItemManager.regions[(int)x, (int)y].items = list;
        }
Beispiel #3
0
 public void UpdateBoss()
 {
     if (this.bossZombie != null)
     {
         return;
     }
     for (int i = 0; i < Provider.clients.Count; i++)
     {
         SteamPlayer steamPlayer = Provider.clients[i];
         if (!(steamPlayer.player == null) && !(steamPlayer.player.movement == null) && !(steamPlayer.player.life == null) && !steamPlayer.player.life.isDead)
         {
             if (steamPlayer.player.movement.nav == this.nav)
             {
                 for (int j = 0; j < steamPlayer.player.quests.questsList.Count; j++)
                 {
                     PlayerQuest playerQuest = steamPlayer.player.quests.questsList[j];
                     if (playerQuest != null && playerQuest.asset != null)
                     {
                         for (int k = 0; k < playerQuest.asset.conditions.Length; k++)
                         {
                             NPCZombieKillsCondition npczombieKillsCondition = playerQuest.asset.conditions[k] as NPCZombieKillsCondition;
                             if (npczombieKillsCondition != null)
                             {
                                 if (npczombieKillsCondition.nav == this.nav && npczombieKillsCondition.spawn && !npczombieKillsCondition.isConditionMet(steamPlayer.player))
                                 {
                                     Zombie zombie = null;
                                     for (int l = 0; l < this.zombies.Count; l++)
                                     {
                                         Zombie zombie2 = this.zombies[l];
                                         if (zombie2 != null && zombie2.isDead)
                                         {
                                             zombie = zombie2;
                                             break;
                                         }
                                     }
                                     if (zombie == null)
                                     {
                                         for (int m = 0; m < this.zombies.Count; m++)
                                         {
                                             Zombie zombie3 = this.zombies[m];
                                             if (zombie3 != null && !zombie3.isHunting)
                                             {
                                                 zombie = zombie3;
                                                 break;
                                             }
                                         }
                                     }
                                     if (zombie == null)
                                     {
                                         zombie = this.zombies[Random.Range(0, this.zombies.Count)];
                                     }
                                     Vector3 position = zombie.transform.position;
                                     if (zombie.isDead)
                                     {
                                         for (int n = 0; n < 10; n++)
                                         {
                                             ZombieSpawnpoint zombieSpawnpoint = LevelZombies.zombies[(int)this.nav][Random.Range(0, LevelZombies.zombies[(int)this.nav].Count)];
                                             if (SafezoneManager.checkPointValid(zombieSpawnpoint.point))
                                             {
                                                 break;
                                             }
                                             position    = zombieSpawnpoint.point;
                                             position.y += 0.1f;
                                         }
                                     }
                                     this.bossZombie = zombie;
                                     this.bossZombie.sendRevive(this.bossZombie.type, (byte)npczombieKillsCondition.zombie, this.bossZombie.shirt, this.bossZombie.pants, this.bossZombie.hat, this.bossZombie.gear, position, Random.Range(0f, 360f));
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
 }