// Token: 0x06003704 RID: 14084 RVA: 0x0017D0A2 File Offset: 0x0017B4A2 private static void onLevelsRefreshed() { MenuPlaySingleplayerUI.refreshLevels(); }
// Token: 0x060036FE RID: 14078 RVA: 0x0017CDB8 File Offset: 0x0017B1B8 private static void onClickedMiscMapsButton(SleekButton button) { PlaySettings.singleplayerCategory = ESingleplayerMapCategory.MISC; MenuPlaySingleplayerUI.refreshLevels(); }
// Token: 0x060036FB RID: 14075 RVA: 0x0017CD91 File Offset: 0x0017B191 private static void onClickedOfficialMapsButton(SleekButton button) { PlaySettings.singleplayerCategory = ESingleplayerMapCategory.OFFICIAL; MenuPlaySingleplayerUI.refreshLevels(); }
// Token: 0x060036FD RID: 14077 RVA: 0x0017CDAB File Offset: 0x0017B1AB private static void onClickedWorkshopMapsButton(SleekButton button) { PlaySettings.singleplayerCategory = ESingleplayerMapCategory.WORKSHOP; MenuPlaySingleplayerUI.refreshLevels(); }
// Token: 0x060036F5 RID: 14069 RVA: 0x0017B8D8 File Offset: 0x00179CD8 public MenuPlaySingleplayerUI() { MenuPlaySingleplayerUI.localization = Localization.read("/Menu/Play/MenuPlaySingleplayer.dat"); Bundle bundle = Bundles.getBundle("/Bundles/Textures/Menu/Icons/Play/MenuPlaySingleplayer/MenuPlaySingleplayer.unity3d"); MenuPlaySingleplayerUI.container = new Sleek(); MenuPlaySingleplayerUI.container.positionOffset_X = 10; MenuPlaySingleplayerUI.container.positionOffset_Y = 10; MenuPlaySingleplayerUI.container.positionScale_Y = 1f; MenuPlaySingleplayerUI.container.sizeOffset_X = -20; MenuPlaySingleplayerUI.container.sizeOffset_Y = -20; MenuPlaySingleplayerUI.container.sizeScale_X = 1f; MenuPlaySingleplayerUI.container.sizeScale_Y = 1f; MenuUI.container.add(MenuPlaySingleplayerUI.container); MenuPlaySingleplayerUI.active = false; MenuPlaySingleplayerUI.previewBox = new SleekBox(); MenuPlaySingleplayerUI.previewBox.positionOffset_X = -450; MenuPlaySingleplayerUI.previewBox.positionOffset_Y = 100; MenuPlaySingleplayerUI.previewBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.previewBox.sizeOffset_X = 355; MenuPlaySingleplayerUI.previewBox.sizeOffset_Y = 180; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.previewBox); MenuPlaySingleplayerUI.previewImage = new SleekImageTexture(); MenuPlaySingleplayerUI.previewImage.positionOffset_X = 10; MenuPlaySingleplayerUI.previewImage.positionOffset_Y = 10; MenuPlaySingleplayerUI.previewImage.sizeOffset_X = -20; MenuPlaySingleplayerUI.previewImage.sizeOffset_Y = -20; MenuPlaySingleplayerUI.previewImage.sizeScale_X = 1f; MenuPlaySingleplayerUI.previewImage.sizeScale_Y = 1f; MenuPlaySingleplayerUI.previewImage.shouldDestroyTexture = true; MenuPlaySingleplayerUI.previewBox.add(MenuPlaySingleplayerUI.previewImage); MenuPlaySingleplayerUI.levelScrollBox = new SleekScrollBox(); MenuPlaySingleplayerUI.levelScrollBox.positionOffset_X = -240; MenuPlaySingleplayerUI.levelScrollBox.positionOffset_Y = 340; MenuPlaySingleplayerUI.levelScrollBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.levelScrollBox.sizeOffset_X = 430; MenuPlaySingleplayerUI.levelScrollBox.sizeOffset_Y = -440; MenuPlaySingleplayerUI.levelScrollBox.sizeScale_Y = 1f; MenuPlaySingleplayerUI.levelScrollBox.area = new Rect(0f, 0f, 5f, 0f); MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.levelScrollBox); MenuPlaySingleplayerUI.officalMapsButton = new SleekButton(); MenuPlaySingleplayerUI.officalMapsButton.positionOffset_X = -240; MenuPlaySingleplayerUI.officalMapsButton.positionOffset_Y = 290; MenuPlaySingleplayerUI.officalMapsButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.officalMapsButton.sizeOffset_X = 100; MenuPlaySingleplayerUI.officalMapsButton.sizeOffset_Y = 50; MenuPlaySingleplayerUI.officalMapsButton.text = MenuPlaySingleplayerUI.localization.format("Maps_Official"); MenuPlaySingleplayerUI.officalMapsButton.tooltip = MenuPlaySingleplayerUI.localization.format("Maps_Official_Tooltip"); SleekButton sleekButton = MenuPlaySingleplayerUI.officalMapsButton; if (MenuPlaySingleplayerUI.