/// <summary>
 /// Create a new SR_Status object.
 /// </summary>
 /// <param name="sR_Status_RecID">Initial value of the SR_Status_RecID property.</param>
 /// <param name="description">Initial value of the Description property.</param>
 /// <param name="default_Flag">Initial value of the Default_Flag property.</param>
 /// <param name="board_Flag">Initial value of the Board_Flag property.</param>
 /// <param name="closed_Flag">Initial value of the Closed_Flag property.</param>
 /// <param name="no_Time_Flag">Initial value of the No_Time_Flag property.</param>
 public static SR_Status CreateSR_Status(global::System.Int32 sR_Status_RecID, global::System.String description, global::System.Boolean default_Flag, global::System.Boolean board_Flag, global::System.Boolean closed_Flag, global::System.Boolean no_Time_Flag)
 {
     SR_Status sR_Status = new SR_Status();
     sR_Status.SR_Status_RecID = sR_Status_RecID;
     sR_Status.Description = description;
     sR_Status.Default_Flag = default_Flag;
     sR_Status.Board_Flag = board_Flag;
     sR_Status.Closed_Flag = closed_Flag;
     sR_Status.No_Time_Flag = no_Time_Flag;
     return sR_Status;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the SR_Status EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSR_Status(SR_Status sR_Status)
 {
     base.AddObject("SR_Status", sR_Status);
 }