// POV to Arrow Keys
        public void updatePOVhat()
        {
            int thumbstickDeadZone = 75;

            SBC.POVdirection lastDirection = controller.POVhat;

            if (((Math.Abs(controller.SightChangeX) > thumbstickDeadZone) || (Math.Abs(controller.SightChangeY) > thumbstickDeadZone)))
            {
                if (Math.Abs(controller.SightChangeX) > Math.Abs(controller.SightChangeY))
                {
                    if (controller.SightChangeX < 0)
                    {
                        controller.POVhat = SBC.POVdirection.LEFT;
                    }
                    else
                    {
                        controller.POVhat = SBC.POVdirection.RIGHT;
                    }
                }
                else
                if (controller.SightChangeY < 0)
                {
                    controller.POVhat = SBC.POVdirection.DOWN;
                }
                else
                {
                    controller.POVhat = SBC.POVdirection.UP;
                }
            }
            else
            {
                controller.POVhat = SBC.POVdirection.CENTER;
            }

            if (lastDirection != controller.POVhat)
            {
                switch (lastDirection)
                {
                case SBC.POVdirection.LEFT:
                    controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.Left);
                    break;

                case SBC.POVdirection.RIGHT:
                    controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.Right);
                    break;

                case SBC.POVdirection.DOWN:
                    controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.Up);
                    break;

                case SBC.POVdirection.UP:
                    controller.sendKeyUp(Microsoft.DirectX.DirectInput.Key.Down);
                    break;
                }
            }
            else
            {
                switch (controller.POVhat)
                {
                case SBC.POVdirection.LEFT:
                    controller.sendKeyDown(Microsoft.DirectX.DirectInput.Key.Left);
                    break;

                case SBC.POVdirection.RIGHT:
                    controller.sendKeyDown(Microsoft.DirectX.DirectInput.Key.Right);
                    break;

                case SBC.POVdirection.DOWN:
                    controller.sendKeyDown(Microsoft.DirectX.DirectInput.Key.Up);
                    break;

                case SBC.POVdirection.UP:
                    controller.sendKeyDown(Microsoft.DirectX.DirectInput.Key.Down);
                    break;
                }
            }
        }
        void updatePOVhat()
        {
            SBC.POVdirection lastDirection = controller.POVhat;

            if (((Math.Abs(controller.SightChangeX) > thumbstickDeadZone) || (Math.Abs(controller.SightChangeY) > thumbstickDeadZone)) && (controller.GearLever == -2))//reverse)
            {
                if (Math.Abs(controller.SightChangeX) > Math.Abs(controller.SightChangeY))
                {
                    if (controller.SightChangeX < 0)
                    {
                        controller.POVhat = SBC.POVdirection.LEFT;
                    }
                    else
                    {
                        controller.POVhat = SBC.POVdirection.RIGHT;
                    }
                }
                else
                if (controller.SightChangeY < 0)
                {
                    controller.POVhat = SBC.POVdirection.DOWN;
                }
                else
                {
                    controller.POVhat = SBC.POVdirection.UP;
                }
            }
            else
            {
                controller.POVhat = SBC.POVdirection.CENTER;
            }

            if (lastDirection != controller.POVhat)
            {
                switch (lastDirection)
                {
                case SBC.POVdirection.LEFT:
                    controller.sendKeyUp(SBC.VirtualKeyCode.LEFT);
                    break;

                case SBC.POVdirection.RIGHT:
                    controller.sendKeyUp(SBC.VirtualKeyCode.RIGHT);
                    break;

                case SBC.POVdirection.DOWN:
                    controller.sendKeyUp(SBC.VirtualKeyCode.VK_I);
                    break;

                case SBC.POVdirection.UP:
                    controller.sendKeyUp(SBC.VirtualKeyCode.VK_M);
                    break;
                }
            }
            else
            {
                switch (controller.POVhat)
                {
                case SBC.POVdirection.LEFT:
                    controller.sendKeyDown(SBC.VirtualKeyCode.LEFT);
                    break;

                case SBC.POVdirection.RIGHT:
                    controller.sendKeyDown(SBC.VirtualKeyCode.RIGHT);
                    break;

                case SBC.POVdirection.DOWN:
                    controller.sendKeyDown(SBC.VirtualKeyCode.VK_I);
                    break;

                case SBC.POVdirection.UP:
                    controller.sendKeyDown(SBC.VirtualKeyCode.VK_M);
                    break;
                }
            }
        }