< > f__mg$cache1 == null) { MenuPlaySingleplayerUI.< > f__mg$cache1 = new ClickedButton(MenuPlaySingleplayerUI.onClickedOfficialMapsButton); } sleekButton.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache1; MenuPlaySingleplayerUI.officalMapsButton.fontSize = 14; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.officalMapsButton); if (Provider.statusData.Maps.Official != EMapStatus.NONE) { SleekNew sleek = new SleekNew(Provider.statusData.Maps.Official == EMapStatus.UPDATED); MenuPlaySingleplayerUI.officalMapsButton.add(sleek); } MenuPlaySingleplayerUI.curatedMapsButton = new SleekButton(); MenuPlaySingleplayerUI.curatedMapsButton.positionOffset_X = -140; MenuPlaySingleplayerUI.curatedMapsButton.positionOffset_Y = 290; MenuPlaySingleplayerUI.curatedMapsButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.curatedMapsButton.sizeOffset_X = 100; MenuPlaySingleplayerUI.curatedMapsButton.sizeOffset_Y = 50; MenuPlaySingleplayerUI.curatedMapsButton.text = MenuPlaySingleplayerUI.localization.format("Maps_Curated"); MenuPlaySingleplayerUI.curatedMapsButton.tooltip = MenuPlaySingleplayerUI.localization.format("Maps_Curated_Tooltip"); SleekButton sleekButton2 = MenuPlaySingleplayerUI.curatedMapsButton; if (MenuPlaySingleplayerUI.< > f__mg$cache2 == null) { MenuPlaySingleplayerUI.< > f__mg$cache2 = new ClickedButton(MenuPlaySingleplayerUI.onClickedCuratedMapsButton); } sleekButton2.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache2; MenuPlaySingleplayerUI.curatedMapsButton.fontSize = 14; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.curatedMapsButton); if (Provider.statusData.Maps.Curated != EMapStatus.NONE) { SleekNew sleek2 = new SleekNew(Provider.statusData.Maps.Curated == EMapStatus.UPDATED); MenuPlaySingleplayerUI.curatedMapsButton.add(sleek2); } MenuPlaySingleplayerUI.workshopMapsButton = new SleekButton(); MenuPlaySingleplayerUI.workshopMapsButton.positionOffset_X = -40; MenuPlaySingleplayerUI.workshopMapsButton.positionOffset_Y = 290; MenuPlaySingleplayerUI.workshopMapsButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.workshopMapsButton.sizeOffset_X = 100; MenuPlaySingleplayerUI.workshopMapsButton.sizeOffset_Y = 50; MenuPlaySingleplayerUI.workshopMapsButton.text = MenuPlaySingleplayerUI.localization.format("Maps_Workshop"); MenuPlaySingleplayerUI.workshopMapsButton.tooltip = MenuPlaySingleplayerUI.localization.format("Maps_Workshop_Tooltip"); SleekButton sleekButton3 = MenuPlaySingleplayerUI.workshopMapsButton; if (MenuPlaySingleplayerUI.< > f__mg$cache3 == null) { MenuPlaySingleplayerUI.< > f__mg$cache3 = new ClickedButton(MenuPlaySingleplayerUI.onClickedWorkshopMapsButton); } sleekButton3.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache3; MenuPlaySingleplayerUI.workshopMapsButton.fontSize = 14; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.workshopMapsButton); MenuPlaySingleplayerUI.miscMapsButton = new SleekButton(); MenuPlaySingleplayerUI.miscMapsButton.positionOffset_X = 60; MenuPlaySingleplayerUI.miscMapsButton.positionOffset_Y = 290; MenuPlaySingleplayerUI.miscMapsButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.miscMapsButton.sizeOffset_X = 100; MenuPlaySingleplayerUI.miscMapsButton.sizeOffset_Y = 50; MenuPlaySingleplayerUI.miscMapsButton.text = MenuPlaySingleplayerUI.localization.format("Maps_Misc"); MenuPlaySingleplayerUI.miscMapsButton.tooltip = MenuPlaySingleplayerUI.localization.format("Maps_Misc_Tooltip"); SleekButton sleekButton4 = MenuPlaySingleplayerUI.miscMapsButton; if (MenuPlaySingleplayerUI.