private void RenderShader(DeviceContext deviceContext, SC_grid.DLightBuffer[] _DLightBuffer_, SC_grid _cuber)
        {
            deviceContext.MapSubresource(_cuber.InstanceBuffer, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out mappedResource);
            mappedResource.WriteRange(_cuber.instances, 0, _cuber.instances.Length);
            deviceContext.UnmapSubresource(_cuber.InstanceBuffer, 0);
            mappedResource.Dispose();

            deviceContext.MapSubresource(_cuber.InstanceRotationBuffer, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out mappedResource);
            mappedResource.WriteRange(_cuber.instancesDataForward, 0, _cuber.instancesDataForward.Length);
            deviceContext.UnmapSubresource(_cuber.InstanceRotationBuffer, 0);
            mappedResource.Dispose();

            deviceContext.MapSubresource(_cuber.InstanceRotationBufferRIGHT, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out mappedResource);
            mappedResource.WriteRange(_cuber.instancesDataRIGHT, 0, _cuber.instancesDataRIGHT.Length);
            deviceContext.UnmapSubresource(_cuber.InstanceRotationBufferRIGHT, 0);
            mappedResource.Dispose();

            deviceContext.MapSubresource(_cuber.InstanceRotationBufferUP, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out mappedResource);
            mappedResource.WriteRange(_cuber.instancesDataUP, 0, _cuber.instancesDataUP.Length);
            deviceContext.UnmapSubresource(_cuber.InstanceRotationBufferUP, 0);
            mappedResource.Dispose();

            if (_switchOnce == 0)
            {
                try
                {
                    deviceContext.MapSubresource(_constantLightBuffer, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out mappedResource);
                    mappedResource.WriteRange(_DLightBuffer_, 0, _DLightBuffer_.Length);
                    deviceContext.UnmapSubresource(_constantLightBuffer, 0);
                    mappedResource.Dispose();
                }
                catch (Exception ex)
                {
                    MainWindow.MessageBox((IntPtr)0, ex.ToString() + "", "Oculus Error", 0);
                }
                //_switchOnce = 1;
            }

            deviceContext.InputAssembler.InputLayout = Layout;
            deviceContext.VertexShader.Set(VertexShader);
            deviceContext.PixelShader.Set(PixelShader);
            deviceContext.PixelShader.SetConstantBuffer(0, _constantLightBuffer);
            deviceContext.GeometryShader.Set(null);
            deviceContext.PixelShader.SetSampler(0, SamplerState);
            deviceContext.DrawIndexedInstanced(_cuber.IndexCount, _cuber.InstanceCount, 0, 0, 0);
        }
        public bool Render(DeviceContext deviceContext, int VertexCount, int InstanceCount, Matrix worldMatrix, Matrix viewMatrix, Matrix projectionMatrix, ShaderResourceView texture, SC_grid.DLightBuffer[] _DLightBuffer_, SC_grid _cuber)
        {
            if (!SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture, _cuber._WORLDMATRIXINSTANCES))
            {
                return(false);
            }

            RenderShader(deviceContext, _DLightBuffer_, _cuber);

            return(true);
        }