Beispiel #1
0
 bool ShiftAppearance(NPC_Type aOtherNPCType)
 {
     TestInvariant();
     if (mShiftedNPCType == aOtherNPCType)
     {
         return(false);
     }
     if (mShiftedNPCType != null)
     {
         mShiftedAppearance = null;
         mShiftedNPCType    = null;
         mShiftedNPCTypeID  = 0;
     }
     TestInvariant();
     if (aOtherNPCType != null)
     {
         mShiftedNPCType    = aOtherNPCType;
         mShiftedNPCTypeID  = mShiftedNPCType.GetResourceId();
         mShiftedAppearance = aOtherNPCType.Appearance.CreateAppearance((Outer as Game_Pawn), mShiftedAppearance, true);
     }
     if (mShiftedAppearance != null &&
         mShiftedNPCType.Equipment != null)
     {
         mShiftedNPCType.Equipment.ApplyToAppearance(GetCurrent() as Game_EquippedAppearance);
     }
     GetCurrent().Apply();
     TestInvariant();
     return(true);
 }
Beispiel #2
0
 public void InstallBaseAppearance(NPC_Type aNPCType)
 {
     UnityEngine.Assertions.Assert.IsNotNull(aNPCType);
     (Outer as Game_Pawn).BaseAppearance = aNPCType.Appearance.CreateAppearance((Outer as Game_Pawn), (Outer as Game_Pawn).BaseAppearance, false);
     (Outer as Game_Pawn).BaseAppearance.Apply();
 }