< > f__mg$cache4 == null) { MenuPlaySingleplayerUI.< > f__mg$cache4 = new ClickedButton(MenuPlaySingleplayerUI.onClickedMiscMapsButton); } sleekButton4.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache4; MenuPlaySingleplayerUI.miscMapsButton.fontSize = 14; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.miscMapsButton); if (Provider.statusData.Maps.Misc != EMapStatus.NONE) { SleekNew sleek3 = new SleekNew(Provider.statusData.Maps.Misc == EMapStatus.UPDATED); MenuPlaySingleplayerUI.miscMapsButton.add(sleek3); } MenuPlaySingleplayerUI.selectedBox = new SleekBox(); MenuPlaySingleplayerUI.selectedBox.positionOffset_X = -85; MenuPlaySingleplayerUI.selectedBox.positionOffset_Y = 100; MenuPlaySingleplayerUI.selectedBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.selectedBox.sizeOffset_X = 275; MenuPlaySingleplayerUI.selectedBox.sizeOffset_Y = 30; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.selectedBox); MenuPlaySingleplayerUI.descriptionBox = new SleekBox(); MenuPlaySingleplayerUI.descriptionBox.positionOffset_X = -85; MenuPlaySingleplayerUI.descriptionBox.positionOffset_Y = 140; MenuPlaySingleplayerUI.descriptionBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.descriptionBox.sizeOffset_X = 275; MenuPlaySingleplayerUI.descriptionBox.sizeOffset_Y = 140; MenuPlaySingleplayerUI.descriptionBox.fontAlignment = TextAnchor.UpperCenter; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.descriptionBox); MenuPlaySingleplayerUI.creditsBox = new SleekBox(); MenuPlaySingleplayerUI.creditsBox.positionOffset_X = 200; MenuPlaySingleplayerUI.creditsBox.positionOffset_Y = 100; MenuPlaySingleplayerUI.creditsBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.creditsBox.sizeOffset_X = 250; MenuPlaySingleplayerUI.creditsBox.foregroundTint = ESleekTint.NONE; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.creditsBox); MenuPlaySingleplayerUI.creditsBox.isVisible = false; MenuPlaySingleplayerUI.timedBox = new SleekBox(); MenuPlaySingleplayerUI.timedBox.isRich = true; MenuPlaySingleplayerUI.timedBox.positionOffset_X = 200; MenuPlaySingleplayerUI.timedBox.positionOffset_Y = 100; MenuPlaySingleplayerUI.timedBox.positionScale_X = 0.5f; MenuPlaySingleplayerUI.timedBox.sizeOffset_X = 250; MenuPlaySingleplayerUI.timedBox.sizeOffset_Y = 70; MenuPlaySingleplayerUI.timedBox.foregroundTint = ESleekTint.NONE; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.timedBox); MenuPlaySingleplayerUI.timedBox.isVisible = false; MenuPlaySingleplayerUI.itemButton = new SleekButton(); MenuPlaySingleplayerUI.itemButton.isRich = true; MenuPlaySingleplayerUI.itemButton.positionOffset_X = 200; MenuPlaySingleplayerUI.itemButton.positionOffset_Y = 100; MenuPlaySingleplayerUI.itemButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.itemButton.sizeOffset_X = 250; MenuPlaySingleplayerUI.itemButton.sizeOffset_Y = 100; MenuPlaySingleplayerUI.itemButton.foregroundTint = ESleekTint.NONE; SleekButton sleekButton5 = MenuPlaySingleplayerUI.itemButton; if (MenuPlaySingleplayerUI.< > f__mg$cache5 == null) { MenuPlaySingleplayerUI.< > f__mg$cache5 = new ClickedButton(MenuPlaySingleplayerUI.onClickedCreditsButton); } sleekButton5.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache5; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.itemButton); MenuPlaySingleplayerUI.itemButton.isVisible = false; MenuPlaySingleplayerUI.feedbackButton = new SleekButton(); MenuPlaySingleplayerUI.feedbackButton.positionOffset_X = 200; MenuPlaySingleplayerUI.feedbackButton.positionOffset_Y = 100; MenuPlaySingleplayerUI.feedbackButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.feedbackButton.sizeOffset_X = 250; MenuPlaySingleplayerUI.feedbackButton.sizeOffset_Y = 30; MenuPlaySingleplayerUI.feedbackButton.text = MenuPlaySingleplayerUI.localization.format("Feedback_Button"); MenuPlaySingleplayerUI.feedbackButton.tooltip = MenuPlaySingleplayerUI.localization.format("Feedback_Button_Tooltip"); SleekButton sleekButton6 = MenuPlaySingleplayerUI.feedbackButton; if (MenuPlaySingleplayerUI.< > f__mg$cache6 == null) { MenuPlaySingleplayerUI.< > f__mg$cache6 = new ClickedButton(MenuPlaySingleplayerUI.onClickedFeedbackButton); } sleekButton6.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache6; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.feedbackButton); MenuPlaySingleplayerUI.feedbackButton.isVisible = false; MenuPlaySingleplayerUI.playButton = new SleekButtonIcon((Texture2D)bundle.load("Play")); MenuPlaySingleplayerUI.playButton.positionOffset_X = -450; MenuPlaySingleplayerUI.playButton.positionOffset_Y = 290; MenuPlaySingleplayerUI.playButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.playButton.sizeOffset_X = 200; MenuPlaySingleplayerUI.playButton.sizeOffset_Y = 30; MenuPlaySingleplayerUI.playButton.text = MenuPlaySingleplayerUI.localization.format("Play_Button"); MenuPlaySingleplayerUI.playButton.tooltip = MenuPlaySingleplayerUI.localization.format("Play_Button_Tooltip"); MenuPlaySingleplayerUI.playButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; SleekButton sleekButton7 = MenuPlaySingleplayerUI.playButton; if (MenuPlaySingleplayerUI.< > f__mg$cache7 == null) { MenuPlaySingleplayerUI.< > f__mg$cache7 = new ClickedButton(MenuPlaySingleplayerUI.onClickedPlayButton); } sleekButton7.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache7; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.playButton); MenuPlaySingleplayerUI.modeButtonState = new SleekButtonState(new GUIContent[] { new GUIContent(MenuPlaySingleplayerUI.localization.format("Easy_Button"), (Texture)bundle.load("Easy")), new GUIContent(MenuPlaySingleplayerUI.localization.format("Normal_Button"), (Texture)bundle.load("Normal")), new GUIContent(MenuPlaySingleplayerUI.localization.format("Hard_Button"), (Texture)bundle.load("Hard")) }); MenuPlaySingleplayerUI.modeButtonState.positionOffset_X = -450; MenuPlaySingleplayerUI.modeButtonState.positionOffset_Y = 330; MenuPlaySingleplayerUI.modeButtonState.positionScale_X = 0.5f; MenuPlaySingleplayerUI.modeButtonState.sizeOffset_X = 200; MenuPlaySingleplayerUI.modeButtonState.sizeOffset_Y = 30; MenuPlaySingleplayerUI.modeButtonState.state = (int)PlaySettings.singleplayerMode; SleekButtonState sleekButtonState = MenuPlaySingleplayerUI.modeButtonState; if (MenuPlaySingleplayerUI.< > f__mg$cache8 == null) { MenuPlaySingleplayerUI.< > f__mg$cache8 = new SwappedState(MenuPlaySingleplayerUI.onSwappedModeState); } sleekButtonState.onSwappedState = MenuPlaySingleplayerUI.< > f__mg$cache8; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.modeButtonState); MenuPlaySingleplayerUI.configButton = new SleekButton(); MenuPlaySingleplayerUI.configButton.positionOffset_X = -450; MenuPlaySingleplayerUI.configButton.positionOffset_Y = 370; MenuPlaySingleplayerUI.configButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.configButton.sizeOffset_X = 200; MenuPlaySingleplayerUI.configButton.sizeOffset_Y = 30; MenuPlaySingleplayerUI.configButton.text = MenuPlaySingleplayerUI.localization.format("Config_Button"); MenuPlaySingleplayerUI.configButton.tooltip = MenuPlaySingleplayerUI.localization.format("Config_Button_Tooltip"); SleekButton sleekButton8 = MenuPlaySingleplayerUI.configButton; if (MenuPlaySingleplayerUI.< > f__mg$cache9 == null) { MenuPlaySingleplayerUI.< > f__mg$cache9 = new ClickedButton(MenuPlaySingleplayerUI.onClickedConfigButton); } sleekButton8.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cache9; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.configButton); MenuPlaySingleplayerUI.cheatsToggle = new SleekToggle(); MenuPlaySingleplayerUI.cheatsToggle.positionOffset_X = -450; MenuPlaySingleplayerUI.cheatsToggle.positionOffset_Y = 410; MenuPlaySingleplayerUI.cheatsToggle.positionScale_X = 0.5f; MenuPlaySingleplayerUI.cheatsToggle.sizeOffset_X = 40; MenuPlaySingleplayerUI.cheatsToggle.sizeOffset_Y = 40; MenuPlaySingleplayerUI.cheatsToggle.addLabel(MenuPlaySingleplayerUI.localization.format("Cheats_Label"), ESleekSide.RIGHT); MenuPlaySingleplayerUI.cheatsToggle.state = PlaySettings.singleplayerCheats; SleekToggle sleekToggle = MenuPlaySingleplayerUI.cheatsToggle; if (MenuPlaySingleplayerUI.< > f__mg$cacheA == null) { MenuPlaySingleplayerUI.< > f__mg$cacheA = new Toggled(MenuPlaySingleplayerUI.onToggledCheatsToggle); } sleekToggle.onToggled = MenuPlaySingleplayerUI.< > f__mg$cacheA; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.cheatsToggle); MenuPlaySingleplayerUI.resetButton = new SleekButtonIconConfirm(null, MenuPlaySingleplayerUI.localization.format("Reset_Button_Confirm"), MenuPlaySingleplayerUI.localization.format("Reset_Button_Confirm_Tooltip"), MenuPlaySingleplayerUI.localization.format("Reset_Button_Deny"), MenuPlaySingleplayerUI.localization.format("Reset_Button_Deny_Tooltip")); MenuPlaySingleplayerUI.resetButton.positionOffset_X = -450; MenuPlaySingleplayerUI.resetButton.positionOffset_Y = 470; MenuPlaySingleplayerUI.resetButton.positionScale_X = 0.5f; MenuPlaySingleplayerUI.resetButton.sizeOffset_X = 200; MenuPlaySingleplayerUI.resetButton.sizeOffset_Y = 30; MenuPlaySingleplayerUI.resetButton.text = MenuPlaySingleplayerUI.localization.format("Reset_Button"); MenuPlaySingleplayerUI.resetButton.tooltip = MenuPlaySingleplayerUI.localization.format("Reset_Button_Tooltip"); SleekButtonIconConfirm sleekButtonIconConfirm = MenuPlaySingleplayerUI.resetButton; if (MenuPlaySingleplayerUI.< > f__mg$cacheB == null) { MenuPlaySingleplayerUI.< > f__mg$cacheB = new Confirm(MenuPlaySingleplayerUI.onClickedResetButton); } sleekButtonIconConfirm.onConfirmed = MenuPlaySingleplayerUI.< > f__mg$cacheB; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.resetButton); bundle.unload(); MenuPlaySingleplayerUI.refreshLevels(); Delegate onLevelsRefreshed = Level.onLevelsRefreshed; if (MenuPlaySingleplayerUI.< > f__mg$cacheC == null) { MenuPlaySingleplayerUI.< > f__mg$cacheC = new LevelsRefreshed(MenuPlaySingleplayerUI.onLevelsRefreshed); } Level.onLevelsRefreshed = (LevelsRefreshed)Delegate.Combine(onLevelsRefreshed, MenuPlaySingleplayerUI.< > f__mg$cacheC); MenuPlaySingleplayerUI.backButton = new SleekButtonIcon((Texture2D)MenuDashboardUI.icons.load("Exit")); MenuPlaySingleplayerUI.backButton.positionOffset_Y = -50; MenuPlaySingleplayerUI.backButton.positionScale_Y = 1f; MenuPlaySingleplayerUI.backButton.sizeOffset_X = 200; MenuPlaySingleplayerUI.backButton.sizeOffset_Y = 50; MenuPlaySingleplayerUI.backButton.text = MenuDashboardUI.localization.format("BackButtonText"); MenuPlaySingleplayerUI.backButton.tooltip = MenuDashboardUI.localization.format("BackButtonTooltip"); SleekButton sleekButton9 = MenuPlaySingleplayerUI.backButton; if (MenuPlaySingleplayerUI.< > f__mg$cacheD == null) { MenuPlaySingleplayerUI.< > f__mg$cacheD = new ClickedButton(MenuPlaySingleplayerUI.onClickedBackButton); } sleekButton9.onClickedButton = MenuPlaySingleplayerUI.< > f__mg$cacheD; MenuPlaySingleplayerUI.backButton.fontSize = 14; MenuPlaySingleplayerUI.backButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; MenuPlaySingleplayerUI.container.add(MenuPlaySingleplayerUI.backButton); new MenuPlayConfigUI(); }